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authorCampbell Barton <ideasman42@gmail.com>2021-10-18 07:47:28 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-10-18 07:47:28 +0300
commite538b2c3a38f130787ca604b0e0182a74e9d6976 (patch)
tree60fa8f77f52e132d55d62d09cff1be5c4297fd2c /source/blender/editors/space_sequencer/sequencer_draw.c
parentc5a13ffcb4b98bbd46dca7637051a966d18cd46f (diff)
Cleanup: internal sequencer naming for overlays
- Rename RNA SpaceSeq.show_strip_overlay to show_overlays matching the 3D View, the term "strip" was misleading as this is used for the preview as well. - Rename various RNA overlay settings to overlay_frame since "Frame Offset" is a specific feature, avoid having both Editor.show_overlay and SpaceSeq.show_overlays. - Rename Editing `over_*` -> `overlay_frame_*` in DNA, as well as flags.
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c25
1 files changed, 13 insertions, 12 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 922b6b251ed..7117323c214 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -1862,15 +1862,15 @@ static void sequencer_preview_get_rect(rctf *preview,
sequencer_display_size(scene, viewrect);
BLI_rctf_init(preview, -1.0f, 1.0f, -1.0f, 1.0f);
- if (draw_overlay && sseq->overlay_type == SEQ_DRAW_OVERLAY_RECT) {
+ if (draw_overlay && (sseq->overlay_frame_type == SEQ_OVERLAY_FRAME_TYPE_RECT)) {
preview->xmax = v2d->tot.xmin +
- (fabsf(BLI_rctf_size_x(&v2d->tot)) * scene->ed->over_border.xmax);
+ (fabsf(BLI_rctf_size_x(&v2d->tot)) * scene->ed->overlay_frame_rect.xmax);
preview->xmin = v2d->tot.xmin +
- (fabsf(BLI_rctf_size_x(&v2d->tot)) * scene->ed->over_border.xmin);
+ (fabsf(BLI_rctf_size_x(&v2d->tot)) * scene->ed->overlay_frame_rect.xmin);
preview->ymax = v2d->tot.ymin +
- (fabsf(BLI_rctf_size_y(&v2d->tot)) * scene->ed->over_border.ymax);
+ (fabsf(BLI_rctf_size_y(&v2d->tot)) * scene->ed->overlay_frame_rect.ymax);
preview->ymin = v2d->tot.ymin +
- (fabsf(BLI_rctf_size_y(&v2d->tot)) * scene->ed->over_border.ymin);
+ (fabsf(BLI_rctf_size_y(&v2d->tot)) * scene->ed->overlay_frame_rect.ymin);
}
else if (draw_backdrop) {
float aspect = BLI_rcti_size_x(&region->winrct) / (float)BLI_rcti_size_y(&region->winrct);
@@ -1958,8 +1958,8 @@ static void sequencer_draw_display_buffer(const bContext *C,
rctf canvas;
sequencer_preview_get_rect(&preview, scene, region, sseq, draw_overlay, draw_backdrop);
- if (draw_overlay && sseq->overlay_type == SEQ_DRAW_OVERLAY_RECT) {
- canvas = scene->ed->over_border;
+ if (draw_overlay && (sseq->overlay_frame_type == SEQ_OVERLAY_FRAME_TYPE_RECT)) {
+ canvas = scene->ed->overlay_frame_rect;
}
else {
BLI_rctf_init(&canvas, 0.0f, 1.0f, 0.0f, 1.0f);
@@ -2207,7 +2207,8 @@ void sequencer_draw_preview(const bContext *C,
UI_view2d_view_ortho(v2d);
/* Draw background. */
- if (!draw_backdrop && (!draw_overlay || sseq->overlay_type == SEQ_DRAW_OVERLAY_REFERENCE)) {
+ if (!draw_backdrop &&
+ (!draw_overlay || (sseq->overlay_frame_type == SEQ_OVERLAY_FRAME_TYPE_REFERENCE))) {
sequencer_preview_clear();
if (sseq->flag & SEQ_USE_ALPHA) {
@@ -2685,9 +2686,9 @@ static void draw_cache_view(const bContext *C)
/* Draw sequencer timeline. */
static void draw_overlap_frame_indicator(const struct Scene *scene, const View2D *v2d)
{
- int overlap_frame = (scene->ed->over_flag & SEQ_EDIT_OVERLAY_ABS) ?
- scene->ed->over_cfra :
- scene->r.cfra + scene->ed->over_ofs;
+ int overlap_frame = (scene->ed->overlay_frame_flag & SEQ_EDIT_OVERLAY_FRAME_ABS) ?
+ scene->ed->overlay_frame_abs :
+ scene->r.cfra + scene->ed->overlay_frame_ofs;
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
@@ -2807,7 +2808,7 @@ void draw_timeline_seq_display(const bContext *C, ARegion *region)
if (scene->ed != NULL) {
UI_view2d_view_ortho(v2d);
draw_cache_view(C);
- if (scene->ed->over_flag & SEQ_EDIT_USE_FRAME_OVERLAY) {
+ if (scene->ed->overlay_frame_flag & SEQ_EDIT_OVERLAY_FRAME_SHOW) {
draw_overlap_frame_indicator(scene, v2d);
}
UI_view2d_view_restore(C);