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authorJeroen Bakker <jbakker>2020-06-23 08:59:34 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2020-06-23 13:03:17 +0300
commitbbb2e0614fc3c017f4dbcdb8a26be612e8cb282e (patch)
tree44f695b04ce732d0c5a6bf35a6883b70044563e7 /source/blender/editors/space_sequencer/sequencer_draw.c
parent87ceff3d1b5805658622a314a84620b52ab98c7d (diff)
Performance: Draw play head as an overlay
When playing back animations a playhead is updated in all the animation editors. The drawing of the playhead is part of the drawing of the main region `RGN_TYPE_WINDOW` that redraws the whole region. This change will draw the play head and window scrollers when updating the screen. This affects the Action editor, Timeline, Graph editor, NLA editor and Sequence editor. There is noticeable speedup when using complex animation files. Spring 02_020_A.anim.blend fps went from 11.8 to 12.5 when showing a timeline and a action editor on a Ryzen 1700. * When playing back animation the markers don't jump up/down when near the frame. This could be added back. Reviewed By: Brecht van Lommel Differential Revision: https://developer.blender.org/D8066
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c11
1 files changed, 10 insertions, 1 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 070ae72d789..fc51438d121 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -2345,7 +2345,6 @@ void draw_timeline_seq(const bContext *C, ARegion *region)
ED_region_draw_cb_draw(C, region, REGION_DRAW_POST_VIEW);
UI_view2d_view_restore(C);
ED_time_scrub_draw(region, scene, !(sseq->flag & SEQ_DRAWFRAMES), true);
- UI_view2d_scrollers_draw(v2d, NULL);
/* Draw channel numbers. */
{
@@ -2355,3 +2354,13 @@ void draw_timeline_seq(const bContext *C, ARegion *region)
UI_view2d_draw_scale_y__block(region, v2d, &rect, TH_SCROLL_TEXT);
}
}
+
+void draw_timeline_seq_display(const bContext *C, ARegion *region)
+{
+ const Scene *scene = CTX_data_scene(C);
+ const SpaceSeq *sseq = CTX_wm_space_seq(C);
+ View2D *v2d = &region->v2d;
+
+ ED_time_scrub_draw_current_frame(region, scene, !(sseq->flag & SEQ_DRAWFRAMES), true);
+ UI_view2d_scrollers_draw(v2d, NULL);
+}