diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-09-02 02:58:26 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-09-02 02:58:26 +0300 |
commit | 71aa3c864d20fb577c7c2aa94e756fcd88aaa795 (patch) | |
tree | 2c537fdd1accca7579fa0eff164b21e85e61e15f /source/blender/editors/space_sequencer/sequencer_draw.c | |
parent | ba188e7218994c250c30040670fb96e70f91dc80 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_draw.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index cdc7ada8c84..6cfd33df7bf 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -293,7 +293,7 @@ static void draw_seq_waveform(View2D *v2d, return; } - /* Fcurve lookup is quite expensive, so do this after precondition. */ + /* F-curve lookup is quite expensive, so do this after precondition. */ FCurve *fcu = id_data_find_fcurve(&scene->id, seq, &RNA_Sequence, "volume", 0, NULL); GPU_blend(GPU_BLEND_ALPHA); @@ -586,9 +586,8 @@ static void draw_seq_outline(Sequence *seq, immUniformColor3ubv(col); /* 2px wide outline for selected strips. */ - /* XXX: some platforms don't support glLines wider than 1px (see T57570), - * draw outline as four boxes instead. - */ + /* XXX: some platforms don't support OpenGL lines wider than 1px (see T57570), + * draw outline as four boxes instead. */ if (seq->flag & SELECT) { /* Left */ immRectf(pos, x1 - pixelx, y1, x1 + pixelx, y2); @@ -1232,8 +1231,9 @@ void ED_sequencer_special_preview_clear(void) /** * Rendering using opengl will change the current viewport/context. - * This is why we need the ARegion, to set back the render area. - * TODO do not rely on such hack and just update the ibuf ouside of + * This is why we need the \a region, to set back the render area. + * + * TODO: do not rely on such hack and just update the \a ibuf outside of * the UI drawing code. **/ ImBuf *sequencer_ibuf_get(struct Main *bmain, @@ -1280,7 +1280,7 @@ ImBuf *sequencer_ibuf_get(struct Main *bmain, GPU_viewport_unbind(viewport); } else { - /* Rendering can change OGL context. Save & Restore framebuffer. */ + /* Rendering can change OGL context. Save & Restore frame-buffer. */ GPU_framebuffer_restore(); } @@ -1364,7 +1364,7 @@ static void sequencer_draw_gpencil(const bContext *C) /* Draw grease-pencil (image aligned). */ ED_annotation_draw_2dimage(C); - /* Ortho at pixel level. */ + /* Orthographic at pixel level. */ UI_view2d_view_restore(C); /* Draw grease-pencil (screen aligned). */ @@ -1422,7 +1422,7 @@ static void sequencer_draw_borders(const SpaceSeq *sseq, const View2D *v2d, cons #if 0 void sequencer_draw_maskedit(const bContext *C, Scene *scene, ARegion *region, SpaceSeq *sseq) { - /* NOTE: sequencer mask editing isnt finished, the draw code is working but editing not. + /* NOTE: sequencer mask editing isn't finished, the draw code is working but editing not. * For now just disable drawing since the strip frame will likely be offset. */ // if (sc->mode == SC_MODE_MASKEDIT) @@ -1537,7 +1537,7 @@ static void sequencer_stop_running_jobs(const bContext *C, Scene *scene) { if (G.is_rendering == false && (scene->r.seq_prev_type) == OB_RENDER) { /* Stop all running jobs, except screen one. Currently previews frustrate Render. - * Need to make so sequencer's rendering doesn't conflict with compositor. */ + * Need to make so sequencers rendering doesn't conflict with compositor. */ WM_jobs_kill_type(CTX_wm_manager(C), NULL, WM_JOB_TYPE_COMPOSITE); /* In case of final rendering used for preview, kill all previews, @@ -1607,7 +1607,7 @@ static void sequencer_draw_display_buffer(const bContext *C, GPU_blend(GPU_BLEND_ALPHA); } - /* Format needs to be created prior to any immBindShader call. + /* Format needs to be created prior to any #immBindShader call. * Do it here because OCIO binds it's own shader. */ eGPUTextureFormat format; eGPUDataFormat data; @@ -1787,7 +1787,7 @@ void sequencer_draw_preview(const bContext *C, ibuf = sequencer_ibuf_get( bmain, region, depsgraph, scene, sseq, cfra, frame_ofs, names[sseq->multiview_eye]); - /* Setup offscreen buffers. */ + /* Setup off-screen buffers. */ GPUViewport *viewport = WM_draw_region_get_viewport(region); GPUFrameBuffer *framebuffer_overlay = GPU_viewport_framebuffer_overlay_get(viewport); GPU_framebuffer_bind_no_srgb(framebuffer_overlay); @@ -1837,7 +1837,7 @@ void sequencer_draw_preview(const bContext *C, sequencer_draw_maskedit(C, scene, region, sseq); #endif - /* Scope is freed in sequencer_check_scopes when ibuf changes and redraw is needed. */ + /* Scope is freed in sequencer_check_scopes when `ibuf` changes and redraw is needed. */ if (ibuf) { IMB_freeImBuf(ibuf); } @@ -1902,7 +1902,7 @@ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *region) Sequence *seq; /* Loop through strips, checking for those that are visible. */ for (seq = ed->seqbasep->first; seq; seq = seq->next) { - /* Boundbox and selection tests for NOT drawing the strip. */ + /* Bound-box and selection tests for NOT drawing the strip. */ if ((seq->flag & SELECT) != sel) { continue; } @@ -1939,7 +1939,7 @@ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *region) if (BKE_sequence_effect_get_num_inputs(last_seq->type) > 0) { draw_effect_inputs_highlight(last_seq); } - /* When active is a Multicam strip, highlight its source channel. */ + /* When active is a Multi-cam strip, highlight its source channel. */ else if (last_seq->type == SEQ_TYPE_MULTICAM) { int channel = last_seq->multicam_source; if (channel != 0) { @@ -2285,7 +2285,7 @@ void draw_timeline_seq(const bContext *C, ARegion *region) } UI_view2d_view_ortho(v2d); - /* Get timeline boundbox, needed for the scrollers. */ + /* Get timeline bound-box, needed for the scroll-bars. */ boundbox_seq(scene, &v2d->tot); draw_seq_backdrop(v2d); UI_view2d_constant_grid_draw(v2d, FPS); |