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authorJulian Eisel <julian@blender.org>2020-03-06 18:56:42 +0300
committerJulian Eisel <julian@blender.org>2020-03-06 19:19:23 +0300
commitb2ee1770d4c31078518f4ec9edd5196a41345162 (patch)
tree6b7f6ff9057322245fc3b3407bece3f1c0cb3eb5 /source/blender/editors/space_sequencer/sequencer_draw.c
parentb825a95ec311a169d33fe21e28418f11a516c82f (diff)
Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c87
1 files changed, 50 insertions, 37 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index a4558f31cc8..ef192f6c9db 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -690,11 +690,14 @@ static void draw_seq_text(View2D *v2d,
UI_view2d_text_cache_add_rectf(v2d, &rect, str, str_len, col);
}
-static void draw_sequence_extensions(Scene *scene, ARegion *ar, Sequence *seq, unsigned int pos)
+static void draw_sequence_extensions(Scene *scene,
+ ARegion *region,
+ Sequence *seq,
+ unsigned int pos)
{
float x1, x2, y1, y2, pixely;
unsigned char col[4], blendcol[3];
- View2D *v2d = &ar->v2d;
+ View2D *v2d = &region->v2d;
x1 = seq->startdisp;
x2 = seq->enddisp;
@@ -800,12 +803,12 @@ static void draw_sequence_extensions(Scene *scene, ARegion *ar, Sequence *seq, u
static void draw_seq_strip(const bContext *C,
SpaceSeq *sseq,
Scene *scene,
- ARegion *ar,
+ ARegion *region,
Sequence *seq,
int outline_tint,
float pixelx)
{
- View2D *v2d = &ar->v2d;
+ View2D *v2d = &region->v2d;
float x1, x2, y1, y2;
unsigned char col[4], background_col[4], is_single_image;
const float handsize_clamped = sequence_handle_size_get_clamped(seq, pixelx);
@@ -862,7 +865,7 @@ static void draw_seq_strip(const bContext *C,
if (!is_single_image) {
if ((sseq->draw_flag & SEQ_DRAW_OFFSET_EXT) || (seq == special_seq_update)) {
- draw_sequence_extensions(scene, ar, seq, pos);
+ draw_sequence_extensions(scene, region, seq, pos);
}
}
@@ -877,8 +880,16 @@ static void draw_seq_strip(const bContext *C,
/* draw sound wave */
if (seq->type == SEQ_TYPE_SOUND_RAM) {
if (!(sseq->flag & SEQ_NO_WAVEFORMS)) {
- drawseqwave(
- v2d, C, sseq, scene, seq, x1, y1, x2, y2, BLI_rctf_size_x(&ar->v2d.cur) / ar->winx);
+ drawseqwave(v2d,
+ C,
+ sseq,
+ scene,
+ seq,
+ x1,
+ y1,
+ x2,
+ y2,
+ BLI_rctf_size_x(&region->v2d.cur) / region->winx);
}
}
@@ -1002,10 +1013,10 @@ Sequence *ED_sequencer_special_preview_get(void)
void ED_sequencer_special_preview_set(bContext *C, const int mval[2])
{
Scene *scene = CTX_data_scene(C);
- ARegion *ar = CTX_wm_region(C);
+ ARegion *region = CTX_wm_region(C);
int hand;
Sequence *seq;
- seq = find_nearest_seq(scene, &ar->v2d, &hand, mval);
+ seq = find_nearest_seq(scene, &region->v2d, &hand, mval);
sequencer_special_update_set(seq);
}
@@ -1185,7 +1196,7 @@ static void sequencer_draw_borders(const SpaceSeq *sseq, const View2D *v2d, cons
}
#if 0
-void sequencer_draw_maskedit(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq)
+void sequencer_draw_maskedit(const bContext *C, Scene *scene, ARegion *region, SpaceSeq *sseq)
{
/* NOTE: sequencer mask editing isnt finished, the draw code is working but editing not,
* for now just disable drawing since the strip frame will likely be offset */
@@ -1204,7 +1215,7 @@ void sequencer_draw_maskedit(const bContext *C, Scene *scene, ARegion *ar, Space
height = (scene->r.size * scene->r.ysch) / 100;
ED_mask_draw_region(mask,
- ar,
+ region,
0,
0,
0, /* TODO */
@@ -1326,12 +1337,12 @@ static void sequencer_preview_clear(void)
static void sequencer_preview_get_rect(rctf *preview,
Scene *scene,
- ARegion *ar,
+ ARegion *region,
SpaceSeq *sseq,
bool draw_overlay,
bool draw_backdrop)
{
- struct View2D *v2d = &ar->v2d;
+ struct View2D *v2d = &region->v2d;
float viewrect[2];
sequencer_display_size(scene, viewrect);
@@ -1348,7 +1359,7 @@ static void sequencer_preview_get_rect(rctf *preview,
(fabsf(BLI_rctf_size_y(&v2d->tot)) * scene->ed->over_border.ymin);
}
else if (draw_backdrop) {
- float aspect = BLI_rcti_size_x(&ar->winrct) / (float)BLI_rcti_size_y(&ar->winrct);
+ float aspect = BLI_rcti_size_x(&region->winrct) / (float)BLI_rcti_size_y(&region->winrct);
float image_aspect = viewrect[0] / viewrect[1];
if (aspect >= image_aspect) {
@@ -1367,7 +1378,7 @@ static void sequencer_preview_get_rect(rctf *preview,
static void sequencer_draw_display_buffer(const bContext *C,
Scene *scene,
- ARegion *ar,
+ ARegion *region,
SpaceSeq *sseq,
ImBuf *ibuf,
ImBuf *scope,
@@ -1438,7 +1449,7 @@ static void sequencer_draw_display_buffer(const bContext *C,
rctf preview;
rctf canvas;
- sequencer_preview_get_rect(&preview, scene, ar, sseq, draw_overlay, draw_backdrop);
+ sequencer_preview_get_rect(&preview, scene, region, sseq, draw_overlay, draw_backdrop);
if (draw_overlay && sseq->overlay_type == SEQ_DRAW_OVERLAY_RECT) {
canvas = scene->ed->over_border;
@@ -1543,7 +1554,7 @@ static ImBuf *sequencer_get_scope(Scene *scene, SpaceSeq *sseq, ImBuf *ibuf, boo
void sequencer_draw_preview(const bContext *C,
Scene *scene,
- ARegion *ar,
+ ARegion *region,
SpaceSeq *sseq,
int cfra,
int frame_ofs,
@@ -1552,7 +1563,7 @@ void sequencer_draw_preview(const bContext *C,
{
struct Main *bmain = CTX_data_main(C);
struct Depsgraph *depsgraph = CTX_data_expect_evaluated_depsgraph(C);
- struct View2D *v2d = &ar->v2d;
+ struct View2D *v2d = &region->v2d;
struct ImBuf *ibuf = NULL;
struct ImBuf *scope = NULL;
float viewrect[2];
@@ -1592,7 +1603,8 @@ void sequencer_draw_preview(const bContext *C,
scope = sequencer_get_scope(scene, sseq, ibuf, draw_backdrop);
/* Draw image */
- sequencer_draw_display_buffer(C, scene, ar, sseq, ibuf, scope, draw_overlay, draw_backdrop);
+ sequencer_draw_display_buffer(
+ C, scene, region, sseq, ibuf, scope, draw_overlay, draw_backdrop);
/* Draw over image */
if (sseq->flag & SEQ_SHOW_METADATA) {
@@ -1609,7 +1621,7 @@ void sequencer_draw_preview(const bContext *C,
}
/* TODO */
- /* sequencer_draw_maskedit(C, scene, ar, sseq); */
+ /* sequencer_draw_maskedit(C, scene, region, sseq); */
/* Scope is freed in sequencer_check_scopes when ibuf changes and
* scope image is to be replaced. */
@@ -1664,10 +1676,10 @@ static void draw_seq_backdrop(View2D *v2d)
}
/* draw the contents of the sequencer strips view */
-static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *ar)
+static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *region)
{
Scene *scene = CTX_data_scene(C);
- View2D *v2d = &ar->v2d;
+ View2D *v2d = &region->v2d;
SpaceSeq *sseq = CTX_wm_space_seq(C);
Sequence *last_seq = BKE_sequencer_active_get(scene);
int sel = 0, j;
@@ -1702,7 +1714,7 @@ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *ar)
}
/* strip passed all tests unscathed... so draw it now */
- draw_seq_strip(C, sseq, scene, ar, seq, outline_tint, pixelx);
+ draw_seq_strip(C, sseq, scene, region, seq, outline_tint, pixelx);
}
/* draw selected next time round */
@@ -1712,7 +1724,7 @@ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *ar)
/* draw the last selected last (i.e. 'active' in other parts of Blender),
* removes some overlapping error */
if (last_seq) {
- draw_seq_strip(C, sseq, scene, ar, last_seq, 120, pixelx);
+ draw_seq_strip(C, sseq, scene, region, last_seq, 120, pixelx);
}
/* draw highlight when previewing a single strip */
@@ -1892,8 +1904,8 @@ static void draw_cache_view_batch(
static void draw_cache_view(const bContext *C)
{
Scene *scene = CTX_data_scene(C);
- ARegion *ar = CTX_wm_region(C);
- struct View2D *v2d = &ar->v2d;
+ ARegion *region = CTX_wm_region(C);
+ struct View2D *v2d = &region->v2d;
if ((scene->ed->cache_flag & SEQ_CACHE_VIEW_ENABLE) == 0) {
return;
@@ -2000,12 +2012,12 @@ static void draw_cache_view(const bContext *C)
}
/* Draw Timeline/Strip Editor Mode for Sequencer */
-void draw_timeline_seq(const bContext *C, ARegion *ar)
+void draw_timeline_seq(const bContext *C, ARegion *region)
{
Scene *scene = CTX_data_scene(C);
Editing *ed = BKE_sequencer_editing_get(scene, false);
SpaceSeq *sseq = CTX_wm_space_seq(C);
- View2D *v2d = &ar->v2d;
+ View2D *v2d = &region->v2d;
View2DScrollers *scrollers;
short cfra_flag = 0;
float col[3];
@@ -2037,20 +2049,20 @@ void draw_timeline_seq(const bContext *C, ARegion *ar)
/* Only draw backdrop in pure sequence view. */
if (sseq->view == SEQ_VIEW_SEQUENCE && sseq->draw_flag & SEQ_DRAW_BACKDROP) {
- sequencer_draw_preview(C, scene, ar, sseq, scene->r.cfra, 0, false, true);
+ sequencer_draw_preview(C, scene, region, sseq, scene->r.cfra, 0, false, true);
UI_view2d_view_ortho(v2d);
}
- ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
+ ED_region_draw_cb_draw(C, region, REGION_DRAW_PRE_VIEW);
seq_draw_sfra_efra(scene, v2d);
/* sequence strips (if there is data available to be drawn) */
if (ed) {
/* draw the data */
- draw_seq_strips(C, ed, ar);
+ draw_seq_strips(C, ed, region);
/* text draw cached (for sequence names), in pixelspace now */
- UI_view2d_text_cache_draw(ar);
+ UI_view2d_text_cache_draw(region);
}
/* current frame */
@@ -2061,7 +2073,7 @@ void draw_timeline_seq(const bContext *C, ARegion *ar)
ANIM_draw_cfra(C, v2d, cfra_flag);
/* markers */
- UI_view2d_view_orthoSpecial(ar, v2d, 1);
+ UI_view2d_view_orthoSpecial(region, v2d, 1);
int marker_draw_flag = DRAW_MARKERS_MARGIN;
if (sseq->flag & SEQ_SHOW_MARKERS) {
ED_markers_draw(C, marker_draw_flag);
@@ -2099,13 +2111,13 @@ void draw_timeline_seq(const bContext *C, ARegion *ar)
}
/* callback */
- ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
+ ED_region_draw_cb_draw(C, region, REGION_DRAW_POST_VIEW);
/* reset view matrix */
UI_view2d_view_restore(C);
/* scrubbing region */
- ED_time_scrub_draw(ar, scene, !(sseq->flag & SEQ_DRAWFRAMES), true);
+ ED_time_scrub_draw(region, scene, !(sseq->flag & SEQ_DRAWFRAMES), true);
/* scrollers */
scrollers = UI_view2d_scrollers_calc(v2d, NULL);
@@ -2115,7 +2127,8 @@ void draw_timeline_seq(const bContext *C, ARegion *ar)
/* channel numbers */
{
rcti rect;
- BLI_rcti_init(&rect, 0, 15 * UI_DPI_FAC, 15 * UI_DPI_FAC, ar->winy - UI_TIME_SCRUB_MARGIN_Y);
- UI_view2d_draw_scale_y__block(ar, v2d, &rect, TH_SCROLL_TEXT);
+ BLI_rcti_init(
+ &rect, 0, 15 * UI_DPI_FAC, 15 * UI_DPI_FAC, region->winy - UI_TIME_SCRUB_MARGIN_Y);
+ UI_view2d_draw_scale_y__block(region, v2d, &rect, TH_SCROLL_TEXT);
}
}