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authorCampbell Barton <ideasman42@gmail.com>2009-01-25 17:53:41 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-01-25 17:53:41 +0300
commit31fc0ff995497b6727457f514f499accfb94a491 (patch)
treec7fa033bd0f2c01420f654b5f2014e6a29dca681 /source/blender/editors/space_sequencer/sequencer_edit.c
parent2ae25bdba95c5547dadea900ac71f433b2ea81a9 (diff)
* added operators SEQUENCER_OT_lock, unlock, reload, refresh_all, view_all, view_selected.
* sequencer transform now does overlap checks. * removed old transform functions from sequencer_edit.c * shuffle_seq moved to kernel, now moves strips to the end of the last sequence of itschannel (if all channels are used). 2.4x would remove the strip. * most of the 'Strip' menu items now call their operators in the header menu, some for view and select too.
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_edit.c')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_edit.c1049
1 files changed, 278 insertions, 771 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c
index 57d3a9722f4..a66c7b8bd39 100644
--- a/source/blender/editors/space_sequencer/sequencer_edit.c
+++ b/source/blender/editors/space_sequencer/sequencer_edit.c
@@ -66,8 +66,6 @@
#include "BKE_utildefines.h"
#include "BKE_report.h"
-#include "BIF_gl.h"
-#include "BIF_glutil.h"
#include "BIF_transform.h"
#include "WM_api.h"
@@ -155,114 +153,19 @@ Sequence *get_forground_frame_seq(Scene *scene, int frame)
return best_seq;
}
-/* check if one side can be transformed */
-int seq_tx_check_left(Sequence *seq)
-{
- if (seq->flag & SELECT) {
- if (seq->flag & SEQ_LEFTSEL)
- return 1;
- else if (seq->flag & SEQ_RIGHTSEL)
- return 0;
-
- return 1; /* selected and neither left or right handles are, so let us move both */
- }
- return 0;
-}
-
-int seq_tx_check_right(Sequence *seq)
-{
- if (seq->flag & SELECT) {
- if (seq->flag & SEQ_RIGHTSEL)
- return 1;
- else if (seq->flag & SEQ_LEFTSEL)
- return 0;
-
- return 1; /* selected and neither left or right handles are, so let us move both */
- }
- return 0;
-}
-
void seq_rectf(Sequence *seq, rctf *rectf)
{
if(seq->startstill) rectf->xmin= seq->start;
else rectf->xmin= seq->startdisp;
- rectf->ymin= seq->machine+0.2;
+ rectf->ymin= seq->machine+SEQ_STRIP_OFSBOTTOM;
if(seq->endstill) rectf->xmax= seq->start+seq->len;
else rectf->xmax= seq->enddisp;
- rectf->ymax= seq->machine+0.8;
-}
-
-int test_overlap_seq(Scene *scene, Sequence *test)
-{
- Sequence *seq;
- Editing *ed;
-
- ed= scene->ed;
- if(ed==NULL) return 0;
-
- seq= ed->seqbasep->first;
- while(seq) {
- if(seq!=test) {
- if(test->machine==seq->machine) {
- if(test->depth==seq->depth) {
- if( (test->enddisp <= seq->startdisp) || (test->startdisp >= seq->enddisp) );
- else return 1;
- }
- }
- }
- seq= seq->next;
- }
- return 0;
-}
-
-void shuffle_seq(Scene *scene, Sequence *test)
-{
- Editing *ed;
- Sequence *seq;
- int a, start;
-
- ed= scene->ed;
- if(ed==NULL) return;
-
- /* is there more than 1 select: only shuffle y */
- a=0;
- seq= ed->seqbasep->first;
- while(seq) {
- if(seq->flag & SELECT) a++;
- seq= seq->next;
- }
-
- if(a<2 && test->type==SEQ_IMAGE) {
- start= test->start;
-
- for(a= 1; a<50; a++) {
- test->start= start+a;
- calc_sequence(test);
- if( test_overlap_seq(scene, test)==0) return;
- test->start= start-a;
- calc_sequence(test);
- if( test_overlap_seq(scene, test)==0) return;
- }
- test->start= start;
- }
-
- test->machine++;
- calc_sequence(test);
- while( test_overlap_seq(scene, test) ) {
- if(test->machine >= MAXSEQ) {
- error("There is no more space to add a sequence strip");
-
- BLI_remlink(ed->seqbasep, test);
- seq_free_sequence(ed, test);
- return;
- }
- test->machine++;
- calc_sequence(test);
- }
+ rectf->ymax= seq->machine+SEQ_STRIP_OFSTOP;
}
static void change_plugin_seq(Scene *scene, char *str) /* called from fileselect */
{
+ Editing *ed= scene->ed;
struct SeqEffectHandle sh;
Sequence *last_seq= get_last_seq(scene);
@@ -276,7 +179,7 @@ static void change_plugin_seq(Scene *scene, char *str) /* called from fileselect
last_seq->seq2->machine,
last_seq->seq3->machine);
- if( test_overlap_seq(scene, last_seq) ) shuffle_seq(scene, last_seq);
+ if( seq_test_overlap(ed->seqbasep, last_seq) ) shuffle_seq(ed->seqbasep, last_seq);
BIF_undo_push("Load/Change Plugin, Sequencer");
}
@@ -313,18 +216,6 @@ void boundbox_seq(Scene *scene, rctf *rect)
}
-/* XXX - use mouse_frame_side instead */
-char mouse_cfra_side(View2D *v2d, int frame )
-{
- short mval[2];
- float xmouse, ymouse;
-// getmouseco_areawin(mval);
-
- /* choose the side based on which side of the playhead the mouse is on */
- UI_view2d_region_to_view(v2d, mval[0], mval[1], &xmouse, &ymouse);
- return (xmouse > frame) ? 'R' : 'L';
-}
-
int mouse_frame_side(View2D *v2d, short mouse_x, int frame )
{
short mval[2];
@@ -870,19 +761,6 @@ int seq_effect_find_selected(Scene *scene, Sequence *activeseq, int type, Sequen
return 1;
}
-void reload_sequence(Scene *scene)
-{
- Editing *ed= scene->ed;
- Sequence *seq;
-
- SEQP_BEGIN(ed, seq) {
- if(seq->flag & SELECT) {
- update_changed_seq_and_deps(scene, seq, 0, 1);
- }
- }
- SEQ_END
-}
-
void reassign_inputs_seq_effect(Scene *scene)
{
Editing *ed= scene->ed;
@@ -1447,7 +1325,7 @@ void no_gaps(Scene *scene)
BIF_undo_push("No Gaps, Sequencer");
}
-
+#if 0
static int seq_get_snaplimit(View2D *v2d)
{
/* fake mouse coords to get the snap value
@@ -1461,621 +1339,7 @@ static int seq_get_snaplimit(View2D *v2d)
UI_view2d_region_to_view(v2d, mval[0], mval[1], &xmouse, &ymouse);
return (int)(x - xmouse);
}
-
-static int can_transform_seq_test_func(Sequence * seq)
-{
- if((seq->flag & SELECT) && !(seq->depth==0 && seq->flag & SEQ_LOCK)) {
- return BUILD_SEQAR_COUNT_CURRENT | BUILD_SEQAR_COUNT_CHILDREN;
- }
- if ((seq->depth==0 && seq->flag & SEQ_LOCK) && !(seq->type & SEQ_EFFECT)) {
- if (seq->type != SEQ_META) {
- return BUILD_SEQAR_COUNT_NOTHING;
- } else {
- return BUILD_SEQAR_COUNT_CURRENT;
- }
- }
- return BUILD_SEQAR_COUNT_CURRENT | BUILD_SEQAR_COUNT_CHILDREN;
-}
-
-void transform_seq(Scene *scene, SpaceSeq *sseq, View2D *v2d, int mode, int context)
-{
- Sequence *seq, *last_seq;
- Editing *ed;
- float dx, dy, dvec[2], div;
- TransSeq *transmain, *ts;
- int totstrip=0, firsttime=1, afbreek=0, midtog= 0, proj= 0;
- int ix, iy; /* these values are used for storing the mouses offset from its original location */
- int ix_old = 0;
- unsigned short event = 0;
- short mval[2], xo, yo, xn, yn;
- char str[32];
- char side= 'L'; /* for extend mode only - use to know which side to extend on */
- char marker_moved=0; /* if we mvoed a marker, redraw all marker views */
- /* used for extend in a number of places */
- int cfra = CFRA;
-
- /* for snapping */
- char snapskip = 0, snap, snap_old= 0;
- int snapdist_max = seq_get_snaplimit(v2d);
- /* at the moment there are only 4 possible snap points,
- - last_seq (start,end)
- - selected bounds (start/end)
- - last_seq (next/prev)
- - current frame */
- int snap_points[4], snap_point_num = 0;
- int j; /* loop on snap_points */
-
- /* for markers */
- int *oldframe = NULL, totmark=0, a;
- TimeMarker *marker;
-
- /* looping on sequences, WHILE_SEQ macro allocates memory each time */
- int totseq_index, seq_index;
- Sequence **seqar = 0;
-
- if(mode!='g' && mode!='e') return; /* from gesture */
-
- /* which seqs are involved */
- ed= scene->ed;
- if(ed==NULL) return;
-
- /* Build the sequence array once, be sure to free it */
- build_seqar_cb( ed->seqbasep, &seqar, &totseq_index,
- can_transform_seq_test_func );
-
- if (seqar) {
- for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
- if((seq->flag & SELECT) && !(seq->depth==0 && seq->flag & SEQ_LOCK))
- totstrip++;
- /* only needed for extend but can set here anyway since were alredy looping */
- seq->tmp= NULL;
- }
- }
-
- /* for extending we need the metastrip clipped left/right values, set the metastrips as parents in seq->tmp */
- if (mode=='e') {
- Sequence *meta_seq;
- for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
- if (seq->type == SEQ_META) {
- for (meta_seq = seq->seqbase.first; meta_seq; meta_seq= meta_seq->next){
- meta_seq->tmp= (void *)seq;
- }
- }
- }
- }
-
-
- if (sseq->flag & SEQ_MARKER_TRANS) {
- for(marker= scene->markers.first; marker; marker= marker->next) {
- if(marker->flag & SELECT) totmark++;
- }
- }
-
- if(totstrip==0 && totmark==0) {
- if(seqar) MEM_freeN(seqar);
- return;
- }
-
- G.moving= 1;
-
- last_seq = get_last_seq(scene);
-
- ts=transmain= MEM_callocN(totstrip*sizeof(TransSeq), "transseq");
-
- for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
- if((seq->flag & SELECT) && !(seq->depth==0 && seq->flag & SEQ_LOCK)) {
- ts->start= seq->start;
- ts->machine= seq->machine;
- ts->startstill= seq->startstill;
- ts->endstill= seq->endstill;
- ts->startofs= seq->startofs;
- ts->endofs= seq->endofs;
-
- /* for extend only */
- if (mode=='e') {
- ts->final_left = seq_tx_get_final_left(seq, 1);
- ts->final_right = seq_tx_get_final_right(seq, 1);
- }
- ts++;
- }
- }
-
-// getmouseco_areawin(mval);
-
- /* choose the side based on which side of the playhead the mouse is on */
- if (mode=='e')
- side = mouse_cfra_side(v2d, cfra);
-
- /* Markers */
- if (sseq->flag & SEQ_MARKER_TRANS && totmark) {
- oldframe= MEM_mallocN(totmark*sizeof(int), "marker array");
- for(a=0, marker= scene->markers.first; marker; marker= marker->next) {
- if(marker->flag & SELECT) {
- if (mode=='e') {
-
- /* when extending, invalidate markers on the other side by using an invalid frame value */
- if ((side == 'L' && marker->frame > cfra) || (side == 'R' && marker->frame < cfra)) {
- oldframe[a] = MAXFRAME+1;
- } else {
- oldframe[a]= marker->frame;
- }
- } else {
- oldframe[a]= marker->frame;
- }
- a++;
- }
- }
- }
-
- xo=xn= mval[0];
- yo=yn= mval[1];
- dvec[0]= dvec[1]= 0.0;
-
- while(afbreek==0) {
-// getmouseco_areawin(mval);
- // XXX G.qual = get_qual();
- // snap = (G.qual & LR_CTRLKEY) ? 1 : 0;
-
- if(mval[0]!=xo || mval[1]!=yo || firsttime || snap != snap_old) {
- if (firsttime) {
- snap_old = snap;
- firsttime= 0;
- }
-
- /* run for either grab or extend */
- dx= mval[0]- xo;
- dy= mval[1]- yo;
-
- div= v2d->mask.xmax-v2d->mask.xmin;
- dx= (v2d->cur.xmax-v2d->cur.xmin)*(dx)/div;
-
- div= v2d->mask.ymax-v2d->mask.ymin;
- dy= (v2d->cur.ymax-v2d->cur.ymin)*(dy)/div;
-
- if(0) { // XXX G.qual & LR_SHIFTKEY) {
- if(dx>1.0) dx= 1.0; else if(dx<-1.0) dx= -1.0;
- }
-
- dvec[0]+= dx;
- dvec[1]+= dy;
-
- if(midtog) dvec[proj]= 0.0;
- ix= floor(dvec[0]+0.5);
- iy= floor(dvec[1]+0.5);
-
- ts= transmain;
-
- /* SNAP! use the active Seq */
- // XXX snap = G.qual & LR_CTRLKEY ? 1 : 0;
-
- if (!snap) {
- snapskip = 0;
- } else {
- int dist;
- int snap_ofs= 0;
- int snap_dist= snapdist_max;
-
- /* Get sequence points to snap to the markers */
-
- snap_point_num=0;
- if (last_seq && (last_seq->flag & SELECT)) { /* active seq bounds */
- if(seq_tx_check_left(last_seq))
- snap_points[snap_point_num++] = seq_tx_get_final_left(last_seq, 0);
- if(seq_tx_check_right(last_seq))
- snap_points[snap_point_num++] = seq_tx_get_final_right(last_seq, 0);
-
- }
- if (totstrip > 1) { /* selection bounds */
- int bounds_left = MAXFRAME*2;
- int bounds_right = -(MAXFRAME*2);
-
- for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
- if(seq->flag & SELECT) {
- if(seq_tx_check_left(seq))
- bounds_left = MIN2(bounds_left, seq_tx_get_final_left(seq, 0));
- if(seq_tx_check_right(seq))
- bounds_right = MAX2(bounds_right,seq_tx_get_final_right(seq, 0));
- }
- }
-
- /* its possible there were no points to set on either side */
- if (bounds_left != MAXFRAME*2)
- snap_points[snap_point_num++] = bounds_left;
- if (bounds_right != -(MAXFRAME*2))
- snap_points[snap_point_num++] = bounds_right;
- }
-
-
- /* Define so we can snap to other points without hassle */
-
-#define TESTSNAP(test_frame)\
- for(j=0; j<snap_point_num; j++) {\
- /* see if this beats the current best snap point */\
- dist = abs(snap_points[j] - test_frame);\
- if (dist < snap_dist) {\
- snap_ofs = test_frame - snap_points[j];\
- snap_dist = dist;\
- }\
- }
-
-
- /* Detect the best marker to snap to! */
- for(a=0, marker= scene->markers.first; marker; a++, marker= marker->next) {
-
- /* dont snap to a marker on the wrong extend side */
- if (mode=='e' && ((side == 'L' && marker->frame > cfra) || (side == 'R' && marker->frame < cfra)))
- continue;
-
- /* when we are moving markers, dont snap to selected markers, durr */
- if ((sseq->flag & SEQ_MARKER_TRANS)==0 || (marker->flag & SELECT)==0) {
-
- /* loop over the sticky points - max 4 */
- TESTSNAP(marker->frame);
- if (snap_dist == 0) break; /* alredy snapped? - stop looking */
- }
- }
-
- if (snap_dist) {
- TESTSNAP(cfra);
- }
-
- /* check seq's next to the active also - nice for quick snapping */
- if (snap_dist && last_seq && seq_tx_check_left(last_seq)) {
- seq = find_next_prev_sequence(scene, last_seq, 1, 0); /* left */
- if(seq && !seq_tx_check_right(seq))
- TESTSNAP(seq_tx_get_final_right(seq, 0));
- }
-
- if (snap_dist && last_seq && seq_tx_check_right(last_seq)) {
- seq = find_next_prev_sequence(scene, last_seq, 2, 0); /* right */
- if(seq && !seq_tx_check_left(seq))
- TESTSNAP(seq_tx_get_final_left(seq, 0));
- }
-
-#undef TESTSNAP
-
- if (abs(ix_old-ix) >= snapdist_max) {
- /* mouse has moved out of snap range */
- snapskip = 0;
- } else if (snap_dist==0) {
- /* nowhere to move, dont do anything */
- snapskip = 1;
- } else if (snap_dist < snapdist_max) {
- /* do the snapping by adjusting the mouse offset value */
- ix = ix_old + snap_ofs;
- }
- }
-
- if (mode=='g' && !snapskip) {
- /* Grab */
- for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
- if(seq->flag & SELECT && !(seq->depth==0 && seq->flag & SEQ_LOCK)) {
- int myofs;
- /* flag, ignores lefsel/rightsel for nested strips */
- int sel_flag = (seq->depth==0) ? seq->flag : seq->flag & ~(SEQ_LEFTSEL+SEQ_RIGHTSEL);
-
- // SEQ_DEBUG_INFO(seq);
-
- /* X Transformation */
- if((seq->depth==0) && (sel_flag & SEQ_LEFTSEL)) {
- myofs = (ts->startofs - ts->startstill);
- seq_tx_set_final_left(seq, ts->start + (myofs + ix));
- }
- if((seq->depth==0) && (sel_flag & SEQ_RIGHTSEL)) {
- myofs = (ts->endstill - ts->endofs);
- seq_tx_set_final_right(seq, ts->start + seq->len + (myofs + ix));
- }
- seq_tx_handle_xlimits(seq, sel_flag & SEQ_LEFTSEL, sel_flag & SEQ_RIGHTSEL);
-
- if( (sel_flag & (SEQ_LEFTSEL+SEQ_RIGHTSEL))==0 ) {
- if(seq_tx_test(seq)) seq->start= ts->start+ ix;
-
- /* Y Transformation */
- if(seq->depth==0) seq->machine= ts->machine+ iy;
-
- if(seq->machine<1) seq->machine= 1;
- else if(seq->machine>= MAXSEQ) seq->machine= MAXSEQ;
- }
- calc_sequence(seq);
- ts++;
- }
- }
-
- /* Markers */
- if (sseq->flag & SEQ_MARKER_TRANS) {
- for(a=0, marker= scene->markers.first; marker; marker= marker->next) {
- if(marker->flag & SELECT) {
- marker->frame= oldframe[a] + ix;
- marker_moved=1;
- a++;
- }
- }
- }
-
- /* Extend, grabs one side of the current frame */
- } else if (mode=='e' && !snapskip) {
- int myofs; /* offset from start of the seq clip */
- int xnew, final_left, final_right; /* just to store results from seq_tx_get_final_left/right */
-
- /* we dont use seq side selection flags for this,
- instead we need to calculate which sides to move
- based on its initial position from the cursor */
- int move_left, move_right;
-
- /* Extend, Similar to grab but operate on one side of the cursor */
- for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
- if(seq->flag & SELECT && !(seq->depth==0 && seq->flag & SEQ_LOCK)) {
- /* only move the contents of the metastrip otherwise the transformation is applied twice */
- if (seq_tx_test(seq) && seq->type != SEQ_META) {
-
- move_left = move_right = 0;
-
- //SEQ_DEBUG_INFO(seq);
-
- final_left = seq_tx_get_final_left(seq, 1);
- final_right = seq_tx_get_final_right(seq, 1);
-
- /* Only X Axis moving */
-
- /* work out which sides to move first */
- if (side=='L') {
- if (final_left <= cfra || ts->final_left <= cfra) move_left = 1;
- if (final_right <= cfra || ts->final_right <= cfra) move_right = 1;
- } else {
- if (final_left >= cfra || ts->final_left >= cfra) move_left = 1;
- if (final_right >= cfra || ts->final_right >= cfra) move_right = 1;
- }
-
- if (move_left && move_right) {
- /* simple move - dont need to do anything complicated */
- seq->start= ts->start+ ix;
- } else {
- if (side=='L') {
- if (move_left) {
-
- /* Similar to other funcs */
- myofs = (ts->startofs - ts->startstill);
- xnew = ts->start + (ix + myofs);
-
- /* make sure the we dont resize down to 0 or less in size
- also include the startstill so the contense dosnt go outside the bounds,
- if the seq->startofs is 0 then its ignored */
-
- /* TODO remove, add check to seq_tx_handle_xlimits, works ok for now */
- if (xnew + seq->startstill > final_right-1) {
- xnew = (final_right-1) - seq->startstill;
- }
- /* Note, this is the only case where the start needs to be adjusted
- since its not needed when modifying the end or when moving the entire sequence */
- //seq->start = ts->start+ix; // This works when xnew is not clamped, line below takes clamping into account
- seq->start= xnew - myofs; /* TODO see above */
- /* done with unique stuff */
-
- seq_tx_set_final_left(seq, xnew);
- seq_tx_handle_xlimits(seq, 1, 0);
-
- /* Special case again - setting the end back to what it was */
- seq_tx_set_final_right(seq, final_right);
- }
- if (move_right) {
- myofs = (ts->endstill - ts->endofs);
- xnew = ts->start + seq->len + (myofs + ix);
- seq_tx_set_final_right(seq, xnew);
- seq_tx_handle_xlimits(seq, 0, 1);
- }
- } else { /* R */
- if (move_left) {
- myofs = (ts->startofs - ts->startstill);
- xnew = ts->start + (myofs + ix);
- seq_tx_set_final_left(seq, xnew);
- seq_tx_handle_xlimits(seq, 1, 0);
- }
- if (move_right) {
- myofs = (ts->endstill - ts->endofs);
- xnew = ts->start + seq->len + (myofs + ix);
- seq_tx_set_final_right(seq, xnew);
- seq_tx_handle_xlimits(seq, 0, 1);
- }
- }
- }
- }
- calc_sequence(seq);
- ts++;
- }
- }
-
- /* markers */
- if (sseq->flag & SEQ_MARKER_TRANS) {
- for(a=0, marker= scene->markers.first; marker; marker= marker->next) {\
- if (marker->flag & SELECT) {
- if(oldframe[a] != MAXFRAME+1) {
- marker->frame= oldframe[a] + ix;
- marker_moved=1;
- }
- a++;
- }
- }
- }
- }
-
- sprintf(str, "X: %d Y: %d ", ix, iy);
-// headerprint(str);
-
- /* remember the last value for snapping,
- only set if we are not currently snapped,
- prevents locking on a keyframe */
- if (!snapskip)
- ix_old = ix;
-
- /* just to tell if ctrl was pressed, this means we get a recalc when pressing ctrl */
- snap_old = snap;
-
- /* rememver last mouse values so we can skip transform when nothing happens */
- xo= mval[0];
- yo= mval[1];
-
- /* test for effect and overlap */
- for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
- if((seq->depth==0) && (seq->flag & SELECT) && !(seq->depth==0 && seq->flag & SEQ_LOCK)) {
- seq->flag &= ~SEQ_OVERLAP;
- if( test_overlap_seq(scene, seq) ) {
- seq->flag |= SEQ_OVERLAP;
- }
- }
- else if(seq->type & SEQ_EFFECT) {
- if(seq->seq1 && seq->seq1->flag & SELECT) calc_sequence(seq);
- else if(seq->seq2 && seq->seq2->flag & SELECT) calc_sequence(seq);
- else if(seq->seq3 && seq->seq3->flag & SELECT) calc_sequence(seq);
- }
- }
- /* warning, drawing should NEVER use WHILE_SEQ,
- if it does the seq->depth value will be messed up and
- overlap checks with metastrips will give incorrect results */
-// XXX force_draw_plus(SPACE_BUTS, 0);
-
- }
-
-#if 0
- while(qtest()) {
- event= extern_qread(&val);
- if(val) {
- switch(event) {
- case ESCKEY:
- case LEFTMOUSE:
- case RIGHTMOUSE:
- case SPACEKEY:
- case RETKEY:
- afbreek= 1;
- break;
- case XKEY:
- if(!(midtog && (proj == 0))) {
- midtog= ~midtog;
- }
- if(midtog) {
- proj= 1;
- firsttime= 1;
- }
- break;
- case YKEY:
- if(!(midtog && (proj == 1))) {
- midtog= ~midtog;
- }
- if(midtog) {
- proj= 0;
- firsttime= 1;
- }
- break;
- case MIDDLEMOUSE:
- midtog= ~midtog;
- if(midtog) {
- if( abs(mval[0]-xn) > abs(mval[1]-yn)) proj= 1;
- else proj= 0;
- firsttime= 1;
- }
- break;
- default:
- arrows_move_cursor(event);
- }
- }
- if(afbreek) break;
- }
#endif
- }
-
- if((event==ESCKEY) || (event==RIGHTMOUSE)) {
-
- ts= transmain;
- for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
- if(seq->flag & SELECT && !(seq->depth==0 && seq->flag & SEQ_LOCK)) {
- seq->start= ts->start;
- seq->machine= ts->machine;
- seq->startstill= ts->startstill;
- seq->endstill= ts->endstill;
- seq->startofs= ts->startofs;
- seq->endofs= ts->endofs;
-
- calc_sequence(seq);
- seq->flag &= ~SEQ_OVERLAP;
-
- ts++;
- } else if(seq->type & SEQ_EFFECT) {
- if(seq->seq1 && seq->seq1->flag & SELECT) calc_sequence(seq);
- else if(seq->seq2 && seq->seq2->flag & SELECT) calc_sequence(seq);
- else if(seq->seq3 && seq->seq3->flag & SELECT) calc_sequence(seq);
- }
- }
-
- /* Markers */
- if (sseq->flag & SEQ_MARKER_TRANS) {
- for(a=0, marker= scene->markers.first; marker; marker= marker->next) {
- if (marker->flag & SELECT) {
- if(oldframe[a] != MAXFRAME+1) {
- marker->frame= oldframe[a];
- }
- a++;
- }
- }
- marker_moved = 0;
- }
- } else {
-
- /* images, effects and overlap */
- for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
-
- /* fixes single image strips - makes sure their start is not out of bounds
- ideally this would be done during transform since data is rendered at that time
- however it ends up being a lot messier! - Campbell */
- fix_single_seq(seq);
-
- if(seq->type == SEQ_META) {
- calc_sequence(seq);
- seq->flag &= ~SEQ_OVERLAP;
- if( test_overlap_seq(scene, seq) ) shuffle_seq(scene, seq);
- }
- else if(seq->flag & SELECT) {
- calc_sequence(seq);
- seq->flag &= ~SEQ_OVERLAP;
- if( test_overlap_seq(scene, seq) ) shuffle_seq(scene, seq);
- }
- else if(seq->type & SEQ_EFFECT) calc_sequence(seq);
- }
-
- /* as last: */
- sort_seq(scene);
- }
-
- /* free sequence array */
- if(seqar) MEM_freeN(seqar);
-
- G.moving= 0;
- MEM_freeN(transmain);
-
- if (sseq->flag & SEQ_MARKER_TRANS && totmark)
- MEM_freeN(oldframe);
-
- if (mode=='g')
- BIF_undo_push("Transform Grab, Sequencer");
- else if (mode=='e')
- BIF_undo_push("Transform Extend, Sequencer");
-
-}
-
-/* since grab can move markers, we must turn this off before adding a new sequence
- I am not so happy with this, but the baddness in contained here - Campbell */
-
-/* XXX temp disabled, will work differently anyway */
-void _transform_seq_nomarker_(Scene *scene, SpaceSeq *sseq, View2D *v2d, int mode, int context)
-{
- int flag_back;
- if (!sseq) return; /* should never happen */
-
- flag_back = sseq->flag;
- sseq->flag &= ~SEQ_MARKER_TRANS;
-
- transform_seq(scene, sseq, v2d, mode, context);
-
- sseq->flag = flag_back;
-}
void seq_snap(Scene *scene, short event)
{
@@ -2110,8 +1374,8 @@ void seq_snap(Scene *scene, short event)
SEQP_BEGIN(ed, seq) {
if(seq->flag & SELECT && !(seq->depth==0 && seq->flag & SEQ_LOCK)) {
seq->flag &= ~SEQ_OVERLAP;
- if( test_overlap_seq(scene, seq) ) {
- shuffle_seq(scene, seq);
+ if( seq_test_overlap(ed->seqbasep, seq) ) {
+ shuffle_seq(ed->seqbasep, seq);
}
}
else if(seq->type & SEQ_EFFECT) {
@@ -2141,24 +1405,6 @@ void seq_snap_menu(Scene *scene)
seq_snap(scene, event);
}
-void seq_lock_sel(Scene *scene, int lock)
-{
- Editing *ed;
- Sequence *seq;
-
- ed= scene->ed;
- if(!ed) return;
-
- for(seq= ed->seqbasep->first; seq; seq= seq->next) {
- if ((seq->flag & SELECT)) {
- if (lock) seq->flag |= SEQ_LOCK;
- else seq->flag &= ~SEQ_LOCK;
- }
- }
- BIF_undo_push(lock?"Lock Strips, Sequencer":"Unlock Strips, Sequencer");
-}
-
-
/* Operator functions */
@@ -2172,10 +1418,9 @@ static EnumPropertyItem prop_set_mute_types[] = {
static int sequencer_mute_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
- Editing *ed;
+ Editing *ed= scene->ed;
Sequence *seq;
int selected;
- ed= scene->ed;
selected= RNA_enum_is_equal(op->ptr, "type", "SELECTED");
@@ -2222,10 +1467,9 @@ void SEQUENCER_OT_mute(struct wmOperatorType *ot)
static int sequencer_unmute_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
- Editing *ed;
+ Editing *ed= scene->ed;
Sequence *seq;
int selected;
- ed= scene->ed;
selected= RNA_enum_is_equal(op->ptr, "type", "SELECTED");
@@ -2268,6 +1512,133 @@ void SEQUENCER_OT_unmute(struct wmOperatorType *ot)
}
+/* lock operator */
+static int sequencer_lock_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ Editing *ed= scene->ed;
+ Sequence *seq;
+
+ for(seq= ed->seqbasep->first; seq; seq= seq->next) {
+ if (seq->flag & SELECT) {
+ seq->flag |= SEQ_LOCK;
+ }
+ }
+
+ ED_undo_push(C, "Lock Strips, Sequencer");
+
+ ED_area_tag_redraw(CTX_wm_area(C));
+
+ return OPERATOR_FINISHED;
+}
+
+void SEQUENCER_OT_lock(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Lock Strips";
+ ot->idname= "SEQUENCER_OT_lock";
+
+ /* api callbacks */
+ ot->exec= sequencer_lock_exec;
+
+ ot->poll= ED_operator_sequencer_active;
+ ot->flag= OPTYPE_REGISTER;
+}
+
+/* unlock operator */
+static int sequencer_unlock_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ Editing *ed= scene->ed;
+ Sequence *seq;
+
+ for(seq= ed->seqbasep->first; seq; seq= seq->next) {
+ if (seq->flag & SELECT) {
+ seq->flag &= ~SEQ_LOCK;
+ }
+ }
+
+ ED_undo_push(C, "UnLock Strips, Sequencer");
+ ED_area_tag_redraw(CTX_wm_area(C));
+
+ return OPERATOR_FINISHED;
+}
+
+void SEQUENCER_OT_unlock(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "UnLock Strips";
+ ot->idname= "SEQUENCER_OT_unlock";
+
+ /* api callbacks */
+ ot->exec= sequencer_unlock_exec;
+
+ ot->poll= ED_operator_sequencer_active;
+ ot->flag= OPTYPE_REGISTER;
+}
+
+/* reload operator */
+static int sequencer_reload_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ Editing *ed= scene->ed;
+ Sequence *seq;
+
+ for(seq= ed->seqbasep->first; seq; seq= seq->next) {
+ if(seq->flag & SELECT) {
+ update_changed_seq_and_deps(scene, seq, 0, 1);
+ }
+ }
+
+ ED_undo_push(C, "UnLock Strips, Sequencer");
+
+ ED_area_tag_redraw(CTX_wm_area(C));
+
+ return OPERATOR_FINISHED;
+}
+
+void SEQUENCER_OT_reload(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Reload Strips";
+ ot->idname= "SEQUENCER_OT_reload";
+
+ /* api callbacks */
+ ot->exec= sequencer_reload_exec;
+
+ ot->poll= ED_operator_sequencer_active;
+ ot->flag= OPTYPE_REGISTER;
+}
+
+/* reload operator */
+static int sequencer_refresh_all_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ Editing *ed= scene->ed;
+
+
+ free_imbuf_seq(&ed->seqbase);
+
+ ED_undo_push(C, "Refresh, Sequencer");
+
+ ED_area_tag_redraw(CTX_wm_area(C));
+
+ return OPERATOR_FINISHED;
+}
+
+void SEQUENCER_OT_refresh_all(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Refresh Sequencer";
+ ot->idname= "SEQUENCER_OT_refresh_all";
+
+ /* api callbacks */
+ ot->exec= sequencer_refresh_all_exec;
+
+ ot->poll= ED_operator_sequencer_active;
+ ot->flag= OPTYPE_REGISTER;
+}
+
/* cut operator */
static EnumPropertyItem prop_cut_side_types[] = {
{SEQ_LEFT, "LEFT", "Left", ""},
@@ -2525,7 +1896,7 @@ static int sequencer_separate_images_exec(bContext *C, wmOperator *op)
/* new seq */
se = give_stripelem(seq, cfra);
- seq_new= alloc_sequence(((Editing *)scene->ed)->seqbasep, start_ofs, seq->machine);
+ seq_new= alloc_sequence(ed->seqbasep, start_ofs, seq->machine);
seq_new->type= SEQ_IMAGE;
seq_new->len = 1;
seq_new->endstill = step-1;
@@ -2541,8 +1912,8 @@ static int sequencer_separate_images_exec(bContext *C, wmOperator *op)
strncpy(se_new->name, se->name, FILE_MAXFILE-1);
calc_sequence(seq_new);
seq_new->flag &= ~SEQ_OVERLAP;
- if (test_overlap_seq(scene, seq_new)) {
- shuffle_seq(scene, seq_new);
+ if (seq_test_overlap(ed->seqbasep, seq_new)) {
+ shuffle_seq(ed->seqbasep, seq_new);
}
cfra++;
@@ -2728,7 +2099,7 @@ static int sequencer_meta_make_exec(bContext *C, wmOperator *op)
set_last_seq(scene, seqm);
- if( test_overlap_seq(scene, seqm) ) shuffle_seq(scene, seqm);
+ if( seq_test_overlap(ed->seqbasep, seqm) ) shuffle_seq(ed->seqbasep, seqm);
ED_undo_push(C, "Make Meta Strip, Sequencer");
@@ -2789,8 +2160,8 @@ static int sequencer_meta_separate_exec(bContext *C, wmOperator *op)
SEQP_BEGIN(ed, seq) {
if(seq->flag & SELECT) {
seq->flag &= ~SEQ_OVERLAP;
- if( test_overlap_seq(scene, seq) ) {
- shuffle_seq(scene, seq);
+ if( seq_test_overlap(ed->seqbasep, seq) ) {
+ shuffle_seq(ed->seqbasep, seq);
}
}
}
@@ -2817,5 +2188,141 @@ void SEQUENCER_OT_meta_separate(wmOperatorType *ot)
ot->poll= ED_operator_sequencer_active;
}
+/* view_all operator */
+static int sequencer_view_all_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ bScreen *sc= CTX_wm_screen(C);
+ ScrArea *area= CTX_wm_area(C);
+ ARegion *ar= CTX_wm_region(C);
+ SpaceSeq *sseq= area->spacedata.first;
+ View2D *v2d= UI_view2d_fromcontext(C);
+
+ if (sseq->mainb==SEQ_DRAW_SEQUENCE) {
+ v2d->cur= v2d->tot;
+ UI_view2d_curRect_validate(v2d);
+ UI_view2d_sync(sc, area, v2d, V2D_LOCK_COPY);
+ } else {
+ /* Like zooming on an image view */
+ float zoomX, zoomY;
+ int width, height, imgwidth, imgheight;
+
+ width = ar->winx;
+ height = ar->winy;
+
+ seq_reset_imageofs(sseq);
+
+ imgwidth= (scene->r.size*scene->r.xsch)/100;
+ imgheight= (scene->r.size*scene->r.ysch)/100;
+
+ /* Apply aspect, dosnt need to be that accurate */
+ imgwidth= (int)(imgwidth * ((float)scene->r.xasp / (float)scene->r.yasp));
+
+ if (((imgwidth >= width) || (imgheight >= height)) &&
+ ((width > 0) && (height > 0))) {
+
+ /* Find the zoom value that will fit the image in the image space */
+ zoomX = ((float)width) / ((float)imgwidth);
+ zoomY = ((float)height) / ((float)imgheight);
+ sseq->zoom= (zoomX < zoomY) ? zoomX : zoomY;
+
+ sseq->zoom = 1.0f / power_of_2(1/ MIN2(zoomX, zoomY) );
+ }
+ else {
+ sseq->zoom= 1.0f;
+ }
+ }
+
+
+ ED_area_tag_redraw(CTX_wm_area(C));
+ return OPERATOR_FINISHED;
+}
+
+void SEQUENCER_OT_view_all(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "View All";
+ ot->idname= "SEQUENCER_OT_view_all";
+
+ /* api callbacks */
+ ot->exec= sequencer_view_all_exec;
+
+ ot->poll= ED_operator_sequencer_active;
+}
+
+
+/* view_all operator */
+static int sequencer_view_selected_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ View2D *v2d= UI_view2d_fromcontext(C);
+ ScrArea *area= CTX_wm_area(C);
+ bScreen *sc= CTX_wm_screen(C);
+ Editing *ed= scene->ed;
+ Sequence *seq;
+
+ int xmin= MAXFRAME*2;
+ int xmax= -MAXFRAME*2;
+ int ymin= MAXSEQ+1;
+ int ymax= 0;
+ int orig_height;
+ int ymid;
+ int ymargin= 1;
+ int xmargin= FPS;
+
+
+ for(seq=ed->seqbasep->first; seq; seq=seq->next) {
+ if(seq->flag & SELECT) {
+ xmin= MIN2(xmin, seq->startdisp);
+ xmax= MAX2(xmax, seq->enddisp);
+
+ ymin= MIN2(ymin, seq->machine);
+ ymax= MAX2(ymax, seq->machine);
+ }
+ }
+
+ if (ymax != 0) {
+
+ xmax += xmargin;
+ xmin -= xmargin;
+ ymax += ymargin;
+ ymin -= ymargin;
+
+ orig_height= v2d->cur.ymax - v2d->cur.ymin;
+
+ v2d->cur.xmin= xmin;
+ v2d->cur.xmax= xmax;
+
+ v2d->cur.ymin= ymin;
+ v2d->cur.ymax= ymax;
+
+ /* only zoom out vertically */
+ if (orig_height > v2d->cur.ymax - v2d->cur.ymin) {
+ ymid= (v2d->cur.ymax + v2d->cur.ymin) / 2;
+
+ v2d->cur.ymin= ymid - (orig_height/2);
+ v2d->cur.ymax= ymid + (orig_height/2);
+ }
+
+ UI_view2d_curRect_validate(v2d);
+ UI_view2d_sync(sc, area, v2d, V2D_LOCK_COPY);
+
+ ED_area_tag_redraw(CTX_wm_area(C));
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void SEQUENCER_OT_view_selected(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "View Selected";
+ ot->idname= "SEQUENCER_OT_view_selected";
+
+ /* api callbacks */
+ ot->exec= sequencer_view_selected_exec;
+
+ ot->poll= ED_operator_sequencer_active;
+}