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authorPeter Schlaile <peter@schlaile.de>2010-04-25 16:53:39 +0400
committerPeter Schlaile <peter@schlaile.de>2010-04-25 16:53:39 +0400
commita92b8b7ff6fae4a5d11baebb062b83e7b1b61dcc (patch)
treeb0296383476658acb64f8ba52e54e3dee796cdb1 /source/blender/editors/space_sequencer/sequencer_edit.c
parent3f12beb4d0440da93ccbe67c76f23a2f15452aac (diff)
== Sequencer ==
This adds MULTICAM-editing support for blender. (Well, the beginning of.) There is now a new effect track, named MULTICAM, which just selects one of the lower tracks. Doesn't sound that exciting, but if you combine this with A/B-Trim (moving split points of two directly connected tracks around, while magically resizing both strips, something to be added), you just do: * add several tracks for your camera angles * (optionally) sync those tracks * add one multicam track on top Use that multicam-track to edit your movie. (Either using fcurves on the multicam source selector or using knife-tool and A/B-Trim.) Compare that to: * add several tracks * add cross fades between them * do some python scripting to add several fcurves to make that beast somewhat work. * cry out loud, using it, if you have to move cut points around Alternatively, even harder: * just edit the old way and put strip after strip You might think, that this isn't really helpfull for animators, but consider using scene-strips (in OpenGL-mode) for input, that are set for different camera angles and can now be intercut a lot more easily... Also: small fix on the way: the speed effect can now be used in cascade. (Don't know, if anyone used it that way, but now it works.)
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_edit.c')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_edit.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c
index 7f95c1cb270..bc6efc19648 100644
--- a/source/blender/editors/space_sequencer/sequencer_edit.c
+++ b/source/blender/editors/space_sequencer/sequencer_edit.c
@@ -103,6 +103,7 @@ EnumPropertyItem sequencer_prop_effect_types[] = {
{SEQ_TRANSFORM, "TRANSFORM", 0, "Transform", "Transform effect strip type"},
{SEQ_COLOR, "COLOR", 0, "Color", "Color effect strip type"},
{SEQ_SPEED, "SPEED", 0, "Speed", "Color effect strip type"},
+ {SEQ_MULTICAM, "MULTICAM", 0, "Multicam Selector", ""},
{0, NULL, 0, NULL, NULL}
};