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author | Richard Antalik <richardantalik@gmail.com> | 2021-06-02 22:41:38 +0300 |
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committer | Richard Antalik <richardantalik@gmail.com> | 2021-06-02 22:41:38 +0300 |
commit | 925df8ef26a353497c8088657a82b6b8545c67c1 (patch) | |
tree | 83dcc1f9fadaff90a3b7729b915bedfcda52a67d /source/blender/editors/space_sequencer/sequencer_edit.c | |
parent | 2ee575fc1f2b13f083bc5996e20e7350570be546 (diff) |
VSE: Add strip-time intersection test function
Use SEQ_time_strip_intersects_frame function to test if strip intersects with frame.
Note: There are cases where this function should not be used. For example splitting
strips require at least 1 frame "inside" strip. Another example is drawing, where
playhead technically doesn't intersect strip, but it is rendered, because current
frame has "duration" or "thickness" of 1 frame.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D11320
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_edit.c')
0 files changed, 0 insertions, 0 deletions