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author | Campbell Barton <ideasman42@gmail.com> | 2020-06-01 07:46:46 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-06-01 08:00:25 +0300 |
commit | c71be9a552359855e90abbe89c65df0eec6755bb (patch) | |
tree | 7d6b2eb8820c96874c0ff740ad165d6ba38c64f5 /source/blender/editors/space_sequencer/sequencer_intern.h | |
parent | 946ae26349eedbd6d7bdd859280c10ad80520417 (diff) |
UI: rename "Select Playhead" to "Select -> Side of Current Frame"
Make this consistent with meshes select side of active,
also rename "Under" to "Overlap" as this is confusing since
strips can be considered above/under each other
relative to their channels.
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_intern.h')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_intern.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_intern.h b/source/blender/editors/space_sequencer/sequencer_intern.h index 5f525bf913c..0e7e691c748 100644 --- a/source/blender/editors/space_sequencer/sequencer_intern.h +++ b/source/blender/editors/space_sequencer/sequencer_intern.h @@ -191,7 +191,7 @@ enum { SEQ_SELECT_LR_MOUSE, SEQ_SELECT_LR_LEFT, SEQ_SELECT_LR_RIGHT, - SEQ_SELECT_LR_UNDER_PLAYHEAD, + SEQ_SELECT_LR_OVERLAP, }; /* Defines used internally. */ |