diff options
author | Luca Rood <dev@lucarood.com> | 2017-02-08 07:43:17 +0300 |
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committer | Luca Rood <dev@lucarood.com> | 2017-02-15 22:10:19 +0300 |
commit | dbe23c5456496a179b956b545c24c311b69c1c62 (patch) | |
tree | 942cc67238a5655dc278e904ee88aa96349aabe1 /source/blender/editors/space_sequencer/sequencer_intern.h | |
parent | 10d2ee6287e683811067551ed96557a23754c835 (diff) |
OpenGL immediate mode: sequencer_draw.c
Other than the general conversion:
* Made some slight aesthetic improvements.
** Removed gradients.
** Replaced stipples with transparency for hidden strips.
** Made strip borders less harsh.
** Removed stripes from offsets and made them brighter.
* Made only the visible parts of waveforms be drawn.
* Fixed a few drawing bugs.
** Background was not being drawn when buffer is NULL, and no
grease pencil is being drawn.
** Offset drawing ignored strip visibility.
Also, note that diagonal stripes for locked and error strips, are still
being drawn with the old api, as they await a new shader in order to
be converted.
Part of 49043
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_intern.h')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_intern.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_intern.h b/source/blender/editors/space_sequencer/sequencer_intern.h index d9e3fd120d6..7ce2f73cbef 100644 --- a/source/blender/editors/space_sequencer/sequencer_intern.h +++ b/source/blender/editors/space_sequencer/sequencer_intern.h @@ -56,7 +56,6 @@ struct ARegion *sequencer_has_buttons_region(struct ScrArea *sa); void draw_timeline_seq(const struct bContext *C, struct ARegion *ar); void draw_image_seq(const struct bContext *C, struct Scene *scene, struct ARegion *ar, struct SpaceSeq *sseq, int cfra, int offset, bool draw_overlay, bool draw_backdrop); void color3ubv_from_seq(struct Scene *curscene, struct Sequence *seq, unsigned char col[3]); -void draw_shadedstrip(struct Sequence *seq, unsigned char col[3], float x1, float y1, float x2, float y2); void sequencer_special_update_set(Sequence *seq); |