diff options
author | Richard Antalik <richardantalik@gmail.com> | 2022-06-29 13:45:59 +0300 |
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committer | Richard Antalik <richardantalik@gmail.com> | 2022-06-29 13:48:34 +0300 |
commit | 302b04a5a3fc0e767ac784424f78ce2edf5d2844 (patch) | |
tree | def4de621fbb0a194b350da781f054c6aefbab35 /source/blender/editors/space_sequencer/sequencer_intern.h | |
parent | c51b8ec86364585c4088837c603b39752065bc34 (diff) |
VSE: Improved Retiming system
Patch implements better way to control playback speed than it is
possible to do with speed effect. Speed factor property can be set in
Time panel.
There are 2 layers of control:
Option to retime movie to match scene FPS rate.
Custom speed factor to control playback rate.
Since playback rate is strip property, it is now possible to manipulate
strip as normal one even if it is retimed.
To facilitate manipulation, some functions need to consider speed factor
and apply necessary corrections to strip offset or strip start. These
corrections may need to be float numbers, so start and offsets must be
float as well.
Sound strips now use speed factor instead of pitch. This means, that
strips will change length to match usable length. In addition, it is
possible to group movie and sound strip and change speed of meta strip.
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_intern.h')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_intern.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_intern.h b/source/blender/editors/space_sequencer/sequencer_intern.h index 3f91be9e9e8..644e897f631 100644 --- a/source/blender/editors/space_sequencer/sequencer_intern.h +++ b/source/blender/editors/space_sequencer/sequencer_intern.h @@ -70,7 +70,9 @@ void color3ubv_from_seq(const struct Scene *curscene, void sequencer_special_update_set(Sequence *seq); /* Get handle width in 2d-View space. */ -float sequence_handle_size_get_clamped(struct Sequence *seq, float pixelx); +float sequence_handle_size_get_clamped(const struct Scene *scene, + struct Sequence *seq, + float pixelx); /* UNUSED */ /* void seq_reset_imageofs(struct SpaceSeq *sseq); */ @@ -113,7 +115,7 @@ void channel_draw_context_init(const struct bContext *C, /* sequencer_edit.c */ struct View2D; -void seq_rectf(struct Sequence *seq, struct rctf *rectf); +void seq_rectf(const struct Scene *scene, struct Sequence *seq, struct rctf *rectf); struct Sequence *find_nearest_seq(struct Scene *scene, struct View2D *v2d, int *hand, |