diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-06-04 17:52:48 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-06-05 15:23:54 +0300 |
commit | bbaa1bffe9dbc35d2791b83d0014ccb4ffb6087a (patch) | |
tree | d0ded24e2fb254943831cacca7c28b7752e57eae /source/blender/editors/space_sequencer/sequencer_preview.c | |
parent | 863b7b3668fe67a082439181eaf49c3e94a87536 (diff) |
Sound: Port to a copy-on-write concept
This change makes it so sound handles are created for evaluated scene,
sequencer and speakers. This allows to have properly evaluated animation
on them.
For the viewport playback sound uses regular dependency graph.
For the final render sound uses dependency graph created for render pipeline,
which now also contains sequencer and sound datablocks.
All the direct sound update calls are replaced with corresponding dependency
graph recalc tag.
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_preview.c')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_preview.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_preview.c b/source/blender/editors/space_sequencer/sequencer_preview.c index 546c2a8a9f0..8a4e8c007f7 100644 --- a/source/blender/editors/space_sequencer/sequencer_preview.c +++ b/source/blender/editors/space_sequencer/sequencer_preview.c @@ -50,6 +50,7 @@ typedef struct PreviewJob { typedef struct PreviewJobAudio { struct PreviewJobAudio *next, *prev; + struct Main *bmain; bSound *sound; int lr; /* sample left or right */ int startframe; @@ -79,7 +80,9 @@ static void preview_startjob(void *data, short *stop, short *do_update, float *p PreviewJobAudio *preview_next; bSound *sound = previewjb->sound; + BKE_sound_load_audio(previewjb->bmain, sound); BKE_sound_read_waveform(sound, stop); + BKE_sound_free_audio(sound); if (*stop || G.is_break) { BLI_mutex_lock(pj->mutex); @@ -153,6 +156,7 @@ void sequencer_preview_add_sound(const bContext *C, Sequence *seq) /* attempt to lock mutex of job here */ + audiojob->bmain = CTX_data_main(C); audiojob->sound = seq->sound; BLI_mutex_lock(pj->mutex); |