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authorCampbell Barton <ideasman42@gmail.com>2020-06-01 07:46:46 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-06-01 08:00:25 +0300
commitc71be9a552359855e90abbe89c65df0eec6755bb (patch)
tree7d6b2eb8820c96874c0ff740ad165d6ba38c64f5 /source/blender/editors/space_sequencer/sequencer_select.c
parent946ae26349eedbd6d7bdd859280c10ad80520417 (diff)
UI: rename "Select Playhead" to "Select -> Side of Current Frame"
Make this consistent with meshes select side of active, also rename "Under" to "Overlap" as this is confusing since strips can be considered above/under each other relative to their channels.
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_select.c')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_select.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_select.c b/source/blender/editors/space_sequencer/sequencer_select.c
index 25e1b70482e..2e6cd7f7442 100644
--- a/source/blender/editors/space_sequencer/sequencer_select.c
+++ b/source/blender/editors/space_sequencer/sequencer_select.c
@@ -436,7 +436,7 @@ static int sequencer_select_exec(bContext *C, wmOperator *op)
case SEQ_SELECT_LR_RIGHT:
x = CFRA + 1.0f;
break;
- case SEQ_SELECT_LR_UNDER_PLAYHEAD:
+ case SEQ_SELECT_LR_OVERLAP:
default:
x = CFRA;
break;
@@ -645,7 +645,7 @@ void SEQUENCER_OT_select(wmOperatorType *ot)
{SEQ_SELECT_LR_MOUSE, "MOUSE", 0, "Mouse", "Use mouse position for selection"},
{SEQ_SELECT_LR_LEFT, "LEFT", 0, "Left", "Select to the left of the current frame"},
{SEQ_SELECT_LR_RIGHT, "RIGHT", 0, "Right", "Select to the right of the current frame"},
- {SEQ_SELECT_LR_UNDER_PLAYHEAD, "UNDER", 0, "Under", "Select under the current frame"},
+ {SEQ_SELECT_LR_OVERLAP, "OVERLAP", 0, "Overlap", "Select overlapping the current frame"},
{0, NULL, 0, NULL, NULL},
};
PropertyRNA *prop;