Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorRichard Antalik <richardantalik@gmail.com>2019-02-23 17:14:44 +0300
committerRichard Antalik <richardantalik@gmail.com>2019-02-23 17:14:44 +0300
commit6bcdcc96c2548e0ee5e18acc37915aedee6329e0 (patch)
tree92fb7e5870dd89a9a0db6f5373d7ca2d1d38a185 /source/blender/editors/space_sequencer/sequencer_view.c
parent6eb59c57782724cdcbc1564356f2c2e2619c01ec (diff)
Glyph cache is cleared by UI_view2d_zoom_cache_reset, when zooming V2D, but is required to calculate text height in UI_view2d_text_cache_draw
This caused text in strips to "jump around" There was a comment in UI_view2d_zoom_cache_reset: While scaling we can accumulate fonts at many sizes (~20 or so). Not an issue with embedded font, but can use over 500Mb with i18n ones! See [#38244]. Reviewed by: Brecht Differential revision: https://developer.blender.org/D4389
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_view.c')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_view.c24
1 files changed, 19 insertions, 5 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_view.c b/source/blender/editors/space_sequencer/sequencer_view.c
index d500a9a081d..962b02aaeb2 100644
--- a/source/blender/editors/space_sequencer/sequencer_view.c
+++ b/source/blender/editors/space_sequencer/sequencer_view.c
@@ -90,7 +90,6 @@ static void sample_apply(bContext *C, wmOperator *op, const wmEvent *event)
ARegion *ar = CTX_wm_region(C);
ImBuf *ibuf = sequencer_ibuf_get(bmain, depsgraph, scene, sseq, CFRA, 0, NULL);
ImageSampleInfo *info = op->customdata;
- float fx, fy;
if (ibuf == NULL) {
IMB_freeImBuf(ibuf);
@@ -98,18 +97,33 @@ static void sample_apply(bContext *C, wmOperator *op, const wmEvent *event)
return;
}
+ short scene_scale_size = sseq->render_size ? 100 : scene->r.size;
+ float rectx = (float) scene->r.xsch * ((float) scene_scale_size / 100.0f);
+ float recty = (float) scene->r.ysch * ((float) scene_scale_size / 100.0f);
+ float scale_x = (float) ibuf->x / rectx;
+ float scale_y = (float) ibuf->y / recty;
+ float fx, fy;
+
+ /* max coords are +/- (rect* / 2)
+ */
UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], &fx, &fy);
- fx += (float) ibuf->x / 2.0f;
- fy += (float) ibuf->y / 2.0f;
+ fx += rectx / 2.0f;
+ fy += recty / 2.0f;
+
+ /* to get ibuf coords we have to scale by (ibuf->* / rect*)
+ */
+ fx *= scale_x;
+ fy *= scale_y;
if (fx >= 0.0f && fy >= 0.0f && fx < ibuf->x && fy < ibuf->y) {
const float *fp;
unsigned char *cp;
int x = (int) fx, y = (int) fy;
- info->x = x;
- info->y = y;
+ /* we will report mouse position on unscaled image */
+ info->x = 1 + x / scale_x;
+ info->y = 1 + y / scale_y;
info->draw = 1;
info->channels = ibuf->channels;