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author | Michael Kowalski <makowalski@nvidia.com> | 2022-08-17 05:15:13 +0300 |
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committer | Michael Kowalski <makowalski@nvidia.com> | 2022-08-17 05:15:13 +0300 |
commit | 5649158db9985608adf3b24d0726cdab35788036 (patch) | |
tree | 6126ddd91c1fa2257463be0c2388507a3152fdfb /source/blender/editors/space_sequencer/space_sequencer.c | |
parent | 659b63751d639c8a70c5c6e825168d055405f146 (diff) |
USD import: Alab v2 load errors.
Work in progress addressing issues loading the Alab v2 scene.
Load primvars of type Float2Array as texture coordinates.
Fixed type mismatch loading UsdPrimvarReader_float2 varname input.
For materials that have an authored opacity value, changed the blend
mode from Alpha Blend to Alpha Hashed, to mitigate object soring issue.
Added import option to specify loading materials by purpose to allow
explicitly loading full materials for debugging.
Diffstat (limited to 'source/blender/editors/space_sequencer/space_sequencer.c')
0 files changed, 0 insertions, 0 deletions