diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-09-28 07:44:36 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-09-29 13:03:47 +0300 |
commit | 4cf4bb2664ebe145dac9715bbbfcc2b96f5ff175 (patch) | |
tree | c653b44f7decc251c9caaf15d65674a47ce3e6c1 /source/blender/editors/space_sequencer | |
parent | eabb1348409012547b1220a80c08163d7c29afaa (diff) |
UI: swap tool and regular header
Swap the tool-header and header order so the tool-header
so the header is always next to the window edge.
Note that files saved in 3.0 will have overlapping headers when opened
in any version of Blender before this commit.
Reviewed By: Severin, fsiddi
Maniphest Tasks: T91536
Ref D12631
Diffstat (limited to 'source/blender/editors/space_sequencer')
-rw-r--r-- | source/blender/editors/space_sequencer/space_sequencer.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/space_sequencer/space_sequencer.c b/source/blender/editors/space_sequencer/space_sequencer.c index 99b75f82922..813259159f9 100644 --- a/source/blender/editors/space_sequencer/space_sequencer.c +++ b/source/blender/editors/space_sequencer/space_sequencer.c @@ -109,20 +109,20 @@ static SpaceLink *sequencer_create(const ScrArea *UNUSED(area), const Scene *sce BLI_rctf_init(&sseq->runtime.last_thumbnail_area, 0.0f, 0.0f, 0.0f, 0.0f); sseq->runtime.last_displayed_thumbnails = NULL; - /* Tool header. */ - region = MEM_callocN(sizeof(ARegion), "tool header for sequencer"); + /* Header. */ + region = MEM_callocN(sizeof(ARegion), "header for sequencer"); BLI_addtail(&sseq->regionbase, region); - region->regiontype = RGN_TYPE_TOOL_HEADER; + region->regiontype = RGN_TYPE_HEADER; region->alignment = (U.uiflag & USER_HEADER_BOTTOM) ? RGN_ALIGN_BOTTOM : RGN_ALIGN_TOP; - region->flag = RGN_FLAG_HIDDEN | RGN_FLAG_HIDDEN_BY_USER; - /* Header. */ - region = MEM_callocN(sizeof(ARegion), "header for sequencer"); + /* Tool header. */ + region = MEM_callocN(sizeof(ARegion), "tool header for sequencer"); BLI_addtail(&sseq->regionbase, region); - region->regiontype = RGN_TYPE_HEADER; + region->regiontype = RGN_TYPE_TOOL_HEADER; region->alignment = (U.uiflag & USER_HEADER_BOTTOM) ? RGN_ALIGN_BOTTOM : RGN_ALIGN_TOP; + region->flag = RGN_FLAG_HIDDEN | RGN_FLAG_HIDDEN_BY_USER; /* Buttons/list view. */ region = MEM_callocN(sizeof(ARegion), "buttons for sequencer"); |