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authorPeter Schlaile <peter@schlaile.de>2010-11-21 23:00:31 +0300
committerPeter Schlaile <peter@schlaile.de>2010-11-21 23:00:31 +0300
commita0517e63381822651d6dc1582bdddebb141ef936 (patch)
treee02dc79865ffc5f5a7d69f0bb9bd255e76f9a7c4 /source/blender/editors/space_sequencer
parenta2dc1fe4b0d011dba00ae685a59985a69d50d736 (diff)
== Sequencer ==
* documented and rewrote the render interface of the sequencer. (now, the geometry / render_type / etc. settings are stored within a seperate structure called SeqRenderData that is passed within the code.) * that fixes * cache problems, since the caching system didn't keep track of proxy files vs. final renders. * is a necessary step, to bring back frame blending in speed effect (the SeqRenderData structure elements are already there) * will make motion blur render options available within the sequencer! * this patch also fixes: * "easy retiming" using speed effects. (in Blender 2.49, you could add a speed effect and resize the source track to retime it to that length) * adds labels for the Original dimensions for Image + Movie tracks (worked in 2.49, too)
Diffstat (limited to 'source/blender/editors/space_sequencer')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c11
1 files changed, 8 insertions, 3 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index bbd18e7c1ee..6b4ae406b2b 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -693,6 +693,7 @@ void draw_image_seq(const bContext* C, Scene *scene, ARegion *ar, SpaceSeq *sseq
float proxy_size = 100.0;
GLuint texid;
GLuint last_texid;
+ SeqRenderData context;
render_size = sseq->render_size;
if (render_size == 0) {
@@ -732,12 +733,14 @@ void draw_image_seq(const bContext* C, Scene *scene, ARegion *ar, SpaceSeq *sseq
if(G.rendering)
return;
+ context = seq_new_render_data(bmain, scene, rectx, recty, proxy_size);
+
if (special_seq_update)
- ibuf= give_ibuf_seq_direct(bmain, scene, rectx, recty, cfra + frame_ofs, proxy_size, special_seq_update);
+ ibuf= give_ibuf_seq_direct(context, cfra + frame_ofs, special_seq_update);
else if (!U.prefetchframes) // XXX || (G.f & G_PLAYANIM) == 0) {
- ibuf= (ImBuf *)give_ibuf_seq(bmain, scene, rectx, recty, cfra + frame_ofs, sseq->chanshown, proxy_size);
+ ibuf= (ImBuf *)give_ibuf_seq(context, cfra + frame_ofs, sseq->chanshown);
else
- ibuf= (ImBuf *)give_ibuf_seq_threaded(bmain, scene, rectx, recty, cfra + frame_ofs, sseq->chanshown, proxy_size);
+ ibuf= (ImBuf *)give_ibuf_seq_threaded(context, cfra + frame_ofs, sseq->chanshown);
if(ibuf==NULL)
return;
@@ -870,6 +873,7 @@ void draw_image_seq(const bContext* C, Scene *scene, ARegion *ar, SpaceSeq *sseq
UI_view2d_view_restore(C);
}
+#if 0
void drawprefetchseqspace(Scene *scene, ARegion *UNUSED(ar), SpaceSeq *sseq)
{
int rectx, recty;
@@ -893,6 +897,7 @@ void drawprefetchseqspace(Scene *scene, ARegion *UNUSED(ar), SpaceSeq *sseq)
proxy_size);
}
}
+#endif
/* draw backdrop of the sequencer strips view */
static void draw_seq_backdrop(View2D *v2d)