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authorClément Foucault <foucault.clem@gmail.com>2020-09-04 23:56:30 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-05 18:49:14 +0300
commitbac4606937514405641659d91a30bf3e6832cdf7 (patch)
tree740db8bff5e694c2e9f943f928e08030925d0fcf /source/blender/editors/space_sequencer
parent7d4adbdfaba4f23b2adbf96f97ce18806aca31c8 (diff)
Cleanup: GPUTexture: Remove use of GPU_texture_create_nD
Use creation + update function instead.
Diffstat (limited to 'source/blender/editors/space_sequencer')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 2f094661863..9504ed88bb1 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -1639,8 +1639,8 @@ static void sequencer_draw_display_buffer(const bContext *C,
GPU_matrix_identity_projection_set();
}
- GPUTexture *texture = GPU_texture_create_nD(
- ibuf->x, ibuf->y, 0, 2, display_buffer, format, data, 0, false, NULL);
+ GPUTexture *texture = GPU_texture_create_2d(ibuf->x, ibuf->y, format, NULL, NULL);
+ GPU_texture_update(texture, data, display_buffer);
GPU_texture_filter_mode(texture, false);
GPU_texture_bind(texture, 0);