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authorClément Foucault <foucault.clem@gmail.com>2020-08-18 22:29:47 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-18 22:29:47 +0300
commitd5b5b228e4d07ce8c7d32c40c87bebe6745663e2 (patch)
tree27da1c999d7bbb0ccf035ef9676278a9b9677301 /source/blender/editors/space_sequencer
parent47c6f41b8926befcf1ffe8b0dcccb90922c4b9be (diff)
UI: Fix protential stray GPU state preventing correct drawing
Fix potential issue with nodetree introduced in rB47c6f41b8926.
Diffstat (limited to 'source/blender/editors/space_sequencer')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index edbe830683f..4b76f1432ee 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -1783,6 +1783,7 @@ void sequencer_draw_preview(const bContext *C,
GPUFrameBuffer *framebuffer_overlay = GPU_viewport_framebuffer_overlay_get(viewport);
GPU_framebuffer_bind_no_srgb(framebuffer_overlay);
GPU_batch_presets_reset();
+ GPU_depth_test(false);
if (sseq->render_size == SEQ_PROXY_RENDER_SIZE_NONE) {
sequencer_preview_clear();