diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-02-17 20:14:03 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2022-02-17 20:15:31 +0300 |
commit | 8355ac97b4327acde8b656e38e5f4911918ef521 (patch) | |
tree | f1bd62a325868c15982afc0c84585b5408c8edaf /source/blender/editors/space_sequencer | |
parent | 37fa1bc254b880d9e8477aec28520e0bdb25b734 (diff) |
GPU: Remove runtime sampler texture slot assignment
This avoid potential shader recompilation and is more in line
with vulkan design.
Diffstat (limited to 'source/blender/editors/space_sequencer')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_draw.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 8c12193fb88..1e810a9c59e 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -1926,7 +1926,6 @@ static void sequencer_draw_display_buffer(const bContext *C, if (!glsl_used) { immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR); immUniformColor3f(1.0f, 1.0f, 1.0f); - immUniform1i("image", 0); } immBegin(GPU_PRIM_TRI_FAN, 4); |