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authorClément Foucault <foucault.clem@gmail.com>2022-02-17 20:14:03 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-02-17 20:15:31 +0300
commit8355ac97b4327acde8b656e38e5f4911918ef521 (patch)
treef1bd62a325868c15982afc0c84585b5408c8edaf /source/blender/editors/space_sequencer
parent37fa1bc254b880d9e8477aec28520e0bdb25b734 (diff)
GPU: Remove runtime sampler texture slot assignment
This avoid potential shader recompilation and is more in line with vulkan design.
Diffstat (limited to 'source/blender/editors/space_sequencer')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 8c12193fb88..1e810a9c59e 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -1926,7 +1926,6 @@ static void sequencer_draw_display_buffer(const bContext *C,
if (!glsl_used) {
immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
immUniformColor3f(1.0f, 1.0f, 1.0f);
- immUniform1i("image", 0);
}
immBegin(GPU_PRIM_TRI_FAN, 4);