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authorRichard Antalik <richardantalik@gmail.com>2019-02-28 00:48:27 +0300
committerRichard Antalik <richardantalik@gmail.com>2019-02-28 00:48:27 +0300
commit005626b8c6b4e9af92ffc07d0b3f2b0a1c8dc4b8 (patch)
tree5b56ad1a8be2cbe4611b96b827f0f9327ab6f9fe /source/blender/editors/space_sequencer
parentb9a37dd97acf6c4254e8246add7af05d68c8bf64 (diff)
Refactors preview drawing code with few functional modifications:
Fix T61241 - Changing preview size does not affect drawn image size, only resolution. -- Consistent behavior, when changing full-size / proxy / scene render size -- Scopes are rendered in *same size* as source image -- Over all, user does not have to readjust preview zoom. Reviewed by: Brecht Differential revision: https://developer.blender.org/D4315
Diffstat (limited to 'source/blender/editors/space_sequencer')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c576
-rw-r--r--source/blender/editors/space_sequencer/sequencer_intern.h2
-rw-r--r--source/blender/editors/space_sequencer/space_sequencer.c4
3 files changed, 270 insertions, 312 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 089a30bcf5e..fc33ec398b0 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -985,30 +985,13 @@ static ImBuf *sequencer_make_scope(Scene *scene, ImBuf *ibuf, ImBuf *(*make_scop
return scope;
}
-static void sequencer_display_size(Scene *scene, SpaceSeq *sseq, float r_viewrect[2])
+static void sequencer_display_size(Scene *scene, float r_viewrect[2])
{
- float render_size, proxy_size;
+ r_viewrect[0] = (float)scene->r.xsch;
+ r_viewrect[1] = (float)scene->r.ysch;
- if (sseq->render_size == SEQ_PROXY_RENDER_SIZE_SCENE) {
- render_size = (float)scene->r.size / 100.0f;
- proxy_size = 1.0f;
- }
- else {
- render_size = (float)sseq->render_size / 100.0f;
- proxy_size = render_size;
- }
-
- r_viewrect[0] = (render_size * (float)scene->r.xsch);
- r_viewrect[1] = (render_size * (float)scene->r.ysch);
-
- /* rectx = viewrectx + 0.5f; */ /* UNUSED */
- /* recty = viewrecty + 0.5f; */ /* UNUSED */
-
- if (sseq->mainb == SEQ_DRAW_IMG_IMBUF) {
- r_viewrect[0] *= scene->r.xasp / scene->r.yasp;
- r_viewrect[0] /= proxy_size;
- r_viewrect[1] /= proxy_size;
- }
+ /* Aspect ratio seems to have no effect on output image*/
+ /* r_viewrect[0] *= scene->r.xasp / scene->r.yasp; */
}
static void sequencer_draw_gpencil(const bContext *C)
@@ -1069,43 +1052,105 @@ static void sequencer_draw_borders(const SpaceSeq *sseq, const View2D *v2d, cons
immUnbindProgram();
}
-/* draws checkerboard background for transparent content */
-static void sequencer_draw_background(
- const SpaceSeq *sseq, View2D *v2d, const float viewrect[2], const bool draw_overlay)
+#if 0
+void sequencer_draw_maskedit(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq)
{
- /* setting up the view */
- UI_view2d_totRect_set(v2d, viewrect[0] + 0.5f, viewrect[1] + 0.5f);
- UI_view2d_curRect_validate(v2d);
- UI_view2d_view_ortho(v2d);
+ /* NOTE: sequencer mask editing isnt finished, the draw code is working but editing not,
+ * for now just disable drawing since the strip frame will likely be offset */
- /* only draw alpha for main buffer */
- if (sseq->mainb == SEQ_DRAW_IMG_IMBUF) {
- if ((sseq->flag & SEQ_USE_ALPHA) && !draw_overlay) {
- imm_draw_box_checker_2d(v2d->tot.xmin, v2d->tot.ymin, v2d->tot.xmax, v2d->tot.ymax);
+ // if (sc->mode == SC_MODE_MASKEDIT)
+ if (0 && sseq->mainb == SEQ_DRAW_IMG_IMBUF) {
+ Mask *mask = BKE_sequencer_mask_get(scene);
+
+ if (mask) {
+ int width, height;
+ float aspx = 1.0f, aspy = 1.0f;
+ // ED_mask_get_size(C, &width, &height);
+
+ //Scene *scene = CTX_data_scene(C);
+ width = (scene->r.size * scene->r.xsch) / 100;
+ height = (scene->r.size * scene->r.ysch) / 100;
+
+ ED_mask_draw_region(mask, ar,
+ 0, 0, 0, /* TODO */
+ width, height,
+ aspx, aspy,
+ false, true,
+ NULL, C);
}
}
}
+#endif
-void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq, int cfra, int frame_ofs, bool draw_overlay, bool draw_backdrop)
+static void *sequencer_OCIO_transform_ibuf(const bContext *C, ImBuf *ibuf, bool *glsl_used, int *format, int *type)
{
- struct Main *bmain = CTX_data_main(C);
- struct Depsgraph *depsgraph = CTX_data_depsgraph(C);
- struct ImBuf *ibuf = NULL;
- struct ImBuf *scope = NULL;
- struct View2D *v2d = &ar->v2d;
- /* int rectx, recty; */ /* UNUSED */
- float viewrect[2];
- float col[3];
- GLuint texid;
void *display_buffer;
void *cache_handle = NULL;
- const bool is_imbuf = ED_space_sequencer_check_show_imbuf(sseq);
- int format, type;
- bool glsl_used = false;
- const bool draw_gpencil = ((sseq->flag & SEQ_SHOW_GPENCIL) && sseq->gpd);
- const char *names[2] = {STEREO_LEFT_NAME, STEREO_RIGHT_NAME};
- bool draw_metadata = false;
+ bool force_fallback = false;
+ *glsl_used = false;
+ force_fallback |= (U.image_draw_method != IMAGE_DRAW_METHOD_GLSL);
+ force_fallback |= (ibuf->dither != 0.0f);
+
+ if (force_fallback) {
+ /* Fallback to CPU based color space conversion */
+ *glsl_used = false;
+ *format = GL_RGBA;
+ *type = GL_UNSIGNED_BYTE;
+ display_buffer = NULL;
+ }
+ else if (ibuf->rect_float) {
+ display_buffer = ibuf->rect_float;
+
+ if (ibuf->channels == 4) {
+ *format = GL_RGBA;
+ }
+ else if (ibuf->channels == 3) {
+ *format = GL_RGB;
+ }
+ else {
+ BLI_assert(!"Incompatible number of channels for float buffer in sequencer");
+ *format = GL_RGBA;
+ display_buffer = NULL;
+ }
+
+ *type = GL_FLOAT;
+
+ if (ibuf->float_colorspace) {
+ *glsl_used = IMB_colormanagement_setup_glsl_draw_from_space_ctx(C, ibuf->float_colorspace, ibuf->dither, true);
+ }
+ else {
+ *glsl_used = IMB_colormanagement_setup_glsl_draw_ctx(C, ibuf->dither, true);
+ }
+ }
+ else if (ibuf->rect) {
+ display_buffer = ibuf->rect;
+ *format = GL_RGBA;
+ *type = GL_UNSIGNED_BYTE;
+
+ *glsl_used = IMB_colormanagement_setup_glsl_draw_from_space_ctx(C, ibuf->rect_colorspace, ibuf->dither, false);
+ }
+ else {
+ *format = GL_RGBA;
+ *type = GL_UNSIGNED_BYTE;
+ display_buffer = NULL;
+ }
+
+ /* there's a data to be displayed, but GLSL is not initialized
+ * properly, in this case we fallback to CPU-based display transform
+ */
+ if ((ibuf->rect || ibuf->rect_float) && !*glsl_used) {
+ display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
+ *format = GL_RGBA;
+ *type = GL_UNSIGNED_BYTE;
+ }
+ if (cache_handle)
+ IMB_display_buffer_release(cache_handle);
+ return display_buffer;
+}
+
+static void sequencer_stop_running_jobs(const bContext *C, Scene *scene)
+{
if (G.is_rendering == false && (scene->r.seq_prev_type) == OB_RENDER) {
/* stop all running jobs, except screen one. currently previews frustrate Render
* needed to make so sequencer's rendering doesn't conflict with compositor
@@ -1117,105 +1162,52 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
*/
WM_jobs_kill_type(CTX_wm_manager(C), NULL, WM_JOB_TYPE_RENDER_PREVIEW);
}
+}
- if ((!draw_overlay || sseq->overlay_type == SEQ_DRAW_OVERLAY_REFERENCE) && !draw_backdrop) {
- UI_GetThemeColor3fv(TH_SEQ_PREVIEW, col);
- GPU_clear_color(col[0], col[1], col[2], 0.0);
- GPU_clear(GPU_COLOR_BIT);
- }
-
- /* only initialize the preview if a render is in progress */
- if (G.is_rendering)
- return;
-
- if (sseq->render_size == SEQ_PROXY_RENDER_SIZE_NONE) {
- return;
- }
-
- /* for now we only support Left/Right */
- ibuf = sequencer_ibuf_get(bmain, depsgraph, scene, sseq, cfra, frame_ofs, names[sseq->multiview_eye]);
+static void sequencer_preview_clear()
+{
+ float col[3];
- if ((ibuf == NULL) ||
- (ibuf->rect == NULL && ibuf->rect_float == NULL))
- {
- sequencer_display_size(scene, sseq, viewrect);
+ UI_GetThemeColor3fv(TH_SEQ_PREVIEW, col);
+ GPU_clear_color(col[0], col[1], col[2], 0.0);
+ GPU_clear(GPU_COLOR_BIT);
+}
- sequencer_draw_background(sseq, v2d, viewrect, false);
- sequencer_draw_borders(sseq, v2d, scene);
+static void sequencer_preview_get_rect(rctf *preview, Scene *scene, ARegion *ar, SpaceSeq *sseq, bool draw_overlay, bool draw_backdrop)
+{
+ struct View2D *v2d = &ar->v2d;
+ float viewrect[2];
- /* gpencil can also be drawn without a valid imbuf */
- if ((draw_gpencil && is_imbuf) && !draw_overlay) {
- sequencer_draw_gpencil(C);
- }
+ sequencer_display_size(scene, viewrect);
+ BLI_rctf_init(preview, -1.0f, 1.0f, -1.0f, 1.0f);
- UI_view2d_view_restore(C);
- return;
+ if (draw_overlay && sseq->overlay_type == SEQ_DRAW_OVERLAY_RECT) {
+ preview->xmax = v2d->tot.xmin + (fabsf(BLI_rctf_size_x(&v2d->tot)) * scene->ed->over_border.xmax);
+ preview->xmin = v2d->tot.xmin + (fabsf(BLI_rctf_size_x(&v2d->tot)) * scene->ed->over_border.xmin);
+ preview->ymax = v2d->tot.ymin + (fabsf(BLI_rctf_size_y(&v2d->tot)) * scene->ed->over_border.ymax);
+ preview->ymin = v2d->tot.ymin + (fabsf(BLI_rctf_size_y(&v2d->tot)) * scene->ed->over_border.ymin);
}
+ else if (draw_backdrop) {
+ float aspect = BLI_rcti_size_x(&ar->winrct) / (float)BLI_rcti_size_y(&ar->winrct);
+ float image_aspect = viewrect[0] / viewrect[1];
- sequencer_display_size(scene, sseq, viewrect);
-
- if (!draw_backdrop && (sseq->mainb != SEQ_DRAW_IMG_IMBUF || sseq->zebra != 0)) {
- SequencerScopes *scopes = &sseq->scopes;
-
- sequencer_check_scopes(scopes, ibuf);
-
- switch (sseq->mainb) {
- case SEQ_DRAW_IMG_IMBUF:
- if (!scopes->zebra_ibuf) {
- ImBuf *display_ibuf = IMB_dupImBuf(ibuf);
-
- if (display_ibuf->rect_float) {
- IMB_colormanagement_imbuf_make_display_space(display_ibuf, &scene->view_settings,
- &scene->display_settings);
- }
- scopes->zebra_ibuf = make_zebra_view_from_ibuf(display_ibuf, sseq->zebra);
- IMB_freeImBuf(display_ibuf);
- }
- scope = scopes->zebra_ibuf;
- break;
- case SEQ_DRAW_IMG_WAVEFORM:
- if ((sseq->flag & SEQ_DRAW_COLOR_SEPARATED) != 0) {
- if (!scopes->sep_waveform_ibuf)
- scopes->sep_waveform_ibuf = sequencer_make_scope(scene, ibuf, make_sep_waveform_view_from_ibuf);
- scope = scopes->sep_waveform_ibuf;
- }
- else {
- if (!scopes->waveform_ibuf)
- scopes->waveform_ibuf = sequencer_make_scope(scene, ibuf, make_waveform_view_from_ibuf);
- scope = scopes->waveform_ibuf;
- }
- break;
- case SEQ_DRAW_IMG_VECTORSCOPE:
- if (!scopes->vector_ibuf)
- scopes->vector_ibuf = sequencer_make_scope(scene, ibuf, make_vectorscope_view_from_ibuf);
- scope = scopes->vector_ibuf;
- break;
- case SEQ_DRAW_IMG_HISTOGRAM:
- if (!scopes->histogram_ibuf)
- scopes->histogram_ibuf = sequencer_make_scope(scene, ibuf, make_histogram_view_from_ibuf);
- scope = scopes->histogram_ibuf;
- break;
- }
-
- /* future files may have new scopes we don't catch above */
- if (scope) {
- scopes->reference_ibuf = ibuf;
- if (sseq->mainb == SEQ_DRAW_IMG_IMBUF) {
- /* scopes drawn in image preview use viewrect from orig ibuf - currently that's only zebra */
- }
- else {
- viewrect[0] = scope->x;
- viewrect[1] = scope->y;
- }
+ if (aspect >= image_aspect) {
+ preview->xmax = image_aspect / aspect;
+ preview->xmin = -preview->xmax;
}
else {
- scopes->reference_ibuf = NULL;
+ preview->ymax = aspect / image_aspect;
+ preview->ymin = -preview->ymax;
}
}
-
- if (!draw_backdrop) {
- sequencer_draw_background(sseq, v2d, viewrect, draw_overlay);
+ else {
+ *preview = v2d->tot;
}
+}
+
+static void sequencer_draw_display_buffer(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq, ImBuf *ibuf, ImBuf *scope, bool draw_overlay, bool draw_backdrop)
+{
+ void *display_buffer;
if (sseq->mainb == SEQ_DRAW_IMG_IMBUF && sseq->flag & SEQ_USE_ALPHA) {
GPU_blend(true);
@@ -1225,12 +1217,14 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
/* Format needs to be created prior to any immBindProgram call.
* Do it here because OCIO binds it's own shader.
*/
+ int format, type;
+ bool glsl_used = false;
+ GLuint texid;
GPUVertFormat *imm_format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(imm_format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
uint texCoord = GPU_vertformat_attr_add(imm_format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
if (scope) {
- IMB_freeImBuf(ibuf);
ibuf = scope;
if (ibuf->rect_float && ibuf->rect == NULL) {
@@ -1242,63 +1236,7 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
type = GL_UNSIGNED_BYTE;
}
else {
- bool force_fallback = false;
-
- force_fallback |= (U.image_draw_method != IMAGE_DRAW_METHOD_GLSL);
- force_fallback |= (ibuf->dither != 0.0f);
-
- if (force_fallback) {
- /* Fallback to CPU based color space conversion */
- glsl_used = false;
- format = GL_RGBA;
- type = GL_UNSIGNED_BYTE;
- display_buffer = NULL;
- }
- else if (ibuf->rect_float) {
- display_buffer = ibuf->rect_float;
-
- if (ibuf->channels == 4) {
- format = GL_RGBA;
- }
- else if (ibuf->channels == 3) {
- format = GL_RGB;
- }
- else {
- BLI_assert(!"Incompatible number of channels for float buffer in sequencer");
- format = GL_RGBA;
- display_buffer = NULL;
- }
-
- type = GL_FLOAT;
-
- if (ibuf->float_colorspace) {
- glsl_used = IMB_colormanagement_setup_glsl_draw_from_space_ctx(C, ibuf->float_colorspace, ibuf->dither, true);
- }
- else {
- glsl_used = IMB_colormanagement_setup_glsl_draw_ctx(C, ibuf->dither, true);
- }
- }
- else if (ibuf->rect) {
- display_buffer = ibuf->rect;
- format = GL_RGBA;
- type = GL_UNSIGNED_BYTE;
-
- glsl_used = IMB_colormanagement_setup_glsl_draw_from_space_ctx(C, ibuf->rect_colorspace, ibuf->dither, false);
- }
- else {
- format = GL_RGBA;
- type = GL_UNSIGNED_BYTE;
- display_buffer = NULL;
- }
-
- /* there's a data to be displayed, but GLSL is not initialized
- * properly, in this case we fallback to CPU-based display transform
- */
- if ((ibuf->rect || ibuf->rect_float) && !glsl_used) {
- display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
- format = GL_RGBA;
- type = GL_UNSIGNED_BYTE;
- }
+ display_buffer = sequencer_OCIO_transform_ibuf(C, ibuf, &glsl_used, &format, &type);
}
if (draw_backdrop) {
@@ -1309,17 +1247,17 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
}
glGenTextures(1, (GLuint *)&texid);
-
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texid);
-
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- if (type == GL_FLOAT)
+ if (type == GL_FLOAT) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, ibuf->x, ibuf->y, 0, format, type, display_buffer);
- else
+ }
+ else {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, ibuf->x, ibuf->y, 0, format, type, display_buffer);
+ }
if (!glsl_used) {
immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
@@ -1329,154 +1267,174 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
immBegin(GPU_PRIM_TRI_FAN, 4);
- if (draw_overlay) {
- if (sseq->overlay_type == SEQ_DRAW_OVERLAY_RECT) {
- rctf tot_clip;
- tot_clip.xmin = v2d->tot.xmin + (fabsf(BLI_rctf_size_x(&v2d->tot)) * scene->ed->over_border.xmin);
- tot_clip.ymin = v2d->tot.ymin + (fabsf(BLI_rctf_size_y(&v2d->tot)) * scene->ed->over_border.ymin);
- tot_clip.xmax = v2d->tot.xmin + (fabsf(BLI_rctf_size_x(&v2d->tot)) * scene->ed->over_border.xmax);
- tot_clip.ymax = v2d->tot.ymin + (fabsf(BLI_rctf_size_y(&v2d->tot)) * scene->ed->over_border.ymax);
+ rctf preview;
+ rctf canvas;
+ sequencer_preview_get_rect(&preview, scene, ar, sseq, draw_overlay, draw_backdrop);
- immAttr2f(texCoord, scene->ed->over_border.xmin, scene->ed->over_border.ymin);
- immVertex2f(pos, tot_clip.xmin, tot_clip.ymin);
-
- immAttr2f(texCoord, scene->ed->over_border.xmin, scene->ed->over_border.ymax);
- immVertex2f(pos, tot_clip.xmin, tot_clip.ymax);
-
- immAttr2f(texCoord, scene->ed->over_border.xmax, scene->ed->over_border.ymax);
- immVertex2f(pos, tot_clip.xmax, tot_clip.ymax);
-
- immAttr2f(texCoord, scene->ed->over_border.xmax, scene->ed->over_border.ymin);
- immVertex2f(pos, tot_clip.xmax, tot_clip.ymin);
- }
- else if (sseq->overlay_type == SEQ_DRAW_OVERLAY_REFERENCE) {
- immAttr2f(texCoord, 0.0f, 0.0f);
- immVertex2f(pos, v2d->tot.xmin, v2d->tot.ymin);
-
- immAttr2f(texCoord, 0.0f, 1.0f);
- immVertex2f(pos, v2d->tot.xmin, v2d->tot.ymax);
-
- immAttr2f(texCoord, 1.0f, 1.0f);
- immVertex2f(pos, v2d->tot.xmax, v2d->tot.ymax);
-
- immAttr2f(texCoord, 1.0f, 0.0f);
- immVertex2f(pos, v2d->tot.xmax, v2d->tot.ymin);
- }
- }
- else if (draw_backdrop) {
- float aspect;
- float image_aspect = viewrect[0] / viewrect[1];
- float imagex, imagey;
-
- aspect = BLI_rcti_size_x(&ar->winrct) / (float)BLI_rcti_size_y(&ar->winrct);
-
- if (aspect >= image_aspect) {
- imagex = image_aspect / aspect;
- imagey = 1.0f;
- }
- else {
- imagex = 1.0f;
- imagey = aspect / image_aspect;
- }
-
- immAttr2f(texCoord, 0.0f, 0.0f);
- immVertex2f(pos, -imagex, -imagey);
-
- immAttr2f(texCoord, 0.0f, 1.0f);
- immVertex2f(pos, -imagex, imagey);
-
- immAttr2f(texCoord, 1.0f, 1.0f);
- immVertex2f(pos, imagex, imagey);
-
- immAttr2f(texCoord, 1.0f, 0.0f);
- immVertex2f(pos, imagex, -imagey);
+ if (draw_overlay && sseq->overlay_type == SEQ_DRAW_OVERLAY_RECT) {
+ canvas = scene->ed->over_border;
}
else {
- draw_metadata = ((sseq->flag & SEQ_SHOW_METADATA) != 0);
+ BLI_rctf_init(&canvas, 0.0f, 1.0f, 0.0f, 1.0f);
+ }
- immAttr2f(texCoord, 0.0f, 0.0f);
- immVertex2f(pos, v2d->tot.xmin, v2d->tot.ymin);
+ immAttr2f(texCoord, canvas.xmin, canvas.ymin);
+ immVertex2f(pos, preview.xmin, preview.ymin);
- immAttr2f(texCoord, 0.0f, 1.0f);
- immVertex2f(pos, v2d->tot.xmin, v2d->tot.ymax);
+ immAttr2f(texCoord, canvas.xmin, canvas.ymax);
+ immVertex2f(pos, preview.xmin, preview.ymax);
- immAttr2f(texCoord, 1.0f, 1.0f);
- immVertex2f(pos, v2d->tot.xmax, v2d->tot.ymax);
+ immAttr2f(texCoord, canvas.xmax, canvas.ymax);
+ immVertex2f(pos, preview.xmax, preview.ymax);
- immAttr2f(texCoord, 1.0f, 0.0f);
- immVertex2f(pos, v2d->tot.xmax, v2d->tot.ymin);
- }
+ immAttr2f(texCoord, canvas.xmax, canvas.ymin);
+ immVertex2f(pos, preview.xmax, preview.ymin);
immEnd();
-
glBindTexture(GL_TEXTURE_2D, 0);
+ glDeleteTextures(1, &texid);
if (!glsl_used) {
immUnbindProgram();
}
+ else {
+ IMB_colormanagement_finish_glsl_draw();
+ }
if (sseq->mainb == SEQ_DRAW_IMG_IMBUF && sseq->flag & SEQ_USE_ALPHA) {
GPU_blend(false);
}
- glDeleteTextures(1, &texid);
+ if (draw_backdrop) {
+ GPU_matrix_pop();
+ GPU_matrix_pop_projection();
+ }
+}
- if (glsl_used)
- IMB_colormanagement_finish_glsl_draw();
+static ImBuf *sequencer_get_scope(Scene *scene, SpaceSeq *sseq, ImBuf *ibuf, bool draw_backdrop)
+{
+ struct ImBuf *scope = NULL;
+ SequencerScopes *scopes = &sseq->scopes;
- if (cache_handle)
- IMB_display_buffer_release(cache_handle);
+ if (!draw_backdrop && (sseq->mainb != SEQ_DRAW_IMG_IMBUF || sseq->zebra != 0)) {
+ sequencer_check_scopes(scopes, ibuf);
+
+
+ switch (sseq->mainb) {
+ case SEQ_DRAW_IMG_IMBUF:
+ if (!scopes->zebra_ibuf) {
+ ImBuf *display_ibuf = IMB_dupImBuf(ibuf);
+
+ if (display_ibuf->rect_float) {
+ IMB_colormanagement_imbuf_make_display_space(display_ibuf, &scene->view_settings,
+ &scene->display_settings);
+ }
+ scopes->zebra_ibuf = make_zebra_view_from_ibuf(display_ibuf, sseq->zebra);
+ IMB_freeImBuf(display_ibuf);
+ }
+ scope = scopes->zebra_ibuf;
+ break;
+ case SEQ_DRAW_IMG_WAVEFORM:
+ if ((sseq->flag & SEQ_DRAW_COLOR_SEPARATED) != 0) {
+ if (!scopes->sep_waveform_ibuf)
+ scopes->sep_waveform_ibuf = sequencer_make_scope(scene, ibuf, make_sep_waveform_view_from_ibuf);
+ scope = scopes->sep_waveform_ibuf;
+ }
+ else {
+ if (!scopes->waveform_ibuf)
+ scopes->waveform_ibuf = sequencer_make_scope(scene, ibuf, make_waveform_view_from_ibuf);
+ scope = scopes->waveform_ibuf;
+ }
+ break;
+ case SEQ_DRAW_IMG_VECTORSCOPE:
+ if (!scopes->vector_ibuf)
+ scopes->vector_ibuf = sequencer_make_scope(scene, ibuf, make_vectorscope_view_from_ibuf);
+ scope = scopes->vector_ibuf;
+ break;
+ case SEQ_DRAW_IMG_HISTOGRAM:
+ if (!scopes->histogram_ibuf)
+ scopes->histogram_ibuf = sequencer_make_scope(scene, ibuf, make_histogram_view_from_ibuf);
+ scope = scopes->histogram_ibuf;
+ break;
+ }
- if (draw_metadata) {
- ED_region_image_metadata_draw(0.0, 0.0, ibuf, &v2d->tot, 1.0, 1.0);
+ /* future files may have new scopes we don't catch above */
+ if (scope) {
+ scopes->reference_ibuf = ibuf;
+ }
}
+ return scope;
+}
- if (!scope)
- IMB_freeImBuf(ibuf);
+void sequencer_draw_preview(
+ const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq, int cfra, int frame_ofs, bool draw_overlay, bool draw_backdrop)
+{
+ struct Main *bmain = CTX_data_main(C);
+ struct Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ struct View2D *v2d = &ar->v2d;
+ struct ImBuf *ibuf = NULL;
+ struct ImBuf *scope = NULL;
+ float viewrect[2];
+ const bool show_imbuf = ED_space_sequencer_check_show_imbuf(sseq);
+ const bool draw_gpencil = ((sseq->flag & SEQ_SHOW_GPENCIL) && sseq->gpd);
+ const char *names[2] = { STEREO_LEFT_NAME, STEREO_RIGHT_NAME };
- if (draw_backdrop) {
- GPU_matrix_pop();
- GPU_matrix_pop_projection();
+ sequencer_stop_running_jobs(C, scene);
+ if (G.is_rendering) {
return;
}
- if (sseq->mainb == SEQ_DRAW_IMG_IMBUF) {
- sequencer_draw_borders(sseq, v2d, scene);
+ if (sseq->render_size == SEQ_PROXY_RENDER_SIZE_NONE) {
+ sequencer_preview_clear();
+ return;
}
- if (draw_gpencil && is_imbuf) {
- sequencer_draw_gpencil(C);
- }
- else {
- /* ortho at pixel level */
- UI_view2d_view_restore(C);
+ /* Setup view */
+ sequencer_display_size(scene, viewrect);
+ UI_view2d_totRect_set(v2d, viewrect[0] + 0.5f, viewrect[1] + 0.5f);
+ UI_view2d_curRect_validate(v2d);
+ UI_view2d_view_ortho(v2d);
+
+ /* Draw background */
+ if (!draw_backdrop && (!draw_overlay || sseq->overlay_type == SEQ_DRAW_OVERLAY_REFERENCE)) {
+ sequencer_preview_clear();
+
+ if (sseq->flag & SEQ_USE_ALPHA) {
+ imm_draw_box_checker_2d(v2d->tot.xmin, v2d->tot.ymin, v2d->tot.xmax, v2d->tot.ymax);
+ }
}
+ /* Get image */
+ ibuf = sequencer_ibuf_get(bmain, depsgraph, scene, sseq, cfra, frame_ofs, names[sseq->multiview_eye]);
+ if (ibuf) {
+ scope = sequencer_get_scope(scene, sseq, ibuf, draw_backdrop);
- /* NOTE: sequencer mask editing isnt finished, the draw code is working but editing not,
- * for now just disable drawing since the strip frame will likely be offset */
+ /* Draw image */
+ sequencer_draw_display_buffer(C, scene, ar, sseq, ibuf, scope, draw_overlay, draw_backdrop);
- // if (sc->mode == SC_MODE_MASKEDIT)
- if (0 && sseq->mainb == SEQ_DRAW_IMG_IMBUF) {
- Mask *mask = BKE_sequencer_mask_get(scene);
+ /* Draw over image */
+ if (sseq->flag & SEQ_SHOW_METADATA) {
+ ED_region_image_metadata_draw(0.0, 0.0, ibuf, &v2d->tot, 1.0, 1.0);
+ }
+ }
- if (mask) {
- int width, height;
- float aspx = 1.0f, aspy = 1.0f;
- // ED_mask_get_size(C, &width, &height);
+ if (draw_gpencil && show_imbuf) {
+ sequencer_draw_gpencil(C);
+ }
- //Scene *scene = CTX_data_scene(C);
- width = (scene->r.size * scene->r.xsch) / 100;
- height = (scene->r.size * scene->r.ysch) / 100;
+ if (show_imbuf) {
+ sequencer_draw_borders(sseq, v2d, scene);
+ }
- ED_mask_draw_region(mask, ar,
- 0, 0, 0, /* TODO */
- width, height,
- aspx, aspy,
- false, true,
- NULL, C);
- }
+ /* TODO */
+ /* sequencer_draw_maskedit(C, scene, ar, sseq); */
+
+ /* Scope is freed in sequencer_check_scopes when ibuf changes and scope image is to be replaced. */
+ if (ibuf) {
+ IMB_freeImBuf(ibuf);
}
+
+ UI_view2d_view_restore(C);
}
#if 0
@@ -1700,7 +1658,7 @@ void draw_timeline_seq(const bContext *C, ARegion *ar)
/* Only draw backdrop in pure sequence view. */
if (sseq->view == SEQ_VIEW_SEQUENCE && sseq->draw_flag & SEQ_DRAW_BACKDROP) {
- draw_image_seq(C, scene, ar, sseq, scene->r.cfra, 0, false, true);
+ sequencer_draw_preview(C, scene, ar, sseq, scene->r.cfra, 0, false, true);
UI_view2d_view_ortho(v2d);
}
diff --git a/source/blender/editors/space_sequencer/sequencer_intern.h b/source/blender/editors/space_sequencer/sequencer_intern.h
index 6113ef6bdd6..ad3ac79171c 100644
--- a/source/blender/editors/space_sequencer/sequencer_intern.h
+++ b/source/blender/editors/space_sequencer/sequencer_intern.h
@@ -48,7 +48,7 @@ struct ARegion *sequencer_has_buttons_region(struct ScrArea *sa);
/* sequencer_draw.c */
void draw_timeline_seq(const struct bContext *C, struct ARegion *ar);
-void draw_image_seq(const struct bContext *C, struct Scene *scene, struct ARegion *ar, struct SpaceSeq *sseq, int cfra, int offset, bool draw_overlay, bool draw_backdrop);
+void sequencer_draw_preview(const struct bContext *C, struct Scene *scene, struct ARegion *ar, struct SpaceSeq *sseq, int cfra, int offset, bool draw_overlay, bool draw_backdrop);
void color3ubv_from_seq(struct Scene *curscene, struct Sequence *seq, unsigned char col[3]);
void sequencer_special_update_set(Sequence *seq);
diff --git a/source/blender/editors/space_sequencer/space_sequencer.c b/source/blender/editors/space_sequencer/space_sequencer.c
index 4f174065cac..dec70c4bf43 100644
--- a/source/blender/editors/space_sequencer/space_sequencer.c
+++ b/source/blender/editors/space_sequencer/space_sequencer.c
@@ -630,7 +630,7 @@ static void sequencer_preview_region_draw(const bContext *C, ARegion *ar)
if (sseq->mainb == SEQ_DRAW_SEQUENCE) sseq->mainb = SEQ_DRAW_IMG_IMBUF;
if (!show_split || sseq->overlay_type != SEQ_DRAW_OVERLAY_REFERENCE)
- draw_image_seq(C, scene, ar, sseq, scene->r.cfra, 0, false, false);
+ sequencer_draw_preview(C, scene, ar, sseq, scene->r.cfra, 0, false, false);
if (show_split && sseq->overlay_type != SEQ_DRAW_OVERLAY_CURRENT) {
int over_cfra;
@@ -641,7 +641,7 @@ static void sequencer_preview_region_draw(const bContext *C, ARegion *ar)
over_cfra = scene->r.cfra + scene->ed->over_ofs;
if (over_cfra != scene->r.cfra || sseq->overlay_type != SEQ_DRAW_OVERLAY_RECT)
- draw_image_seq(C, scene, ar, sseq, scene->r.cfra, over_cfra - scene->r.cfra, true, false);
+ sequencer_draw_preview(C, scene, ar, sseq, scene->r.cfra, over_cfra - scene->r.cfra, true, false);
}
if ((U.uiflag & USER_SHOW_FPS) && ED_screen_animation_no_scrub(wm)) {