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authorCampbell Barton <ideasman42@gmail.com>2021-10-08 10:06:50 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-10-08 10:06:50 +0300
commit741fb0d6c9a790b13c622e10ff6ef7ece48784eb (patch)
treeddf22836db384a59669e94d5c2c217ba8ca603d0 /source/blender/editors/space_sequencer
parent415098abc353947ed7d87eab3825113c5d0f8118 (diff)
Sequencer: hide gizmos & cursor during scrubbing & playback
This was distracting prevented easily viewing an animation.
Diffstat (limited to 'source/blender/editors/space_sequencer')
-rw-r--r--source/blender/editors/space_sequencer/space_sequencer.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/space_sequencer/space_sequencer.c b/source/blender/editors/space_sequencer/space_sequencer.c
index 978ac9a3404..87344a38c26 100644
--- a/source/blender/editors/space_sequencer/space_sequencer.c
+++ b/source/blender/editors/space_sequencer/space_sequencer.c
@@ -783,6 +783,7 @@ static void sequencer_preview_region_draw(const bContext *C, ARegion *region)
wmWindowManager *wm = CTX_wm_manager(C);
const bool draw_overlay = (scene->ed && (scene->ed->over_flag & SEQ_EDIT_OVERLAY_SHOW) &&
(sseq->flag & SEQ_SHOW_OVERLAY));
+ const bool is_playing = ED_screen_animation_playing(wm);
if (!draw_overlay || sseq->overlay_type != SEQ_DRAW_OVERLAY_REFERENCE) {
sequencer_draw_preview(C, scene, region, sseq, scene->r.cfra, 0, false, false);
@@ -805,7 +806,7 @@ static void sequencer_preview_region_draw(const bContext *C, ARegion *region)
}
/* No need to show the cursor for scopes. */
- if (draw_overlay && (sseq->mainb == SEQ_DRAW_IMG_IMBUF)) {
+ if (draw_overlay && (is_playing == false) && (sseq->mainb == SEQ_DRAW_IMG_IMBUF)) {
GPU_color_mask(true, true, true, true);
GPU_depth_mask(false);
GPU_depth_test(GPU_DEPTH_NONE);
@@ -816,7 +817,7 @@ static void sequencer_preview_region_draw(const bContext *C, ARegion *region)
DRW_draw_cursor_2d_ex(region, cursor_pixel);
}
- if ((sseq->gizmo_flag & SEQ_GIZMO_HIDE) == 0) {
+ if ((is_playing == false) && (sseq->gizmo_flag & SEQ_GIZMO_HIDE) == 0) {
WM_gizmomap_draw(region->gizmo_map, C, WM_GIZMOMAP_DRAWSTEP_2D);
}