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authorJoshua Leung <aligorith@gmail.com>2009-11-26 15:22:43 +0300
committerJoshua Leung <aligorith@gmail.com>2009-11-26 15:22:43 +0300
commit0eb70a4ca968f2a74389922ae78e09f0afa1118e (patch)
tree85e67310607ee912d1bcc65b3cc426f3fcfd2989 /source/blender/editors/space_sequencer
parent7828f822dfd73f5ef6bc8127961c9a4a10fd9f38 (diff)
Sequencer Drawing Code - Refactoring Part 1:
- Started cleaning up the sequencer drawing code by firstly decoupling the different draw modes from each other (i.e. timeline view doesn't call image view). - Also separated out a few distinct few phases in sequencer-timeline drawing into different functions instead of being lumped in the single one. Recoded part of this to make it less ugly too... - Made markers get drawn again in the sequencer timeline view
Diffstat (limited to 'source/blender/editors/space_sequencer')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c197
-rw-r--r--source/blender/editors/space_sequencer/sequencer_intern.h6
-rw-r--r--source/blender/editors/space_sequencer/space_sequencer.c19
3 files changed, 133 insertions, 89 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index c16e328d8dd..a1488d867d7 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -57,6 +57,7 @@
#include "BIF_glutil.h"
#include "ED_anim_api.h"
+#include "ED_markers.h"
#include "ED_space_api.h"
#include "ED_sequencer.h"
#include "ED_types.h"
@@ -610,8 +611,8 @@ void set_special_seq_update(int val)
else special_seq_update= 0;
}
-
-static void draw_image_seq(Scene *scene, ARegion *ar, SpaceSeq *sseq)
+// XXX todo: remove special offset code for image-buf calculations...
+void draw_image_seq(Scene *scene, ARegion *ar, SpaceSeq *sseq)
{
extern void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad);
struct ImBuf *ibuf;
@@ -767,6 +768,7 @@ static void draw_image_seq(Scene *scene, ARegion *ar, SpaceSeq *sseq)
}
+// XXX part of wacko image-drawing system...
void seq_reset_imageofs(SpaceSeq *sseq)
{
sseq->xof = sseq->yof = sseq->zoom = 0;
@@ -862,114 +864,139 @@ void drawprefetchseqspace(Scene *scene, ARegion *ar, SpaceSeq *sseq)
}
}
-void drawseqspace(const bContext *C, ARegion *ar)
+/* draw backdrop of the sequencer strips view */
+static void draw_seq_backdrop(View2D *v2d)
{
- ScrArea *sa= CTX_wm_area(C);
- SpaceSeq *sseq= sa->spacedata.first;
- Scene *scene= CTX_data_scene(C);
- View2D *v2d= &ar->v2d;
- View2DScrollers *scrollers;
- Editing *ed= seq_give_editing(scene, FALSE);
- Sequence *seq;
- float col[3];
- int i, flag=0;
-
- if(sseq->mainb != SEQ_DRAW_SEQUENCE) {
- draw_image_seq(scene, ar, sseq);
- return;
- }
-
- UI_GetThemeColor3fv(TH_BACK, col);
- if(ed && ed->metastack.first) glClearColor(col[0], col[1], col[2]-0.1, 0.0);
- else glClearColor(col[0], col[1], col[2], 0.0);
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- UI_view2d_view_ortho(C, v2d);
+ int i;
+ /* darker grey overlay over the view backdrop */
UI_ThemeColorShade(TH_BACK, -20);
- glRectf(v2d->cur.xmin, 0.0, v2d->cur.xmax, 1.0);
+ glRectf(v2d->cur.xmin, -1.0, v2d->cur.xmax, 1.0);
- boundbox_seq(scene, &v2d->tot);
-
/* Alternating horizontal stripes */
i= MAX2(1, ((int)v2d->cur.ymin)-1);
glBegin(GL_QUADS);
- while (i<v2d->cur.ymax) {
- if (((int)i) & 1)
- UI_ThemeColorShade(TH_BACK, -15);
- else
- UI_ThemeColorShade(TH_BACK, -25);
-
- glVertex2f(v2d->cur.xmax, i);
- glVertex2f(v2d->cur.xmin, i);
- glVertex2f(v2d->cur.xmin, i+1);
- glVertex2f(v2d->cur.xmax, i+1);
- i+=1.0;
- }
+ while (i<v2d->cur.ymax) {
+ if (((int)i) & 1)
+ UI_ThemeColorShade(TH_BACK, -15);
+ else
+ UI_ThemeColorShade(TH_BACK, -25);
+
+ glVertex2f(v2d->cur.xmax, i);
+ glVertex2f(v2d->cur.xmin, i);
+ glVertex2f(v2d->cur.xmin, i+1);
+ glVertex2f(v2d->cur.xmax, i+1);
+
+ i+=1.0;
+ }
glEnd();
- /* Force grid lines */
+ /* Darker lines separating the horizontal bands */
i= MAX2(1, ((int)v2d->cur.ymin)-1);
+ UI_ThemeColor(TH_GRID);
+
glBegin(GL_LINES);
-
- while (i<v2d->cur.ymax) {
- UI_ThemeColor(TH_GRID);
- glVertex2f(v2d->cur.xmax, i);
- glVertex2f(v2d->cur.xmin, i);
- i+=1.0;
- }
+ while (i < v2d->cur.ymax) {
+ glVertex2f(v2d->cur.xmax, i);
+ glVertex2f(v2d->cur.xmin, i);
+
+ i+=1.0;
+ }
glEnd();
-
- UI_view2d_constant_grid_draw(C, v2d);
+}
- /* sequences: first deselect */
- if(ed) {
- Sequence *last_seq = active_seq_get(scene);
- int sel = 0, j;
- int outline_tint;
- float pixelx = (v2d->cur.xmax - v2d->cur.xmin)/(v2d->mask.xmax - v2d->mask.xmin);
- /* loop through twice, first unselected, then selected */
- for (j=0; j<2; j++) {
- seq= ed->seqbasep->first;
- if (j==0) outline_tint = -150;
- else outline_tint = -60;
+/* draw the contents of the sequencer strips view */
+static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *ar)
+{
+ Scene *scene= CTX_data_scene(C);
+ SpaceSeq *sseq= CTX_wm_space_seq(C);
+ View2D *v2d= &ar->v2d;
+ Sequence *last_seq = active_seq_get(scene);
+ int sel = 0, j;
+ float pixelx = (v2d->cur.xmax - v2d->cur.xmin)/(v2d->mask.xmax - v2d->mask.xmin);
+
+ /* loop through twice, first unselected, then selected */
+ for (j=0; j<2; j++) {
+ Sequence *seq;
+ int outline_tint= (j) ? -60 : -150; /* highlighting around strip edges indicating selection */
+
+ /* loop through strips, checking for those that are visible */
+ for (seq= ed->seqbasep->first; seq; seq= seq->next) {
+ /* boundbox and selection tests for NOT drawing the strip... */
+ if ((seq->flag & SELECT) == sel) continue;
+ else if (seq == last_seq) continue;
+ else if (MIN2(seq->startdisp, seq->start) > v2d->cur.xmax) continue;
+ else if (MAX2(seq->enddisp, seq->start+seq->len) < v2d->cur.xmin) continue;
+ else if (seq->machine+1.0 < v2d->cur.ymin) continue;
+ else if (seq->machine > v2d->cur.ymax) continue;
- while(seq) { /* bound box test, dont draw outside the view */
- if ( ((seq->flag & SELECT) == sel) ||
- seq == last_seq ||
- MIN2(seq->startdisp, seq->start) > v2d->cur.xmax ||
- MAX2(seq->enddisp, seq->start+seq->len) < v2d->cur.xmin ||
- seq->machine+1.0 < v2d->cur.ymin ||
- seq->machine > v2d->cur.ymax)
- {
- /* dont draw */
- } else {
- draw_seq_strip(scene, ar, sseq, seq, outline_tint, pixelx);
- }
- seq= seq->next;
- }
- sel= SELECT; /* draw selected next time round */
- }
- /* draw the last selected last, removes some overlapping error */
- if (last_seq) {
- draw_seq_strip(scene, ar, sseq, last_seq, 120, pixelx);
+ /* strip passed all tests unscathed... so draw it now */
+ draw_seq_strip(scene, ar, sseq, seq, outline_tint, pixelx);
}
+
+ /* draw selected next time round */
+ sel= SELECT;
}
+
+ /* draw the last selected last (i.e. 'active' in other parts of Blender), removes some overlapping error */
+ if (last_seq)
+ draw_seq_strip(scene, ar, sseq, last_seq, 120, pixelx);
+}
- /* text draw cached, in pixelspace now */
- UI_view2d_text_cache_draw(ar);
+/* Draw Timeline/Strip Editor Mode for Sequencer */
+void draw_timeline_seq(const bContext *C, ARegion *ar)
+{
+ Scene *scene= CTX_data_scene(C);
+ Editing *ed= seq_give_editing(scene, FALSE);
+ SpaceSeq *sseq= CTX_wm_space_seq(C);
+ View2D *v2d= &ar->v2d;
+ View2DScrollers *scrollers;
+ float col[3];
+ int flag=0;
- /* current frame */
+ /* clear and setup matrix */
+ UI_GetThemeColor3fv(TH_BACK, col);
+ if (ed && ed->metastack.first)
+ glClearColor(col[0], col[1], col[2]-0.1, 0.0);
+ else
+ glClearColor(col[0], col[1], col[2], 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
UI_view2d_view_ortho(C, v2d);
+
+ /* calculate extents of sequencer strips/data
+ * NOTE: needed for the scrollers later
+ */
+ boundbox_seq(scene, &v2d->tot);
+
+
+ /* draw backdrop */
+ draw_seq_backdrop(v2d);
+
+ /* regular grid-pattern over the rest of the view (i.e. frame grid lines) */
+ UI_view2d_constant_grid_draw(C, v2d);
+
+
+ /* sequence strips (if there is data available to be drawn) */
+ if (ed) {
+ /* draw the data */
+ draw_seq_strips(C, ed, ar);
+
+ /* text draw cached (for sequence names), in pixelspace now */
+ UI_view2d_text_cache_draw(ar);
+ }
+
+ /* current frame */
+ UI_view2d_view_ortho(C, v2d);
if ((sseq->flag & SEQ_DRAWFRAMES)==0) flag |= DRAWCFRA_UNIT_SECONDS;
if ((sseq->flag & SEQ_NO_DRAW_CFRANUM)==0) flag |= DRAWCFRA_SHOW_NUMBOX;
ANIM_draw_cfra(C, v2d, flag);
- /* Draw markers */
-// draw_markers_timespace(SCE_MARKERS, DRAW_MARKERS_LINES);
+ /* markers */
+ UI_view2d_view_orthoSpecial(C, v2d, 1);
+ draw_markers_time(C, DRAW_MARKERS_LINES);
/* preview range */
UI_view2d_view_ortho(C, v2d);
diff --git a/source/blender/editors/space_sequencer/sequencer_intern.h b/source/blender/editors/space_sequencer/sequencer_intern.h
index a87f7f64ee9..a68001e536b 100644
--- a/source/blender/editors/space_sequencer/sequencer_intern.h
+++ b/source/blender/editors/space_sequencer/sequencer_intern.h
@@ -45,11 +45,11 @@ struct Scene;
/* space_sequencer.c */
struct ARegion *sequencer_has_buttons_region(struct ScrArea *sa);
-/* sequencer_header.c */
-// void sequencer_header_buttons(const struct bContext *C, struct ARegion *ar);
/* sequencer_draw.c */
-void drawseqspace(const struct bContext *C, struct ARegion *ar);
+void draw_timeline_seq(const struct bContext *C, struct ARegion *ar);
+void draw_image_seq(struct Scene *scene, struct ARegion *ar, struct SpaceSeq *sseq);
+
void seq_reset_imageofs(struct SpaceSeq *sseq);
/* sequencer_edit.c */
diff --git a/source/blender/editors/space_sequencer/space_sequencer.c b/source/blender/editors/space_sequencer/space_sequencer.c
index 7e1fdc80bb3..f0fe3b47492 100644
--- a/source/blender/editors/space_sequencer/space_sequencer.c
+++ b/source/blender/editors/space_sequencer/space_sequencer.c
@@ -194,6 +194,23 @@ static void sequencer_main_area_init(wmWindowManager *wm, ARegion *ar)
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
}
+static void sequencer_main_area_draw(const bContext *C, ARegion *ar)
+{
+ ScrArea *sa= CTX_wm_area(C);
+ SpaceSeq *sseq= sa->spacedata.first;
+ Scene *scene= CTX_data_scene(C);
+
+
+ if (sseq->mainb != SEQ_DRAW_SEQUENCE) {
+ /* image-viewer types */
+ draw_image_seq(scene, ar, sseq);
+ }
+ else {
+ /* NLE - strip editing timeline interface */
+ draw_timeline_seq(C, ar);
+ }
+}
+
/* add handlers, stuff you only do once or on area/region changes */
static void sequencer_header_area_init(wmWindowManager *wm, ARegion *ar)
@@ -281,7 +298,7 @@ void ED_spacetype_sequencer(void)
art= MEM_callocN(sizeof(ARegionType), "spacetype sequencer region");
art->regionid = RGN_TYPE_WINDOW;
art->init= sequencer_main_area_init;
- art->draw= drawseqspace;
+ art->draw= sequencer_main_area_draw;
art->listener= sequencer_main_area_listener;
art->keymapflag= ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES|ED_KEYMAP_ANIMATION;