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authorCampbell Barton <ideasman42@gmail.com>2020-09-02 02:58:26 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-09-02 02:58:26 +0300
commit71aa3c864d20fb577c7c2aa94e756fcd88aaa795 (patch)
tree2c537fdd1accca7579fa0eff164b21e85e61e15f /source/blender/editors/space_sequencer
parentba188e7218994c250c30040670fb96e70f91dc80 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/space_sequencer')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index cdc7ada8c84..6cfd33df7bf 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -293,7 +293,7 @@ static void draw_seq_waveform(View2D *v2d,
return;
}
- /* Fcurve lookup is quite expensive, so do this after precondition. */
+ /* F-curve lookup is quite expensive, so do this after precondition. */
FCurve *fcu = id_data_find_fcurve(&scene->id, seq, &RNA_Sequence, "volume", 0, NULL);
GPU_blend(GPU_BLEND_ALPHA);
@@ -586,9 +586,8 @@ static void draw_seq_outline(Sequence *seq,
immUniformColor3ubv(col);
/* 2px wide outline for selected strips. */
- /* XXX: some platforms don't support glLines wider than 1px (see T57570),
- * draw outline as four boxes instead.
- */
+ /* XXX: some platforms don't support OpenGL lines wider than 1px (see T57570),
+ * draw outline as four boxes instead. */
if (seq->flag & SELECT) {
/* Left */
immRectf(pos, x1 - pixelx, y1, x1 + pixelx, y2);
@@ -1232,8 +1231,9 @@ void ED_sequencer_special_preview_clear(void)
/**
* Rendering using opengl will change the current viewport/context.
- * This is why we need the ARegion, to set back the render area.
- * TODO do not rely on such hack and just update the ibuf ouside of
+ * This is why we need the \a region, to set back the render area.
+ *
+ * TODO: do not rely on such hack and just update the \a ibuf outside of
* the UI drawing code.
**/
ImBuf *sequencer_ibuf_get(struct Main *bmain,
@@ -1280,7 +1280,7 @@ ImBuf *sequencer_ibuf_get(struct Main *bmain,
GPU_viewport_unbind(viewport);
}
else {
- /* Rendering can change OGL context. Save & Restore framebuffer. */
+ /* Rendering can change OGL context. Save & Restore frame-buffer. */
GPU_framebuffer_restore();
}
@@ -1364,7 +1364,7 @@ static void sequencer_draw_gpencil(const bContext *C)
/* Draw grease-pencil (image aligned). */
ED_annotation_draw_2dimage(C);
- /* Ortho at pixel level. */
+ /* Orthographic at pixel level. */
UI_view2d_view_restore(C);
/* Draw grease-pencil (screen aligned). */
@@ -1422,7 +1422,7 @@ static void sequencer_draw_borders(const SpaceSeq *sseq, const View2D *v2d, cons
#if 0
void sequencer_draw_maskedit(const bContext *C, Scene *scene, ARegion *region, SpaceSeq *sseq)
{
- /* NOTE: sequencer mask editing isnt finished, the draw code is working but editing not.
+ /* NOTE: sequencer mask editing isn't finished, the draw code is working but editing not.
* For now just disable drawing since the strip frame will likely be offset. */
// if (sc->mode == SC_MODE_MASKEDIT)
@@ -1537,7 +1537,7 @@ static void sequencer_stop_running_jobs(const bContext *C, Scene *scene)
{
if (G.is_rendering == false && (scene->r.seq_prev_type) == OB_RENDER) {
/* Stop all running jobs, except screen one. Currently previews frustrate Render.
- * Need to make so sequencer's rendering doesn't conflict with compositor. */
+ * Need to make so sequencers rendering doesn't conflict with compositor. */
WM_jobs_kill_type(CTX_wm_manager(C), NULL, WM_JOB_TYPE_COMPOSITE);
/* In case of final rendering used for preview, kill all previews,
@@ -1607,7 +1607,7 @@ static void sequencer_draw_display_buffer(const bContext *C,
GPU_blend(GPU_BLEND_ALPHA);
}
- /* Format needs to be created prior to any immBindShader call.
+ /* Format needs to be created prior to any #immBindShader call.
* Do it here because OCIO binds it's own shader. */
eGPUTextureFormat format;
eGPUDataFormat data;
@@ -1787,7 +1787,7 @@ void sequencer_draw_preview(const bContext *C,
ibuf = sequencer_ibuf_get(
bmain, region, depsgraph, scene, sseq, cfra, frame_ofs, names[sseq->multiview_eye]);
- /* Setup offscreen buffers. */
+ /* Setup off-screen buffers. */
GPUViewport *viewport = WM_draw_region_get_viewport(region);
GPUFrameBuffer *framebuffer_overlay = GPU_viewport_framebuffer_overlay_get(viewport);
GPU_framebuffer_bind_no_srgb(framebuffer_overlay);
@@ -1837,7 +1837,7 @@ void sequencer_draw_preview(const bContext *C,
sequencer_draw_maskedit(C, scene, region, sseq);
#endif
- /* Scope is freed in sequencer_check_scopes when ibuf changes and redraw is needed. */
+ /* Scope is freed in sequencer_check_scopes when `ibuf` changes and redraw is needed. */
if (ibuf) {
IMB_freeImBuf(ibuf);
}
@@ -1902,7 +1902,7 @@ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *region)
Sequence *seq;
/* Loop through strips, checking for those that are visible. */
for (seq = ed->seqbasep->first; seq; seq = seq->next) {
- /* Boundbox and selection tests for NOT drawing the strip. */
+ /* Bound-box and selection tests for NOT drawing the strip. */
if ((seq->flag & SELECT) != sel) {
continue;
}
@@ -1939,7 +1939,7 @@ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *region)
if (BKE_sequence_effect_get_num_inputs(last_seq->type) > 0) {
draw_effect_inputs_highlight(last_seq);
}
- /* When active is a Multicam strip, highlight its source channel. */
+ /* When active is a Multi-cam strip, highlight its source channel. */
else if (last_seq->type == SEQ_TYPE_MULTICAM) {
int channel = last_seq->multicam_source;
if (channel != 0) {
@@ -2285,7 +2285,7 @@ void draw_timeline_seq(const bContext *C, ARegion *region)
}
UI_view2d_view_ortho(v2d);
- /* Get timeline boundbox, needed for the scrollers. */
+ /* Get timeline bound-box, needed for the scroll-bars. */
boundbox_seq(scene, &v2d->tot);
draw_seq_backdrop(v2d);
UI_view2d_constant_grid_draw(v2d, FPS);