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authorRichard Antalik <richardantalik@gmail.com>2021-06-02 22:41:38 +0300
committerRichard Antalik <richardantalik@gmail.com>2021-06-02 22:41:38 +0300
commit925df8ef26a353497c8088657a82b6b8545c67c1 (patch)
tree83dcc1f9fadaff90a3b7729b915bedfcda52a67d /source/blender/editors/space_sequencer
parent2ee575fc1f2b13f083bc5996e20e7350570be546 (diff)
VSE: Add strip-time intersection test function
Use SEQ_time_strip_intersects_frame function to test if strip intersects with frame. Note: There are cases where this function should not be used. For example splitting strips require at least 1 frame "inside" strip. Another example is drawing, where playhead technically doesn't intersect strip, but it is rendered, because current frame has "duration" or "thickness" of 1 frame. Reviewed By: sergey Differential Revision: https://developer.blender.org/D11320
Diffstat (limited to 'source/blender/editors/space_sequencer')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_select.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_select.c b/source/blender/editors/space_sequencer/sequencer_select.c
index 867b8e3d40a..7e515271b13 100644
--- a/source/blender/editors/space_sequencer/sequencer_select.c
+++ b/source/blender/editors/space_sequencer/sequencer_select.c
@@ -42,6 +42,7 @@
#include "SEQ_iterator.h"
#include "SEQ_select.h"
#include "SEQ_sequencer.h"
+#include "SEQ_time.h"
#include "SEQ_transform.h"
/* For menu, popup, icons, etc. */
@@ -1187,7 +1188,7 @@ static int sequencer_select_side_of_frame_exec(bContext *C, wmOperator *op)
test = (timeline_frame <= seq->startdisp);
break;
case 2:
- test = (timeline_frame <= seq->enddisp) && (timeline_frame >= seq->startdisp);
+ test = SEQ_time_strip_intersects_frame(seq, timeline_frame);
break;
}