diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-10-23 14:27:21 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-10-23 14:29:49 +0300 |
commit | cc96cdd9d49c6029e2abc62d81556e2f22480438 (patch) | |
tree | 78c3a4b9c526e15c93a38e46c13dded79e85afe5 /source/blender/editors/space_sequencer | |
parent | 1aa5b63661a182957788cc8cbe6fa922ca376a6e (diff) |
VSE: draw grid lines at every second
Was hard-coded to 25 frames.
D2893 by @jooert
Diffstat (limited to 'source/blender/editors/space_sequencer')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_draw.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 97961501c6d..160aa157189 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -1630,9 +1630,8 @@ void draw_timeline_seq(const bContext *C, ARegion *ar) /* draw backdrop */ draw_seq_backdrop(v2d); - /* regular grid-pattern over the rest of the view (i.e. 25-frame grid lines) */ - // NOTE: the gridlines are currently spaced every 25 frames, which is only fine for 25 fps, but maybe not for 30... - UI_view2d_constant_grid_draw(v2d); + /* regular grid-pattern over the rest of the view (i.e. 1-second grid lines) */ + UI_view2d_constant_grid_draw(v2d, FPS); /* Only draw backdrop in pure sequence view. */ if (sseq->view == SEQ_VIEW_SEQUENCE && sseq->draw_flag & SEQ_DRAW_BACKDROP) { |