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authorBastien Montagne <montagne29@wanadoo.fr>2017-04-26 13:17:46 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-04-26 13:17:46 +0300
commit8de3778d11bf60dcee7bd38de0f5f648f2be7333 (patch)
treecf3bc02250904237afcca0e4044184bca16dc24f /source/blender/editors/space_sequencer
parent88a7d3438dc61674e4fd95698a7feffd3c9c05bb (diff)
Getting rid of setlinestyle: 3DView camera view.
Use new 2D dashed line shader in 3DView camera view. Note that this also involved converting UI_draw_safe_areas() to this dashed shader, which means it cannot be used anymore with other shaders. Part of D2647.
Diffstat (limited to 'source/blender/editors/space_sequencer')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index e4fe3a6b145..8be340140bf 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -1044,6 +1044,7 @@ static void sequencer_draw_borders(const SpaceSeq *sseq, const View2D *v2d, cons
/* safety border */
if (sseq->flag & SEQ_SHOW_SAFE_MARGINS) {
+#if 0 /* Disabled just for this commit, will be fixed in next one. */
UI_draw_safe_areas(
pos, x1, x2, y1, y2,
scene->safe_areas.title,
@@ -1055,6 +1056,7 @@ static void sequencer_draw_borders(const SpaceSeq *sseq, const View2D *v2d, cons
scene->safe_areas.title_center,
scene->safe_areas.action_center);
}
+#endif
}
immUnbindProgram();