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author | Philipp Oeser <info@graphics-engineer.com> | 2021-05-28 14:38:08 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2021-05-28 16:41:56 +0300 |
commit | adafd7257d0ed1bcca9eae63ed1e87a891c44975 (patch) | |
tree | 250f909b417d7978bafb2aa7bae03704bac8506f /source/blender/editors/space_sequencer | |
parent | 02395fead754293e3ffbee30ecca88022270731a (diff) |
Fix T88635: VSE: Select Linked gives unpredictable results
Caused by {rB66923031e6f2}.
Code would process unselected sequences and skip selected, needs to be
the other way around.
Maniphest Tasks: T88635
Differential Revision: https://developer.blender.org/D11424
Diffstat (limited to 'source/blender/editors/space_sequencer')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_select.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_select.c b/source/blender/editors/space_sequencer/sequencer_select.c index a9f8a70d61e..a2bb9bb9ac8 100644 --- a/source/blender/editors/space_sequencer/sequencer_select.c +++ b/source/blender/editors/space_sequencer/sequencer_select.c @@ -808,7 +808,7 @@ static bool select_linked_internal(Scene *scene) bool changed = false; LISTBASE_FOREACH (Sequence *, seq, SEQ_active_seqbase_get(ed)) { - if ((seq->flag & SELECT) != 0) { + if ((seq->flag & SELECT) == 0) { continue; } /* Only get unselected neighbors. */ |