diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-10-08 10:06:50 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-10-08 10:06:50 +0300 |
commit | 741fb0d6c9a790b13c622e10ff6ef7ece48784eb (patch) | |
tree | ddf22836db384a59669e94d5c2c217ba8ca603d0 /source/blender/editors/space_sequencer | |
parent | 415098abc353947ed7d87eab3825113c5d0f8118 (diff) |
Sequencer: hide gizmos & cursor during scrubbing & playback
This was distracting prevented easily viewing an animation.
Diffstat (limited to 'source/blender/editors/space_sequencer')
-rw-r--r-- | source/blender/editors/space_sequencer/space_sequencer.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/space_sequencer/space_sequencer.c b/source/blender/editors/space_sequencer/space_sequencer.c index 978ac9a3404..87344a38c26 100644 --- a/source/blender/editors/space_sequencer/space_sequencer.c +++ b/source/blender/editors/space_sequencer/space_sequencer.c @@ -783,6 +783,7 @@ static void sequencer_preview_region_draw(const bContext *C, ARegion *region) wmWindowManager *wm = CTX_wm_manager(C); const bool draw_overlay = (scene->ed && (scene->ed->over_flag & SEQ_EDIT_OVERLAY_SHOW) && (sseq->flag & SEQ_SHOW_OVERLAY)); + const bool is_playing = ED_screen_animation_playing(wm); if (!draw_overlay || sseq->overlay_type != SEQ_DRAW_OVERLAY_REFERENCE) { sequencer_draw_preview(C, scene, region, sseq, scene->r.cfra, 0, false, false); @@ -805,7 +806,7 @@ static void sequencer_preview_region_draw(const bContext *C, ARegion *region) } /* No need to show the cursor for scopes. */ - if (draw_overlay && (sseq->mainb == SEQ_DRAW_IMG_IMBUF)) { + if (draw_overlay && (is_playing == false) && (sseq->mainb == SEQ_DRAW_IMG_IMBUF)) { GPU_color_mask(true, true, true, true); GPU_depth_mask(false); GPU_depth_test(GPU_DEPTH_NONE); @@ -816,7 +817,7 @@ static void sequencer_preview_region_draw(const bContext *C, ARegion *region) DRW_draw_cursor_2d_ex(region, cursor_pixel); } - if ((sseq->gizmo_flag & SEQ_GIZMO_HIDE) == 0) { + if ((is_playing == false) && (sseq->gizmo_flag & SEQ_GIZMO_HIDE) == 0) { WM_gizmomap_draw(region->gizmo_map, C, WM_GIZMOMAP_DRAWSTEP_2D); } |