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authorRichard Antalik <richardantalik@gmail.com>2020-02-17 18:02:36 +0300
committerRichard Antalik <richardantalik@gmail.com>2020-02-17 18:46:59 +0300
commit18b693bdbd6bac7c381e46aa4b95c3e81494855e (patch)
tree39cc97748b093ba57afeef989fb44edb391fbbbf /source/blender/editors/space_sequencer
parent20a4cdfd700d3722fdcaa3b3952ccea1b0e6ee47 (diff)
Fix T70229: Show Cache On will cause a lower fps
Use gpu batch drawing for cache content in VSE. Immediate drawing caused significant dorp in framerate. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6835
Diffstat (limited to 'source/blender/editors/space_sequencer')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c181
1 files changed, 103 insertions, 78 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 6ebccf31355..8a917e4c902 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -55,6 +55,7 @@
#include "GPU_matrix.h"
#include "GPU_state.h"
#include "GPU_framebuffer.h"
+#include "GPU_vertex_buffer.h"
#include "ED_anim_api.h"
#include "ED_gpencil.h"
@@ -1795,10 +1796,17 @@ static void seq_draw_sfra_efra(Scene *scene, View2D *v2d)
}
typedef struct CacheDrawData {
- const bContext *C;
- uint pos;
+ struct View2D *v2d;
float stripe_offs;
float stripe_ht;
+ GPUVertBuf *raw_vbo;
+ GPUVertBuf *preprocessed_vbo;
+ GPUVertBuf *composite_vbo;
+ GPUVertBuf *final_out_vbo;
+ size_t raw_vert_count;
+ size_t preprocessed_vert_count;
+ size_t composite_vert_count;
+ size_t final_out_vert_count;
} CacheDrawData;
/* Called as a callback */
@@ -1806,93 +1814,80 @@ static bool draw_cache_view_cb(
void *userdata, struct Sequence *seq, int nfra, int cache_type, float UNUSED(cost))
{
CacheDrawData *drawdata = userdata;
- const bContext *C = drawdata->C;
- Scene *scene = CTX_data_scene(C);
- ARegion *ar = CTX_wm_region(C);
- struct View2D *v2d = &ar->v2d;
- Editing *ed = scene->ed;
- uint pos = drawdata->pos;
-
- if ((ed->cache_flag & SEQ_CACHE_VIEW_FINAL_OUT) == 0) {
- return true;
- }
-
+ struct View2D *v2d = drawdata->v2d;
float stripe_bot, stripe_top, stripe_offs, stripe_ht;
- float color[4];
- color[3] = 0.4f;
-
+ GPUVertBuf *vbo;
+ size_t *vert_count;
switch (cache_type) {
case SEQ_CACHE_STORE_FINAL_OUT:
- if (scene->ed->cache_flag & SEQ_CACHE_VIEW_FINAL_OUT) {
- color[0] = 1.0f;
- color[1] = 0.4f;
- color[2] = 0.2f;
- stripe_ht = UI_view2d_region_to_view_y(v2d, 4.0f * UI_DPI_FAC * U.pixelsize) -
- v2d->cur.ymin;
- stripe_bot = UI_view2d_region_to_view_y(v2d, V2D_SCROLL_HANDLE_HEIGHT);
- stripe_top = stripe_bot + stripe_ht;
- break;
- }
- else {
- return false;
- }
+ stripe_ht = UI_view2d_region_to_view_y(v2d, 4.0f * UI_DPI_FAC * U.pixelsize) - v2d->cur.ymin;
+ stripe_bot = UI_view2d_region_to_view_y(v2d, V2D_SCROLL_HANDLE_HEIGHT);
+ stripe_top = stripe_bot + stripe_ht;
+ vbo = drawdata->final_out_vbo;
+ vert_count = &drawdata->final_out_vert_count;
+ break;
case SEQ_CACHE_STORE_RAW:
- if (scene->ed->cache_flag & SEQ_CACHE_VIEW_RAW) {
- color[0] = 1.0f;
- color[1] = 0.1f;
- color[2] = 0.02f;
- stripe_offs = drawdata->stripe_offs;
- stripe_ht = drawdata->stripe_ht;
- stripe_bot = seq->machine + SEQ_STRIP_OFSBOTTOM + stripe_offs;
- stripe_top = stripe_bot + stripe_ht;
- break;
- }
- else {
- return false;
- }
+ stripe_offs = drawdata->stripe_offs;
+ stripe_ht = drawdata->stripe_ht;
+ stripe_bot = seq->machine + SEQ_STRIP_OFSBOTTOM + stripe_offs;
+ stripe_top = stripe_bot + stripe_ht;
+ vbo = drawdata->raw_vbo;
+ vert_count = &drawdata->raw_vert_count;
+ break;
case SEQ_CACHE_STORE_PREPROCESSED:
- if (scene->ed->cache_flag & SEQ_CACHE_VIEW_PREPROCESSED) {
- color[0] = 0.1f;
- color[1] = 0.1f;
- color[2] = 0.75f;
- stripe_offs = drawdata->stripe_offs;
- stripe_ht = drawdata->stripe_ht;
- stripe_bot = seq->machine + SEQ_STRIP_OFSBOTTOM + (stripe_offs + stripe_ht) + stripe_offs;
- stripe_top = stripe_bot + stripe_ht;
- break;
- }
- else {
- return false;
- }
+ stripe_offs = drawdata->stripe_offs;
+ stripe_ht = drawdata->stripe_ht;
+ stripe_bot = seq->machine + SEQ_STRIP_OFSBOTTOM + (stripe_offs + stripe_ht) + stripe_offs;
+ stripe_top = stripe_bot + stripe_ht;
+ vbo = drawdata->preprocessed_vbo;
+ vert_count = &drawdata->preprocessed_vert_count;
+ break;
case SEQ_CACHE_STORE_COMPOSITE:
- if (scene->ed->cache_flag & SEQ_CACHE_VIEW_COMPOSITE) {
- color[0] = 1.0f;
- color[1] = 0.6f;
- color[2] = 0.0f;
- stripe_offs = drawdata->stripe_offs;
- stripe_ht = drawdata->stripe_ht;
- stripe_top = seq->machine + SEQ_STRIP_OFSTOP - stripe_offs;
- stripe_bot = stripe_top - stripe_ht;
- break;
- }
- else {
- return false;
- }
+ stripe_offs = drawdata->stripe_offs;
+ stripe_ht = drawdata->stripe_ht;
+ stripe_top = seq->machine + SEQ_STRIP_OFSTOP - stripe_offs;
+ stripe_bot = stripe_top - stripe_ht;
+ vbo = drawdata->composite_vbo;
+ vert_count = &drawdata->composite_vert_count;
+ break;
default:
- return false;
+ return true;
}
int cfra = seq->start + nfra;
- immUniformColor4f(color[0], color[1], color[2], color[3]);
- immRectf(pos, cfra, stripe_bot, cfra + 1, stripe_top);
+ float vert_pos[6][2];
+ copy_v2_fl2(vert_pos[0], cfra, stripe_bot);
+ copy_v2_fl2(vert_pos[1], cfra, stripe_top);
+ copy_v2_fl2(vert_pos[2], cfra + 1, stripe_top);
+ copy_v2_v2(vert_pos[3], vert_pos[2]);
+ copy_v2_v2(vert_pos[4], vert_pos[0]);
+ copy_v2_fl2(vert_pos[5], cfra + 1, stripe_bot);
+
+ for (int i = 0; i < 6; i++) {
+ GPU_vertbuf_vert_set(vbo, *vert_count + i, vert_pos[i]);
+ }
+ *vert_count += 6;
return false;
}
+static void draw_cache_view_batch(
+ GPUVertBuf *vbo, size_t vert_count, float col_r, float col_g, float col_b, float col_a)
+{
+ GPUBatch *batch = GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, NULL, GPU_BATCH_OWNS_VBO);
+ GPU_vertbuf_data_len_set(vbo, vert_count);
+ GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_UNIFORM_COLOR);
+ GPU_batch_uniform_4f(batch, "color", col_r, col_g, col_b, col_a);
+ if (vert_count > 0) {
+ GPU_batch_draw(batch);
+ }
+ GPU_batch_discard(batch);
+}
+
static void draw_cache_view(const bContext *C)
{
Scene *scene = CTX_data_scene(C);
@@ -1961,15 +1956,45 @@ static void draw_cache_view(const bContext *C)
}
}
- CacheDrawData userdata;
- userdata.C = C;
- userdata.pos = pos;
- userdata.stripe_offs = stripe_offs;
- userdata.stripe_ht = stripe_ht;
+ immUnbindProgram();
- BKE_sequencer_cache_iterate(scene, &userdata, draw_cache_view_cb);
+ size_t cache_num_items = BKE_sequencer_cache_get_num_items(scene);
+
+ if (cache_num_items > 0) {
+ GPUVertFormat format = {0};
+ GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+
+ CacheDrawData userdata;
+ userdata.v2d = v2d;
+ userdata.stripe_offs = stripe_offs;
+ userdata.stripe_ht = stripe_ht;
+ userdata.raw_vert_count = 0;
+ userdata.preprocessed_vert_count = 0;
+ userdata.composite_vert_count = 0;
+ userdata.final_out_vert_count = 0;
+ userdata.raw_vbo = GPU_vertbuf_create_with_format(&format);
+ userdata.preprocessed_vbo = GPU_vertbuf_create_with_format(&format);
+ userdata.composite_vbo = GPU_vertbuf_create_with_format(&format);
+ userdata.final_out_vbo = GPU_vertbuf_create_with_format(&format);
+
+ /* We can not get item count per cache type, so using total item count is safe. */
+ size_t max_vert_count = cache_num_items * 6;
+ GPU_vertbuf_data_alloc(userdata.raw_vbo, max_vert_count);
+ GPU_vertbuf_data_alloc(userdata.preprocessed_vbo, max_vert_count);
+ GPU_vertbuf_data_alloc(userdata.composite_vbo, max_vert_count);
+ GPU_vertbuf_data_alloc(userdata.final_out_vbo, max_vert_count);
+
+ BKE_sequencer_cache_iterate(scene, &userdata, draw_cache_view_cb);
+
+ draw_cache_view_batch(userdata.raw_vbo, userdata.raw_vert_count, 1.0f, 0.1f, 0.02f, 0.4f);
+ draw_cache_view_batch(
+ userdata.preprocessed_vbo, userdata.preprocessed_vert_count, 0.1f, 0.1f, 0.75f, 0.4f);
+ draw_cache_view_batch(
+ userdata.composite_vbo, userdata.composite_vert_count, 1.0f, 0.6f, 0.0f, 0.4f);
+ draw_cache_view_batch(
+ userdata.final_out_vbo, userdata.final_out_vert_count, 1.0f, 0.4f, 0.2f, 0.4f);
+ }
- immUnbindProgram();
GPU_blend(false);
}