diff options
author | Richard Antalik <richardantalik@gmail.com> | 2021-10-21 08:49:12 +0300 |
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committer | Richard Antalik <richardantalik@gmail.com> | 2021-10-21 08:49:12 +0300 |
commit | 33d6d7c6e33fe0380a6e8cc186dd4eeef5c5153a (patch) | |
tree | e9d3a05266c12ea8b700d2e88b6856ec9918945f /source/blender/editors/space_sequencer | |
parent | ec31f3174936a69f85c1115d32672189b8093a47 (diff) |
VSE: Add 2D cursor overlay option
Since 2D cursor will be used rarely in VSE and it is adding visual
noise, it will be hidden by default.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D12933
Diffstat (limited to 'source/blender/editors/space_sequencer')
-rw-r--r-- | source/blender/editors/space_sequencer/space_sequencer.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/space_sequencer/space_sequencer.c b/source/blender/editors/space_sequencer/space_sequencer.c index c876bf7d483..7b763ac8540 100644 --- a/source/blender/editors/space_sequencer/space_sequencer.c +++ b/source/blender/editors/space_sequencer/space_sequencer.c @@ -809,7 +809,8 @@ static void sequencer_preview_region_draw(const bContext *C, ARegion *region) } /* No need to show the cursor for scopes. */ - if (draw_overlay && (is_playing == false) && (sseq->mainb == SEQ_DRAW_IMG_IMBUF)) { + if (draw_overlay && (is_playing == false) && (sseq->mainb == SEQ_DRAW_IMG_IMBUF) && + (sseq->preview_overlay.flag & SEQ_PREVIEW_SHOW_2D_CURSOR) != 0) { GPU_color_mask(true, true, true, true); GPU_depth_mask(false); GPU_depth_test(GPU_DEPTH_NONE); |