diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-04-21 21:25:58 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-04-21 21:25:58 +0400 |
commit | 284a0d3610b50ff45a7acdc084c21003c9af0d41 (patch) | |
tree | d47161d4a20db189cb48db6b618e16f0c8dfab7c /source/blender/editors/space_sequencer | |
parent | 9646f8e5b15f55e2172411922a6849945d27739c (diff) |
pass even mouse coords value as const so its not edited, view3d_get_view_aligned_coordinate() could modify the event->mval.
Diffstat (limited to 'source/blender/editors/space_sequencer')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_edit.c | 2 | ||||
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_intern.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c index 88d83b55788..92fae3d4820 100644 --- a/source/blender/editors/space_sequencer/sequencer_edit.c +++ b/source/blender/editors/space_sequencer/sequencer_edit.c @@ -284,7 +284,7 @@ static Sequence *find_next_prev_sequence(Scene *scene, Sequence *test, int lr, i } -Sequence *find_nearest_seq(Scene *scene, View2D *v2d, int *hand, short mval[2]) +Sequence *find_nearest_seq(Scene *scene, View2D *v2d, int *hand, const short mval[2]) { Sequence *seq; Editing *ed= seq_give_editing(scene, FALSE); diff --git a/source/blender/editors/space_sequencer/sequencer_intern.h b/source/blender/editors/space_sequencer/sequencer_intern.h index f29919476cc..9a4796ced5e 100644 --- a/source/blender/editors/space_sequencer/sequencer_intern.h +++ b/source/blender/editors/space_sequencer/sequencer_intern.h @@ -61,7 +61,7 @@ void seq_reset_imageofs(struct SpaceSeq *sseq); struct View2D; void seq_rectf(struct Sequence *seq, struct rctf *rectf); void boundbox_seq(struct Scene *scene, struct rctf *rect); -struct Sequence *find_nearest_seq(struct Scene *scene, struct View2D *v2d, int *hand, short mval[2]); +struct Sequence *find_nearest_seq(struct Scene *scene, struct View2D *v2d, int *hand, const short mval[2]); struct Sequence *find_neighboring_sequence(struct Scene *scene, struct Sequence *test, int lr, int sel); void deselect_all_seq(struct Scene *scene); void recurs_sel_seq(struct Sequence *seqm); |