diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-04-07 23:31:26 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-04-07 23:31:26 +0300 |
commit | bd3a1b9490d96ca00748f405037379b743744877 (patch) | |
tree | aed8ff42fb92cc78de6729cd6d90c3c5ee9ad8ca /source/blender/editors/space_sequencer | |
parent | c1dc078840541bd64f95fdeca52267c75a061e04 (diff) |
OpenGL: use PRIM instead of GL enum for immBegin
Getting ready for a Gawain API change...
Part of T49043
Diffstat (limited to 'source/blender/editors/space_sequencer')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_draw.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 13847efd22a..e735c60c928 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -262,7 +262,7 @@ static void drawseqwave(View2D *v2d, const bContext *C, SpaceSeq *sseq, Scene *s glEnable(GL_BLEND); - immBegin(GL_TRIANGLE_STRIP, length * 2); + immBegin(PRIM_TRIANGLE_STRIP, length * 2); for (i = 0; i < length; i++) { float sampleoffset = startsample + ((x1_offset - x1) / stepsize + i) * samplestep; @@ -452,7 +452,7 @@ static void draw_seq_handle(View2D *v2d, Sequence *seq, const float handsize_cla immUniformColor4ub(0, 0, 0, 50); } - immBegin(GL_TRIANGLES, 3); + immBegin(PRIM_TRIANGLES, 3); immVertex2fv(pos, v1); immVertex2fv(pos, v2); immVertex2fv(pos, v3); @@ -1521,7 +1521,7 @@ static void draw_seq_backdrop(View2D *v2d) i = max_ii(1, ((int)v2d->cur.ymin) - 1); int line_ct = (int)v2d->cur.ymax - i + 1; immUniformThemeColor(TH_GRID); - immBegin(GL_LINES, line_ct * 2); + immBegin(PRIM_LINES, line_ct * 2); while (line_ct--) { immVertex2f(pos, v2d->cur.xmax, i); immVertex2f(pos, v2d->cur.xmin, i); @@ -1611,7 +1611,7 @@ static void seq_draw_sfra_efra(Scene *scene, View2D *v2d) immUniformThemeColorShade(TH_BACK, -60); /* thin lines where the actual frames are */ - immBegin(GL_LINES, 4); + immBegin(PRIM_LINES, 4); immVertex2f(pos, frame_sta, v2d->cur.ymin); immVertex2f(pos, frame_sta, v2d->cur.ymax); @@ -1629,7 +1629,7 @@ static void seq_draw_sfra_efra(Scene *scene, View2D *v2d) immUniformThemeColorShade(TH_BACK, -40); - immBegin(GL_LINES, 4); + immBegin(PRIM_LINES, 4); immVertex2f(pos, ms->disp_range[0], v2d->cur.ymin); immVertex2f(pos, ms->disp_range[0], v2d->cur.ymax); @@ -1722,7 +1722,7 @@ void draw_timeline_seq(const bContext *C, ARegion *ar) immUniformColor3f(0.2, 0.2, 0.2); - immBegin(GL_LINES, 2); + immBegin(PRIM_LINES, 2); immVertex2f(pos, cfra_over, v2d->cur.ymin); immVertex2f(pos, cfra_over, v2d->cur.ymax); immEnd(); |