diff options
author | Hans Goudey <h.goudey@me.com> | 2021-11-20 01:36:11 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-11-20 01:36:11 +0300 |
commit | 01df48a983944ab3f8a6f3be926f825ac83bbc14 (patch) | |
tree | 8fab42eb2a468786351e274027faa4538ecc631a /source/blender/editors/space_spreadsheet/spreadsheet_intern.hh | |
parent | a0780ad6253fcb9768dd3184351998effef6d178 (diff) |
Refactor: Port spreadsheet data set to UI tree view
This patch removes a bunch of specific code for drawing the spreadsheet
data set region, which was an overly specific solution for a generic UI.
Nowadays, the UI tree view API used for asset browser catalogs is a much
better way to implement this behavior.
To make this possible, the tree view API is extended in a few ways.
Collapsibility can now be turned off, and whether an item should
be active is moved to a separate virtual function.
The only visual change is that the items are now drawn in a box,
just like the asset catalog.
Differential Revision: https://developer.blender.org/D13198
Diffstat (limited to 'source/blender/editors/space_spreadsheet/spreadsheet_intern.hh')
-rw-r--r-- | source/blender/editors/space_spreadsheet/spreadsheet_intern.hh | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/editors/space_spreadsheet/spreadsheet_intern.hh b/source/blender/editors/space_spreadsheet/spreadsheet_intern.hh index 8b050c2e69b..e62835d5792 100644 --- a/source/blender/editors/space_spreadsheet/spreadsheet_intern.hh +++ b/source/blender/editors/space_spreadsheet/spreadsheet_intern.hh @@ -37,6 +37,7 @@ struct SpaceSpreadsheet_Runtime { }; struct bContext; +struct ARegionType; void spreadsheet_operatortypes(void); void spreadsheet_update_context_path(const bContext *C); @@ -45,6 +46,8 @@ Object *spreadsheet_get_object_eval(const SpaceSpreadsheet *sspreadsheet, namespace blender::ed::spreadsheet { GeometrySet spreadsheet_get_display_geometry_set(const SpaceSpreadsheet *sspreadsheet, - Object *object_eval, - const GeometryComponentType used_component_type); -} + Object *object_eval); + +void spreadsheet_data_set_region_panels_register(ARegionType ®ion_type); + +} // namespace blender::ed::spreadsheet |