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authorJacques Lucke <jacques@blender.org>2021-05-04 11:16:24 +0300
committerJacques Lucke <jacques@blender.org>2021-05-04 11:16:24 +0300
commit4599cea15dcf7563bfbcb8be148ef5f89cf2dddd (patch)
tree041575dbb43b425fc04bfde4cb4676c4882c41e3 /source/blender/editors/space_spreadsheet
parente6bf272abd92e0b524ac35e81599075f21537c97 (diff)
Geometry Nodes: refactor instances component
The main goal of this refactor is to not store Object/Collection pointers for every individual instance. Instead instances now store a handle for the referenced data. The actual Object/Collection pointers are stored in a new `InstanceReference` class. This refactor also allows for some better optimizations further down the line, because one does not have to search through all instances anymore to find what data is instanced. Furthermore, this refactor makes it easier to support instancing `GeometrySet` or any other data that has to be owned by the `InstancesComponent`. Differential Revision: https://developer.blender.org/D11125
Diffstat (limited to 'source/blender/editors/space_spreadsheet')
-rw-r--r--source/blender/editors/space_spreadsheet/spreadsheet_data_source_geometry.cc30
1 files changed, 18 insertions, 12 deletions
diff --git a/source/blender/editors/space_spreadsheet/spreadsheet_data_source_geometry.cc b/source/blender/editors/space_spreadsheet/spreadsheet_data_source_geometry.cc
index bd459944cff..02ffa1259fc 100644
--- a/source/blender/editors/space_spreadsheet/spreadsheet_data_source_geometry.cc
+++ b/source/blender/editors/space_spreadsheet/spreadsheet_data_source_geometry.cc
@@ -276,25 +276,31 @@ std::unique_ptr<ColumnValues> InstancesDataSource::get_column_values(
const int size = this->tot_rows();
if (STREQ(column_id.name, "Name")) {
- Span<InstancedData> instance_data = component_->instanced_data();
+ Span<int> reference_handles = component_->instance_reference_handles();
+ Span<InstanceReference> references = component_->references();
std::unique_ptr<ColumnValues> values = column_values_from_function(
- "Name", size, [instance_data](int index, CellValue &r_cell_value) {
- const InstancedData &data = instance_data[index];
- if (data.type == INSTANCE_DATA_TYPE_OBJECT) {
- if (data.data.object != nullptr) {
- r_cell_value.value_object = ObjectCellValue{data.data.object};
+ "Name", size, [reference_handles, references](int index, CellValue &r_cell_value) {
+ const InstanceReference &reference = references[reference_handles[index]];
+ switch (reference.type()) {
+ case InstanceReference::Type::Object: {
+ Object &object = reference.object();
+ r_cell_value.value_object = ObjectCellValue{&object};
+ break;
}
- }
- else if (data.type == INSTANCE_DATA_TYPE_COLLECTION) {
- if (data.data.collection != nullptr) {
- r_cell_value.value_collection = CollectionCellValue{data.data.collection};
+ case InstanceReference::Type::Collection: {
+ Collection &collection = reference.collection();
+ r_cell_value.value_collection = CollectionCellValue{&collection};
+ break;
+ }
+ case InstanceReference::Type::None: {
+ break;
}
}
});
values->default_width = 8.0f;
return values;
}
- Span<float4x4> transforms = component_->transforms();
+ Span<float4x4> transforms = component_->instance_transforms();
if (STREQ(column_id.name, "Position")) {
return column_values_from_function(
column_id.name,
@@ -322,7 +328,7 @@ std::unique_ptr<ColumnValues> InstancesDataSource::get_column_values(
},
default_float3_column_width);
}
- Span<int> ids = component_->ids();
+ Span<int> ids = component_->instance_ids();
if (STREQ(column_id.name, "ID")) {
/* Make the column a bit wider by default, since the IDs tend to be large numbers. */
return column_values_from_function(