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authorMike Erwin <significant.bit@gmail.com>2017-04-07 02:15:26 +0300
committerMike Erwin <significant.bit@gmail.com>2017-04-07 02:15:26 +0300
commitf69678482c849d873b9686cd6068946205db7c2b (patch)
tree3ffd7dee52bac6d5706b5e6b64983290dd3ebed6 /source/blender/editors/space_text/text_draw.c
parent934dfc420088b4ce06bb050ade1ab6a4fa8e6d72 (diff)
OpenGL: refactor UI_draw_roundbox functions
Each function takes a bool (filled vs outline) and a color. We already had multiple ways of passing color in; these are still here. Special variant for anti-aliasing. - took GLenum out of interface - removed UI_RB_ALPHA flag (only one place really used it) - use exact vertex count - removed redundant state changes (BLEND, LINE_SMOOTH)
Diffstat (limited to 'source/blender/editors/space_text/text_draw.c')
-rw-r--r--source/blender/editors/space_text/text_draw.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/editors/space_text/text_draw.c b/source/blender/editors/space_text/text_draw.c
index 4d587109155..f5a2bde814d 100644
--- a/source/blender/editors/space_text/text_draw.c
+++ b/source/blender/editors/space_text/text_draw.c
@@ -924,9 +924,7 @@ static void draw_textscroll(const SpaceText *st, rcti *scroll, rcti *back)
rad = 0.4f * min_ii(BLI_rcti_size_x(&st->txtscroll), BLI_rcti_size_y(&st->txtscroll));
UI_GetThemeColor3fv(TH_HILITE, col);
col[3] = 0.18f;
- glEnable(GL_BLEND);
- UI_draw_roundbox(st->txtscroll.xmin + 1, st->txtscroll.ymin, st->txtscroll.xmax - 1, st->txtscroll.ymax, rad, col);
- glDisable(GL_BLEND);
+ UI_draw_roundbox_aa(true, st->txtscroll.xmin + 1, st->txtscroll.ymin, st->txtscroll.xmax - 1, st->txtscroll.ymax, rad, col);
}
/*********************** draw documentation *******************************/