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authorCampbell Barton <ideasman42@gmail.com>2014-11-09 23:20:40 +0300
committerCampbell Barton <ideasman42@gmail.com>2014-11-11 01:06:54 +0300
commit5c6e3337801b493926210e96237be2b495fc5d1b (patch)
tree5ca4bd778c2d552a7eaf0645c3c1bc6be86d9e5d /source/blender/editors/space_text/text_draw.c
parent2b107beffd9b408ac1464288d07ee96214c09a30 (diff)
UI Refactor T41640
Make the UI API more consistent and reduce confusion with some naming. mainly: - API function calls - enum values some internal static functions have been left for now
Diffstat (limited to 'source/blender/editors/space_text/text_draw.c')
-rw-r--r--source/blender/editors/space_text/text_draw.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/space_text/text_draw.c b/source/blender/editors/space_text/text_draw.c
index 315f8a0aaec..1123145bad5 100644
--- a/source/blender/editors/space_text/text_draw.c
+++ b/source/blender/editors/space_text/text_draw.c
@@ -891,15 +891,15 @@ static void draw_textscroll(SpaceText *st, rcti *scroll, rcti *back)
UI_ThemeColor(TH_BACK);
glRecti(back->xmin, back->ymin, back->xmax, back->ymax);
- uiWidgetScrollDraw(&wcol, scroll, &st->txtbar, (st->flags & ST_SCROLL_SELECT) ? UI_SCROLL_PRESSED : 0);
+ UI_draw_widget_scroll(&wcol, scroll, &st->txtbar, (st->flags & ST_SCROLL_SELECT) ? UI_SCROLL_PRESSED : 0);
- uiSetRoundBox(UI_CNR_ALL);
+ UI_draw_roundbox_corner_set(UI_CNR_ALL);
rad = 0.4f * min_ii(BLI_rcti_size_x(&st->txtscroll), BLI_rcti_size_y(&st->txtscroll));
UI_GetThemeColor3ubv(TH_HILITE, col);
col[3] = 48;
glColor4ubv(col);
glEnable(GL_BLEND);
- uiRoundBox(st->txtscroll.xmin + 1, st->txtscroll.ymin, st->txtscroll.xmax - 1, st->txtscroll.ymax, rad);
+ UI_draw_roundbox(st->txtscroll.xmin + 1, st->txtscroll.ymin, st->txtscroll.xmax - 1, st->txtscroll.ymax, rad);
glDisable(GL_BLEND);
}
@@ -1033,7 +1033,7 @@ static void draw_suggestion_list(SpaceText *st, ARegion *ar)
x = MAX2(0, ar->winx - boxw);
/* not needed but stands out nicer */
- uiDrawBoxShadow(220, x, y - boxh, x + boxw, y);
+ UI_draw_box_shadow(220, x, y - boxh, x + boxw, y);
UI_ThemeColor(TH_SHADE1);
glRecti(x - 1, y + 1, x + boxw + 1, y - boxh - 1);