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authorMike Erwin <significant.bit@gmail.com>2017-04-06 07:59:04 +0300
committerMike Erwin <significant.bit@gmail.com>2017-04-06 08:18:12 +0300
commit0debbe2b7f7177678c9bce9046c1499b698ac969 (patch)
tree9a1fb242aae9be44b3479d2a747411b6e0c04822 /source/blender/editors/space_text/text_draw.c
parentc2f5cd8f6454bf8256a39a5fc9cb075311e25c58 (diff)
Gawain: VertexFormat_add_attrib (function name change)
See intern/gawain for the API change. Other files are updated to use the new name. Also updated every call site to the recommended style: unsigned int foo = VertexFormat_add_attrib(format, "foo", COMP_ ... )
Diffstat (limited to 'source/blender/editors/space_text/text_draw.c')
-rw-r--r--source/blender/editors/space_text/text_draw.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/space_text/text_draw.c b/source/blender/editors/space_text/text_draw.c
index b6d71b8ccf9..4d587109155 100644
--- a/source/blender/editors/space_text/text_draw.c
+++ b/source/blender/editors/space_text/text_draw.c
@@ -912,7 +912,7 @@ static void draw_textscroll(const SpaceText *st, rcti *scroll, rcti *back)
float rad;
/* background so highlights don't go behind the scrollbar */
- unsigned int pos = add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT);
+ unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColor(TH_BACK);
immRecti(pos, back->xmin, back->ymin, back->xmax, back->ymax);
@@ -968,7 +968,7 @@ static void draw_documentation(const SpaceText *st, ARegion *ar)
boxh = (DOC_HEIGHT + 1) * (st->lheight_dpi + TXT_LINE_SPACING);
/* Draw panel */
- unsigned int pos = add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT);
+ unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColor(TH_BACK);
@@ -1067,7 +1067,7 @@ static void draw_suggestion_list(const SpaceText *st, const TextDrawContext *tdc
/* not needed but stands out nicer */
UI_draw_box_shadow(220, x, y - boxh, x + boxw, y);
- unsigned int pos = add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT);
+ unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColor(TH_SHADE1);
@@ -1090,7 +1090,7 @@ static void draw_suggestion_list(const SpaceText *st, const TextDrawContext *tdc
w = st->cwidth * text_get_char_pos(st, str, len);
if (item == sel) {
- unsigned int posi = add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT);
+ unsigned int posi = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColor(TH_SHADE2);
@@ -1131,7 +1131,7 @@ static void draw_text_decoration(SpaceText *st, ARegion *ar)
return;
}
- unsigned int pos = add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT);
+ unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* Draw the selection */
@@ -1444,7 +1444,7 @@ void draw_text_main(SpaceText *st, ARegion *ar)
if (st->showlinenrs) {
x = TXT_OFFSET + TEXTXLOC;
- unsigned int pos = add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT);
+ unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColor(TH_GRID);
immRecti(pos, (TXT_OFFSET - 12), 0, (TXT_OFFSET - 5) + TEXTXLOC, ar->winy - 2);
@@ -1504,7 +1504,7 @@ void draw_text_main(SpaceText *st, ARegion *ar)
if (margin_column_x >= x) {
setlinestyle(1);
- unsigned int pos = add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT);
+ unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* same color as line number background */