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authorClément Foucault <foucault.clem@gmail.com>2018-07-02 12:03:14 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-07-02 12:05:48 +0300
commitad5a20efcef8114b589ff66d09166eabdc8e67ad (patch)
treecdfa0334ea001a006a489a513267460b8cc14d27 /source/blender/editors/space_text/text_header.c
parentbf7c8151696255910594dcd9de1b4af7e7bdd296 (diff)
Commit D3494 : Compiled shader lookup fix
Authored by Pavel Rudko (PavelRudko) on Thu, Jun 21, 10:41 AM. Original description: I've encounterd into a problem with blender 2.8. See the example screenshot (scene, shader setup). For some materials it's not enough to calculate hash based on fragment code and defines. In some cases attribute names may change. And if we change uv set name, for example, vertex shader is not recompiled, and another attribute name inside it is used.
Diffstat (limited to 'source/blender/editors/space_text/text_header.c')
0 files changed, 0 insertions, 0 deletions