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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-23 12:11:27 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-23 13:04:24 +0300 |
commit | f18e53745151eee946dcc01bc4b526994971daef (patch) | |
tree | 4694ed04ee9c9a4a509e6850ca1b65370c9a8444 /source/blender/editors/space_text | |
parent | 846cac94db56ec1a51dea9f9e6d3138840741952 (diff) |
Cleanup: GPU: Use explicit clear value in GPU_clear* commands
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`.
Since we always set the clear value before clearing, it is unecessary
to track the clear color state.
Moreover, it makes it clearer what we clear the framebuffer to.
Diffstat (limited to 'source/blender/editors/space_text')
-rw-r--r-- | source/blender/editors/space_text/space_text.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/space_text/space_text.c b/source/blender/editors/space_text/space_text.c index f6d00ec94bf..300f63761c0 100644 --- a/source/blender/editors/space_text/space_text.c +++ b/source/blender/editors/space_text/space_text.c @@ -296,7 +296,6 @@ static void text_main_region_draw(const bContext *C, ARegion *region) /* clear and setup matrix */ UI_ThemeClearColor(TH_BACK); - GPU_clear(GPU_COLOR_BIT); // UI_view2d_view_ortho(v2d); |