diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-04-27 22:05:58 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-04-27 22:05:58 +0400 |
commit | 58cdd37f52591dd47962e00c72564f579e1fc4a7 (patch) | |
tree | 3f0ef710931e0e4157b7732ab0152bae2ffba3c4 /source/blender/editors/space_text | |
parent | c36fb8c913dd935239c4a9f641766a642bf1bebf (diff) |
UI:
* Made separator item work horizontal & vertical.
* Add colon (:) automatic for int/float/enum/string.
* Added space variables to uiStyle and use them in the
layout engine.
* Added initial World buttons by Thomas Dinges, thanks!
* Added some code for modifiers in the Object Data context.
This will become a template though.
* Use a common poll() callback in the scripts to reduce code.
Diffstat (limited to 'source/blender/editors/space_text')
-rw-r--r-- | source/blender/editors/space_text/text_header.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_text/text_header.c b/source/blender/editors/space_text/text_header.c index a3b62adf6c8..83c144d88c5 100644 --- a/source/blender/editors/space_text/text_header.c +++ b/source/blender/editors/space_text/text_header.c @@ -188,7 +188,7 @@ static void text_formatmenu(const bContext *C, Menu *menu) uiItemS(layout); - uiItemLevelEnumO(layout, NULL, 0, "TEXT_OT_convert_whitespace", "type"); + uiItemMenuEnumO(layout, NULL, 0, "TEXT_OT_convert_whitespace", "type"); } static void text_editmenu_to3dmenu(bContext *C, uiLayout *layout, void *arg_unused) @@ -217,9 +217,9 @@ static void text_editmenu(const bContext *C, Menu *menu) uiItemS(layout); - uiItemLevel(layout, "View", 0, text_editmenu_viewmenu); - uiItemLevel(layout, "Select", 0, text_editmenu_selectmenu); - uiItemLevel(layout, "Markers", 0, text_editmenu_markermenu); + uiItemMenuF(layout, "View", 0, text_editmenu_viewmenu); + uiItemMenuF(layout, "Select", 0, text_editmenu_selectmenu); + uiItemMenuF(layout, "Markers", 0, text_editmenu_markermenu); uiItemS(layout); @@ -228,7 +228,7 @@ static void text_editmenu(const bContext *C, Menu *menu) uiItemS(layout); - uiItemLevel(layout, "Text to 3D Object", 0, text_editmenu_to3dmenu); + uiItemMenuF(layout, "Text to 3D Object", 0, text_editmenu_to3dmenu); } /********************** header buttons ***********************/ |