diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2014-04-12 17:48:49 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2014-04-13 14:15:20 +0400 |
commit | a872d0b414f406a7d53ce77f7b43e7a831a68fa7 (patch) | |
tree | a9d0841fc9de93b6e0f54b9b5a5701560902e158 /source/blender/editors/space_time/space_time.c | |
parent | ad9af56a6e475217343b55bbdedb2ae30802fdfc (diff) |
Revert "Fix T39484: Time line: highlighted area for frame range one frame too short."
This reverts own commit e9d733a8bd9ebf803d4afac419670974792a3c0d.
Turns out there is no consensus here, better to open a design task. :/
Diffstat (limited to 'source/blender/editors/space_time/space_time.c')
-rw-r--r-- | source/blender/editors/space_time/space_time.c | 21 |
1 files changed, 9 insertions, 12 deletions
diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c index eba4451502e..51d9840a079 100644 --- a/source/blender/editors/space_time/space_time.c +++ b/source/blender/editors/space_time/space_time.c @@ -67,20 +67,17 @@ /* ************************ main time area region *********************** */ static void time_draw_sfra_efra(Scene *scene, View2D *v2d) -{ - /* Draw darkened area outside of active timeline frame range used is preview range or scene range. - * Note we use STFRA - 0.5 and PEFRA + 0.5, else visible 'active' area is one frame less than what's expected! +{ + /* draw darkened area outside of active timeline + * frame range used is preview range or scene range */ - const float psfra = ((float)PSFRA) - 0.5f; - const float pefra = ((float)PEFRA) + 0.5f; - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glColor4f(0.0f, 0.0f, 0.0f, 0.4f); - - if (psfra < pefra) { - glRectf(v2d->cur.xmin, v2d->cur.ymin, psfra, v2d->cur.ymax); - glRectf(pefra, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax); + + if (PSFRA < PEFRA) { + glRectf(v2d->cur.xmin, v2d->cur.ymin, (float)PSFRA, v2d->cur.ymax); + glRectf((float)PEFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax); } else { glRectf(v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax); @@ -89,8 +86,8 @@ static void time_draw_sfra_efra(Scene *scene, View2D *v2d) UI_ThemeColorShade(TH_BACK, -60); /* thin lines where the actual frames are */ - fdrawline(psfra, v2d->cur.ymin, psfra, v2d->cur.ymax); - fdrawline(pefra, v2d->cur.ymin, pefra, v2d->cur.ymax); + fdrawline((float)PSFRA, v2d->cur.ymin, (float)PSFRA, v2d->cur.ymax); + fdrawline((float)PEFRA, v2d->cur.ymin, (float)PEFRA, v2d->cur.ymax); } #define CACHE_DRAW_HEIGHT 3.0f |