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authorStefan Werner <stefan.werner@tangent-animation.com>2018-11-23 15:08:15 +0300
committerStefan Werner <stefan.werner@tangent-animation.com>2018-11-23 15:19:53 +0300
commit071f4f4ce0b9520ab0c73d6d68365ad449ca8b80 (patch)
tree9f37bfcac669366b9ad5fb7605f2fbbed9b71b0a /source/blender/editors/space_time/space_time.c
parent0a2b2d59a5897212ba3771503feb6770fb636bc8 (diff)
Cycles: Improved robustness of hair motion blur.motion_curve_fix
In some instances, the number of control vertices of a hair could change mid-frame. Cycles would then be unable to calculate proper motion blur for those hairs. This adds interpolated CVs to fill in for the missing data. While this will not necessarily result in a fully accurate reconstruction of the guide hair, it preserves motion blur instead of disabling it. Reviewers: #cycles, sergey Reviewed By: #cycles, sergey Subscribers: sergey, brecht, #cycles Tags: #cycles Differential Revision: https://developer.blender.org/D3695
Diffstat (limited to 'source/blender/editors/space_time/space_time.c')
-rw-r--r--source/blender/editors/space_time/space_time.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c
index e3fe124a5c4..29cc5bafb17 100644
--- a/source/blender/editors/space_time/space_time.c
+++ b/source/blender/editors/space_time/space_time.c
@@ -337,9 +337,9 @@ static void time_draw_idblock_keyframes(View2D *v2d, ID *id, short onlysel)
BLI_dlrbTree_linkedlist_sync(&keys);
/* start drawing keyframes
- * - we use the binary-search capabilities of the tree to only start from
- * the first visible keyframe (last one can then be easily checked)
- * - draw within a single GL block to be faster
+ * - we use the binary-search capabilities of the tree to only start from
+ * the first visible keyframe (last one can then be easily checked)
+ * - draw within a single GL block to be faster
*/
glBegin(GL_LINES);
for (ak = time_cfra_find_ak(keys.root, v2d->cur.xmin);
@@ -430,8 +430,8 @@ static void time_draw_keyframes(const bContext *C, ARegion *ar)
}
/* draw scene keyframes first
- * - don't try to do this when only drawing active/selected data keyframes,
- * since this can become quite slow
+ * - don't try to do this when only drawing active/selected data keyframes,
+ * since this can become quite slow
*/
if (onlysel == 0) {
/* set draw color */
@@ -440,9 +440,9 @@ static void time_draw_keyframes(const bContext *C, ARegion *ar)
}
/* draw keyframes from selected objects
- * - only do the active object if in posemode (i.e. showing only keyframes for the bones)
- * OR the onlysel flag was set, which means that only active object's keyframes should
- * be considered
+ * - only do the active object if in posemode (i.e. showing only keyframes for the bones)
+ * OR the onlysel flag was set, which means that only active object's keyframes should
+ * be considered
*/
UI_ThemeColor(TH_TIME_KEYFRAME);