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authorMitchell Stokes <mogurijin@gmail.com>2012-11-19 00:56:50 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-11-19 00:56:50 +0400
commiteb1fccd8a54c33a057fa3692eb3dfa1012f4fdfc (patch)
tree3920a51ec9590fb87c0612c6cae9fe88b773da51 /source/blender/editors/space_time/space_time.c
parent2bed09e7a6a6b32dd485a91a444dcff917115767 (diff)
BGE: The Step Height for a character physics controller is now set to 0.01, which means that Step Height can no longer be 0, which causes issues such as those noted in issue #33221, "KX_CharacterWrapper inconsistencies and error," reported by Angus Hollands (agoose77). I've also added a do_versions() fix that will give objects with 0 Step Height sane defaults. This means old files will now work better with character physics.
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