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authorTon Roosendaal <ton@blender.org>2009-05-21 17:33:04 +0400
committerTon Roosendaal <ton@blender.org>2009-05-21 17:33:04 +0400
commit99cb9a26b0b217d2e36938983809337abce67835 (patch)
tree950abb5dc5390ce6127e1bfa0a828680fbdafcc0 /source/blender/editors/space_time/space_time.c
parent8013f6522e6b3d19d92bc14a50d18db3dd99b6d6 (diff)
2.5
Animation playback back in control. And non-blocking still! - Play follows the "Playback" options in TimeLine menu. Only the region 'windows' are drawn, not headers, toolbars, channel views, etc. The option "Buttons Window" also redraws property regions. - The Timeline header always redraws, this to denote at least progressing frame numbers - For now: if you choose to play 3D views, it also redraws the TimeLine. Seems to be good convention, but probably better to add menu option for it? - Fun test: while playback, change Playback options, works OK! - New: top header button shows animation play status, and allows to stop playback - New: Animation stop/start operator. Assigned to ALT+A. It has no options yet; just plays active region + all 3D windows now. Options will follow, based on reviews. Also ESC won't work for now, just press ALT+A again.
Diffstat (limited to 'source/blender/editors/space_time/space_time.c')
-rw-r--r--source/blender/editors/space_time/space_time.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c
index 3df57208bbd..c4ca4d8522f 100644
--- a/source/blender/editors/space_time/space_time.c
+++ b/source/blender/editors/space_time/space_time.c
@@ -207,6 +207,10 @@ static void time_header_area_listener(ARegion *ar, wmNotifier *wmn)
{
/* context changes */
switch(wmn->category) {
+ case NC_SCREEN:
+ if(wmn->data==ND_ANIMPLAY)
+ ED_region_tag_redraw(ar);
+ break;
case NC_SCENE:
switch (wmn->data) {
case ND_FRAME: