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authorJoshua Leung <aligorith@gmail.com>2010-09-13 04:47:12 +0400
committerJoshua Leung <aligorith@gmail.com>2010-09-13 04:47:12 +0400
commitc4a83ec086212e6a2553d8657a80a594cc9bc87b (patch)
treeaec78de410254e0272feae6e02087e6d2c35f600 /source/blender/editors/space_time/space_time.c
parent4038ca3e71602283e4b8b5cc2856e15b91368180 (diff)
Bugfix: Timeline did not refresh when changing selecting a bone
This happened/was most noticeable when clicking on a bone of an armature in posemode but not active (i.e. some object other than the armature is active when trying to select the bone).
Diffstat (limited to 'source/blender/editors/space_time/space_time.c')
-rw-r--r--source/blender/editors/space_time/space_time.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c
index 2f3abd3ba0c..de9c063f069 100644
--- a/source/blender/editors/space_time/space_time.c
+++ b/source/blender/editors/space_time/space_time.c
@@ -396,6 +396,7 @@ static void time_listener(ScrArea *sa, wmNotifier *wmn)
switch (wmn->category) {
case NC_OBJECT:
switch (wmn->data) {
+ case ND_BONE_ACTIVE:
case ND_POINTCACHE:
ED_area_tag_refresh(sa);
ED_area_tag_redraw(sa);