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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-08-17 00:37:22 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-08-17 00:37:22 +0400
commit55edb016b198dbfbd94612348a70ea9bb26ef558 (patch)
tree01ec633273d5c92d42fcf1ba00e7546cba7d68fe /source/blender/editors/space_time
parent19babf988d2e9e8cb9537161d5e331f35a05c2b5 (diff)
2.5: Sound
* Move sound_init to make sure it gets called everytime user preferences is reloaded. * Merged sound_reinit and sound_init. One used user preferences while the other did not, don't see the point of this, so just made it always use user preferences now. * Timeline header audio sync option now controls scene flag rather than timeline flag. Since it uses the same playback operator now, there is no distinction anymore. * Added boolean property sync to animation play operator, to sync with audio or not. Uses scene setting if property is not set. * Playback stop button in info header now calls operator, so sounds stop playing too.
Diffstat (limited to 'source/blender/editors/space_time')
-rw-r--r--source/blender/editors/space_time/time_header.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/editors/space_time/time_header.c b/source/blender/editors/space_time/time_header.c
index ea391e0cca7..412a1e81d49 100644
--- a/source/blender/editors/space_time/time_header.c
+++ b/source/blender/editors/space_time/time_header.c
@@ -397,7 +397,6 @@ void do_time_buttons(bContext *C, void *arg, int event)
void time_header_buttons(const bContext *C, ARegion *ar)
{
ScrArea *sa= CTX_wm_area(C);
- SpaceTime *stime= CTX_wm_space_time(C);
Scene *scene= CTX_data_scene(C);
wmTimer *animtimer= CTX_wm_screen(C)->animtimer;
uiBlock *block;
@@ -568,8 +567,8 @@ void time_header_buttons(const bContext *C, ARegion *ar)
xco+= XIC;
- uiDefIconButBitI(block, TOG, TIME_WITH_SEQ_AUDIO, B_DIFF, ICON_SPEAKER,
- xco, yco, XIC, YIC, &(stime->redraws), 0, 0, 0, 0, "Play back and sync with audio from Sequence Editor");
+ uiDefIconButBitS(block, TOG, AUDIO_SYNC, B_DIFF, ICON_SPEAKER,
+ xco, yco, XIC, YIC, &(scene->audio.flag), 0, 0, 0, 0, "Play back and sync with audio from Sequence Editor");
/* always as last */