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authorJoshua Leung <aligorith@gmail.com>2018-04-19 17:28:27 +0300
committerJoshua Leung <aligorith@gmail.com>2018-04-20 19:54:41 +0300
commit59a1ebabcd2e5941fa89d06d7ca2c6c669b417bd (patch)
tree1b730e3e057c4a411e7147c6fa34d92502ee39bd /source/blender/editors/space_time
parentb2eb76cd50c98b6964ade51a486d31e8b40110dd (diff)
Cleanup: Remove the "SpaceTime->caches" and "SpaceTimeCache" stuff
These were runtime only data, used in pre 2.8 Blender to make use of GL vertex arrays to draw these more efficiently. Maybe we might restore these sometime as an optimisation step, but for now, they're not needing and were confusing.
Diffstat (limited to 'source/blender/editors/space_time')
-rw-r--r--source/blender/editors/space_time/space_time.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c
index 42027f10fe6..6882fcd396f 100644
--- a/source/blender/editors/space_time/space_time.c
+++ b/source/blender/editors/space_time/space_time.c
@@ -132,8 +132,7 @@ static void time_draw_cache(SpaceTime *stime, Object *ob, Scene *scene)
unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- /* iterate over pointcaches on the active object,
- * add spacetimecache and vertex array for each */
+ /* iterate over pointcaches on the active object, drawing */
for (pid = pidlist.first; pid; pid = pid->next) {
float col[4];
@@ -811,8 +810,6 @@ static SpaceLink *time_duplicate(SpaceLink *sl)
SpaceTime *stime = (SpaceTime *)sl;
SpaceTime *stimen = MEM_dupallocN(stime);
- BLI_listbase_clear(&stimen->caches);
-
return (SpaceLink *)stimen;
}