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authorCampbell Barton <ideasman42@gmail.com>2018-08-31 06:40:10 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-08-31 06:40:10 +0300
commit7c6136b35ca18da5a36b6030ade3b45dc5cb483d (patch)
treeccbb462c30e9c1f7419ff255e2ddfee7bbc81b91 /source/blender/editors/space_time
parente3c110e72e9d7a893d1681eeb84287032fc53d17 (diff)
parent18d135d05c53885eb7460e1c95cc8ebbdb771102 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/editors/space_time')
-rw-r--r--source/blender/editors/space_time/space_time.c834
-rw-r--r--source/blender/editors/space_time/time_ops.c226
2 files changed, 1060 insertions, 0 deletions
diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c
new file mode 100644
index 00000000000..e3fe124a5c4
--- /dev/null
+++ b/source/blender/editors/space_time/space_time.c
@@ -0,0 +1,834 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/space_time/space_time.c
+ * \ingroup sptime
+ */
+
+
+#include <string.h>
+#include <stdio.h>
+
+#include "DNA_cachefile_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_gpencil_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_dlrbTree.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_constraint.h"
+#include "BKE_context.h"
+#include "BKE_main.h"
+#include "BKE_modifier.h"
+#include "BKE_screen.h"
+#include "BKE_pointcache.h"
+
+#include "ED_anim_api.h"
+#include "ED_keyframes_draw.h"
+#include "ED_screen.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "UI_resources.h"
+#include "UI_view2d.h"
+#include "UI_interface.h"
+
+#include "ED_space_api.h"
+#include "ED_markers.h"
+
+#include "time_intern.h"
+
+/* ************************ main time area region *********************** */
+
+static void time_draw_sfra_efra(Scene *scene, View2D *v2d)
+{
+ /* draw darkened area outside of active timeline
+ * frame range used is preview range or scene range
+ */
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+ glColor4f(0.0f, 0.0f, 0.0f, 0.4f);
+
+ if (PSFRA < PEFRA) {
+ glRectf(v2d->cur.xmin, v2d->cur.ymin, (float)PSFRA, v2d->cur.ymax);
+ glRectf((float)PEFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
+ }
+ else {
+ glRectf(v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
+ }
+ glDisable(GL_BLEND);
+
+ UI_ThemeColorShade(TH_BACK, -60);
+ /* thin lines where the actual frames are */
+ fdrawline((float)PSFRA, v2d->cur.ymin, (float)PSFRA, v2d->cur.ymax);
+ fdrawline((float)PEFRA, v2d->cur.ymin, (float)PEFRA, v2d->cur.ymax);
+}
+
+static void time_draw_cache(Main *bmain, SpaceTime *stime, Object *ob, Scene *scene)
+{
+ PTCacheID *pid;
+ ListBase pidlist;
+ SpaceTimeCache *stc = stime->caches.first;
+ const float cache_draw_height = (4.0f * UI_DPI_FAC * U.pixelsize);
+ float yoffs = 0.f;
+
+ if (!(stime->cache_display & TIME_CACHE_DISPLAY) || (!ob))
+ return;
+
+ BKE_ptcache_ids_from_object(bmain, &pidlist, ob, scene, 0);
+
+ /* iterate over pointcaches on the active object,
+ * add spacetimecache and vertex array for each */
+ for (pid = pidlist.first; pid; pid = pid->next) {
+ float col[4], *fp;
+ int i, sta = pid->cache->startframe, end = pid->cache->endframe;
+ int len = (end - sta + 1) * 4;
+
+ switch (pid->type) {
+ case PTCACHE_TYPE_SOFTBODY:
+ if (!(stime->cache_display & TIME_CACHE_SOFTBODY)) continue;
+ break;
+ case PTCACHE_TYPE_PARTICLES:
+ if (!(stime->cache_display & TIME_CACHE_PARTICLES)) continue;
+ break;
+ case PTCACHE_TYPE_CLOTH:
+ if (!(stime->cache_display & TIME_CACHE_CLOTH)) continue;
+ break;
+ case PTCACHE_TYPE_SMOKE_DOMAIN:
+ case PTCACHE_TYPE_SMOKE_HIGHRES:
+ if (!(stime->cache_display & TIME_CACHE_SMOKE)) continue;
+ break;
+ case PTCACHE_TYPE_DYNAMICPAINT:
+ if (!(stime->cache_display & TIME_CACHE_DYNAMICPAINT)) continue;
+ break;
+ case PTCACHE_TYPE_RIGIDBODY:
+ if (!(stime->cache_display & TIME_CACHE_RIGIDBODY)) continue;
+ break;
+ }
+
+ if (pid->cache->cached_frames == NULL)
+ continue;
+
+ /* make sure we have stc with correct array length */
+ if (stc == NULL || MEM_allocN_len(stc->array) != len * 2 * sizeof(float)) {
+ if (stc) {
+ MEM_freeN(stc->array);
+ }
+ else {
+ stc = MEM_callocN(sizeof(SpaceTimeCache), "spacetimecache");
+ BLI_addtail(&stime->caches, stc);
+ }
+
+ stc->array = MEM_callocN(len * 2 * sizeof(float), "SpaceTimeCache array");
+ }
+
+ /* fill the vertex array with a quad for each cached frame */
+ for (i = sta, fp = stc->array; i <= end; i++) {
+ if (pid->cache->cached_frames[i - sta]) {
+ fp[0] = (float)i - 0.5f;
+ fp[1] = 0.0;
+ fp += 2;
+
+ fp[0] = (float)i - 0.5f;
+ fp[1] = 1.0;
+ fp += 2;
+
+ fp[0] = (float)i + 0.5f;
+ fp[1] = 1.0;
+ fp += 2;
+
+ fp[0] = (float)i + 0.5f;
+ fp[1] = 0.0;
+ fp += 2;
+ }
+ }
+
+ glPushMatrix();
+ glTranslatef(0.0, (float)V2D_SCROLL_HEIGHT + yoffs, 0.0);
+ glScalef(1.0, cache_draw_height, 0.0);
+
+ switch (pid->type) {
+ case PTCACHE_TYPE_SOFTBODY:
+ col[0] = 1.0; col[1] = 0.4; col[2] = 0.02;
+ col[3] = 0.1;
+ break;
+ case PTCACHE_TYPE_PARTICLES:
+ col[0] = 1.0; col[1] = 0.1; col[2] = 0.02;
+ col[3] = 0.1;
+ break;
+ case PTCACHE_TYPE_CLOTH:
+ col[0] = 0.1; col[1] = 0.1; col[2] = 0.75;
+ col[3] = 0.1;
+ break;
+ case PTCACHE_TYPE_SMOKE_DOMAIN:
+ case PTCACHE_TYPE_SMOKE_HIGHRES:
+ col[0] = 0.2; col[1] = 0.2; col[2] = 0.2;
+ col[3] = 0.1;
+ break;
+ case PTCACHE_TYPE_DYNAMICPAINT:
+ col[0] = 1.0; col[1] = 0.1; col[2] = 0.75;
+ col[3] = 0.1;
+ break;
+ case PTCACHE_TYPE_RIGIDBODY:
+ col[0] = 1.0; col[1] = 0.6; col[2] = 0.0;
+ col[3] = 0.1;
+ break;
+ default:
+ col[0] = 1.0; col[1] = 0.0; col[2] = 1.0;
+ col[3] = 0.1;
+ BLI_assert(0);
+ break;
+ }
+ glColor4fv(col);
+
+ glEnable(GL_BLEND);
+
+ glRectf((float)sta, 0.0, (float)end, 1.0);
+
+ col[3] = 0.4f;
+ if (pid->cache->flag & PTCACHE_BAKED) {
+ col[0] -= 0.4f; col[1] -= 0.4f; col[2] -= 0.4f;
+ }
+ else if (pid->cache->flag & PTCACHE_OUTDATED) {
+ col[0] += 0.4f; col[1] += 0.4f; col[2] += 0.4f;
+ }
+ glColor4fv(col);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, stc->array);
+ glDrawArrays(GL_QUADS, 0, (fp - stc->array) / 2);
+ glDisableClientState(GL_VERTEX_ARRAY);
+
+ glDisable(GL_BLEND);
+
+ glPopMatrix();
+
+ yoffs += cache_draw_height;
+
+ stc = stc->next;
+ }
+
+ BLI_freelistN(&pidlist);
+
+ /* free excessive caches */
+ while (stc) {
+ SpaceTimeCache *tmp = stc->next;
+ BLI_remlink(&stime->caches, stc);
+ MEM_freeN(stc->array);
+ MEM_freeN(stc);
+ stc = tmp;
+ }
+}
+
+static void time_cache_free(SpaceTime *stime)
+{
+ SpaceTimeCache *stc;
+
+ for (stc = stime->caches.first; stc; stc = stc->next) {
+ if (stc->array) {
+ MEM_freeN(stc->array);
+ stc->array = NULL;
+ }
+ }
+
+ BLI_freelistN(&stime->caches);
+}
+
+static void time_cache_refresh(SpaceTime *stime)
+{
+ /* Free previous caches to indicate full refresh */
+ time_cache_free(stime);
+}
+
+/* helper function - find actkeycolumn that occurs on cframe, or the nearest one if not found */
+static ActKeyColumn *time_cfra_find_ak(ActKeyColumn *ak, float cframe)
+{
+ ActKeyColumn *akn = NULL;
+
+ /* sanity checks */
+ if (ak == NULL)
+ return NULL;
+
+ /* check if this is a match, or whether it is in some subtree */
+ if (cframe < ak->cfra)
+ akn = time_cfra_find_ak(ak->left, cframe);
+ else if (cframe > ak->cfra)
+ akn = time_cfra_find_ak(ak->right, cframe);
+
+ /* if no match found (or found match), just use the current one */
+ if (akn == NULL)
+ return ak;
+ else
+ return akn;
+}
+
+/* helper for time_draw_keyframes() */
+static void time_draw_idblock_keyframes(View2D *v2d, ID *id, short onlysel)
+{
+ bDopeSheet ads = {NULL};
+ DLRBT_Tree keys;
+ ActKeyColumn *ak;
+
+ float fac1 = (GS(id->name) == ID_GD) ? 0.8f : 0.6f; /* draw GPencil keys taller, to help distinguish them */
+ float fac2 = 1.0f - fac1;
+
+ float ymin = v2d->tot.ymin;
+ float ymax = v2d->tot.ymax * fac1 + ymin * fac2;
+
+ /* init binarytree-list for getting keyframes */
+ BLI_dlrbTree_init(&keys);
+
+ /* init dopesheet settings */
+ if (onlysel)
+ ads.filterflag |= ADS_FILTER_ONLYSEL;
+
+ /* populate tree with keyframe nodes */
+ switch (GS(id->name)) {
+ case ID_SCE:
+ scene_to_keylist(&ads, (Scene *)id, &keys, NULL);
+ break;
+ case ID_OB:
+ ob_to_keylist(&ads, (Object *)id, &keys, NULL);
+ break;
+ case ID_GD:
+ gpencil_to_keylist(&ads, (bGPdata *)id, &keys);
+ break;
+ case ID_CF:
+ cachefile_to_keylist(&ads, (CacheFile *)id, &keys, NULL);
+ break;
+ default:
+ break;
+ }
+
+ /* build linked-list for searching */
+ BLI_dlrbTree_linkedlist_sync(&keys);
+
+ /* start drawing keyframes
+ * - we use the binary-search capabilities of the tree to only start from
+ * the first visible keyframe (last one can then be easily checked)
+ * - draw within a single GL block to be faster
+ */
+ glBegin(GL_LINES);
+ for (ak = time_cfra_find_ak(keys.root, v2d->cur.xmin);
+ (ak) && (ak->cfra <= v2d->cur.xmax);
+ ak = ak->next)
+ {
+ glVertex2f(ak->cfra, ymin);
+ glVertex2f(ak->cfra, ymax);
+ }
+ glEnd(); // GL_LINES
+
+ /* free temp stuff */
+ BLI_dlrbTree_free(&keys);
+}
+
+static void time_draw_caches_keyframes(Main *bmain, Scene *scene, View2D *v2d, bool onlysel)
+{
+ CacheFile *cache_file;
+
+ for (cache_file = bmain->cachefiles.first;
+ cache_file;
+ cache_file = cache_file->id.next)
+ {
+ cache_file->draw_flag &= ~CACHEFILE_KEYFRAME_DRAWN;
+ }
+
+ for (Base *base = scene->base.first; base; base = base->next) {
+ Object *ob = base->object;
+
+ ModifierData *md = modifiers_findByType(ob, eModifierType_MeshSequenceCache);
+
+ if (md) {
+ MeshSeqCacheModifierData *mcmd = (MeshSeqCacheModifierData *)md;
+
+ cache_file = mcmd->cache_file;
+
+ if (!cache_file || (cache_file->draw_flag & CACHEFILE_KEYFRAME_DRAWN) != 0) {
+ continue;
+ }
+
+ cache_file->draw_flag |= CACHEFILE_KEYFRAME_DRAWN;
+
+ time_draw_idblock_keyframes(v2d, (ID *)cache_file, onlysel);
+ }
+
+ for (bConstraint *con = ob->constraints.first; con; con = con->next) {
+ if (con->type != CONSTRAINT_TYPE_TRANSFORM_CACHE) {
+ continue;
+ }
+
+ bTransformCacheConstraint *data = con->data;
+
+ cache_file = data->cache_file;
+
+ if (!cache_file || (cache_file->draw_flag & CACHEFILE_KEYFRAME_DRAWN) != 0) {
+ continue;
+ }
+
+ cache_file->draw_flag |= CACHEFILE_KEYFRAME_DRAWN;
+
+ time_draw_idblock_keyframes(v2d, (ID *)cache_file, onlysel);
+ }
+ }
+}
+
+/* draw keyframe lines for timeline */
+static void time_draw_keyframes(const bContext *C, ARegion *ar)
+{
+ Scene *scene = CTX_data_scene(C);
+ Object *ob = CTX_data_active_object(C);
+ View2D *v2d = &ar->v2d;
+ bool onlysel = ((scene->flag & SCE_KEYS_NO_SELONLY) == 0);
+
+ /* set this for all keyframe lines once and for all */
+ glLineWidth(1.0);
+
+ /* draw cache files keyframes (if available) */
+ UI_ThemeColor(TH_TIME_KEYFRAME);
+ time_draw_caches_keyframes(CTX_data_main(C), scene, v2d, onlysel);
+
+ /* draw grease pencil keyframes (if available) */
+ UI_ThemeColor(TH_TIME_GP_KEYFRAME);
+ if (scene->gpd) {
+ time_draw_idblock_keyframes(v2d, (ID *)scene->gpd, onlysel);
+ }
+ if (ob && ob->gpd) {
+ time_draw_idblock_keyframes(v2d, (ID *)ob->gpd, onlysel);
+ }
+
+ /* draw scene keyframes first
+ * - don't try to do this when only drawing active/selected data keyframes,
+ * since this can become quite slow
+ */
+ if (onlysel == 0) {
+ /* set draw color */
+ UI_ThemeColorShade(TH_TIME_KEYFRAME, -50);
+ time_draw_idblock_keyframes(v2d, (ID *)scene, onlysel);
+ }
+
+ /* draw keyframes from selected objects
+ * - only do the active object if in posemode (i.e. showing only keyframes for the bones)
+ * OR the onlysel flag was set, which means that only active object's keyframes should
+ * be considered
+ */
+ UI_ThemeColor(TH_TIME_KEYFRAME);
+
+ if (ob && ((ob->mode == OB_MODE_POSE) || onlysel)) {
+ /* draw keyframes for active object only */
+ time_draw_idblock_keyframes(v2d, (ID *)ob, onlysel);
+ }
+ else {
+ bool active_done = false;
+
+ /* draw keyframes from all selected objects */
+ CTX_DATA_BEGIN (C, Object *, obsel, selected_objects)
+ {
+ /* last arg is 0, since onlysel doesn't apply here... */
+ time_draw_idblock_keyframes(v2d, (ID *)obsel, 0);
+
+ /* if this object is the active one, set flag so that we don't draw again */
+ if (obsel == ob)
+ active_done = true;
+ }
+ CTX_DATA_END;
+
+ /* if active object hasn't been done yet, draw it... */
+ if (ob && (active_done == 0))
+ time_draw_idblock_keyframes(v2d, (ID *)ob, 0);
+ }
+}
+
+/* ---------------- */
+
+static void time_refresh(const bContext *UNUSED(C), ScrArea *sa)
+{
+ /* find the main timeline region and refresh cache display*/
+ ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
+ if (ar) {
+ SpaceTime *stime = (SpaceTime *)sa->spacedata.first;
+ time_cache_refresh(stime);
+ }
+}
+
+/* editor level listener */
+static void time_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn)
+{
+
+ /* mainly for updating cache display */
+ switch (wmn->category) {
+ case NC_OBJECT:
+ {
+ switch (wmn->data) {
+ case ND_BONE_SELECT:
+ case ND_BONE_ACTIVE:
+ case ND_POINTCACHE:
+ case ND_MODIFIER:
+ case ND_PARTICLE:
+ case ND_KEYS:
+ ED_area_tag_refresh(sa);
+ ED_area_tag_redraw(sa);
+ break;
+ }
+ break;
+ }
+ case NC_SCENE:
+ {
+ switch (wmn->data) {
+ case ND_RENDER_RESULT:
+ ED_area_tag_redraw(sa);
+ break;
+ case ND_OB_ACTIVE:
+ case ND_FRAME:
+ ED_area_tag_refresh(sa);
+ break;
+ case ND_FRAME_RANGE:
+ {
+ ARegion *ar;
+ Scene *scene = wmn->reference;
+
+ for (ar = sa->regionbase.first; ar; ar = ar->next) {
+ if (ar->regiontype == RGN_TYPE_WINDOW) {
+ ar->v2d.tot.xmin = (float)(SFRA - 4);
+ ar->v2d.tot.xmax = (float)(EFRA + 4);
+ break;
+ }
+ }
+ break;
+ }
+ }
+ break;
+ }
+ case NC_SPACE:
+ {
+ switch (wmn->data) {
+ case ND_SPACE_CHANGED:
+ ED_area_tag_refresh(sa);
+ break;
+ }
+ break;
+ }
+ case NC_WM:
+ {
+ switch (wmn->data) {
+ case ND_FILEREAD:
+ ED_area_tag_refresh(sa);
+ break;
+ }
+ break;
+ }
+ }
+}
+
+/* ---------------- */
+
+/* add handlers, stuff you only do once or on area/region changes */
+static void time_main_region_init(wmWindowManager *wm, ARegion *ar)
+{
+ wmKeyMap *keymap;
+
+ UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
+
+ /* own keymap */
+ keymap = WM_keymap_ensure(wm->defaultconf, "Timeline", SPACE_TIME, 0);
+ WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
+}
+
+static void time_main_region_draw(const bContext *C, ARegion *ar)
+{
+ /* draw entirely, view changes should be handled here */
+ Main *bmain = CTX_data_main(C);
+ Scene *scene = CTX_data_scene(C);
+ SpaceTime *stime = CTX_wm_space_time(C);
+ Object *obact = CTX_data_active_object(C);
+ View2D *v2d = &ar->v2d;
+ View2DGrid *grid;
+ View2DScrollers *scrollers;
+ int unit, flag = 0;
+
+ /* clear and setup matrix */
+ UI_ThemeClearColor(TH_BACK);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ UI_view2d_view_ortho(v2d);
+
+ /* grid */
+ unit = (stime->flag & TIME_DRAWFRAMES) ? V2D_UNIT_FRAMES : V2D_UNIT_SECONDS;
+ grid = UI_view2d_grid_calc(scene, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy);
+ UI_view2d_grid_draw(v2d, grid, (V2D_VERTICAL_LINES | V2D_VERTICAL_AXIS));
+ UI_view2d_grid_free(grid);
+
+ ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
+
+ /* start and end frame */
+ time_draw_sfra_efra(scene, v2d);
+
+ /* current frame */
+ flag = DRAWCFRA_WIDE; /* this is only really needed on frames where there's a keyframe, but this will do... */
+ if ((stime->flag & TIME_DRAWFRAMES) == 0) flag |= DRAWCFRA_UNIT_SECONDS;
+ if (stime->flag & TIME_CFRA_NUM) flag |= DRAWCFRA_SHOW_NUMBOX;
+ ANIM_draw_cfra(C, v2d, flag);
+
+ UI_view2d_view_ortho(v2d);
+
+ /* keyframes */
+ time_draw_keyframes(C, ar);
+
+ /* markers */
+ UI_view2d_view_orthoSpecial(ar, v2d, 1);
+ ED_markers_draw(C, 0);
+
+ /* caches */
+ time_draw_cache(bmain, stime, obact, scene);
+
+ /* callback */
+ UI_view2d_view_ortho(v2d);
+ ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
+
+ /* reset view matrix */
+ UI_view2d_view_restore(C);
+
+ /* scrollers */
+ scrollers = UI_view2d_scrollers_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
+ UI_view2d_scrollers_draw(C, v2d, scrollers);
+ UI_view2d_scrollers_free(scrollers);
+}
+
+static void time_main_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn)
+{
+ /* context changes */
+ switch (wmn->category) {
+ case NC_SPACE:
+ if (wmn->data == ND_SPACE_TIME)
+ ED_region_tag_redraw(ar);
+ break;
+
+ case NC_ANIMATION:
+ ED_region_tag_redraw(ar);
+ break;
+
+ case NC_SCENE:
+ switch (wmn->data) {
+ case ND_OB_SELECT:
+ case ND_OB_ACTIVE:
+ case ND_FRAME:
+ case ND_FRAME_RANGE:
+ case ND_KEYINGSET:
+ case ND_RENDER_OPTIONS:
+ ED_region_tag_redraw(ar);
+ break;
+ }
+ break;
+ case NC_GPENCIL:
+ if (wmn->data == ND_DATA)
+ ED_region_tag_redraw(ar);
+ break;
+ }
+}
+
+/* ************************ header time area region *********************** */
+
+/* add handlers, stuff you only do once or on area/region changes */
+static void time_header_region_init(wmWindowManager *UNUSED(wm), ARegion *ar)
+{
+ ED_region_header_init(ar);
+}
+
+static void time_header_region_draw(const bContext *C, ARegion *ar)
+{
+ ED_region_header(C, ar);
+}
+
+static void time_header_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn)
+{
+ /* context changes */
+ switch (wmn->category) {
+ case NC_SCREEN:
+ {
+ if (wmn->data == ND_ANIMPLAY)
+ ED_region_tag_redraw(ar);
+ break;
+ }
+ case NC_SCENE:
+ {
+ switch (wmn->data) {
+ case ND_RENDER_RESULT:
+ case ND_OB_SELECT:
+ case ND_FRAME:
+ case ND_FRAME_RANGE:
+ case ND_KEYINGSET:
+ case ND_RENDER_OPTIONS:
+ ED_region_tag_redraw(ar);
+ break;
+ }
+ break;
+ }
+ case NC_SPACE:
+ {
+ if (wmn->data == ND_SPACE_TIME)
+ ED_region_tag_redraw(ar);
+ break;
+ }
+ }
+}
+
+/* ******************** default callbacks for time space ***************** */
+
+static SpaceLink *time_new(const bContext *C)
+{
+ Scene *scene = CTX_data_scene(C);
+ ARegion *ar;
+ SpaceTime *stime;
+
+ stime = MEM_callocN(sizeof(SpaceTime), "inittime");
+
+ stime->spacetype = SPACE_TIME;
+ stime->flag |= TIME_DRAWFRAMES;
+
+ /* header */
+ ar = MEM_callocN(sizeof(ARegion), "header for time");
+
+ BLI_addtail(&stime->regionbase, ar);
+ ar->regiontype = RGN_TYPE_HEADER;
+ ar->alignment = RGN_ALIGN_BOTTOM;
+
+ /* main region */
+ ar = MEM_callocN(sizeof(ARegion), "main region for time");
+
+ BLI_addtail(&stime->regionbase, ar);
+ ar->regiontype = RGN_TYPE_WINDOW;
+
+ ar->v2d.tot.xmin = (float)(SFRA - 4);
+ ar->v2d.tot.ymin = 0.0f;
+ ar->v2d.tot.xmax = (float)(EFRA + 4);
+ ar->v2d.tot.ymax = 50.0f;
+
+ ar->v2d.cur = ar->v2d.tot;
+
+ ar->v2d.min[0] = 1.0f;
+ ar->v2d.min[1] = 50.0f;
+
+ ar->v2d.max[0] = MAXFRAMEF;
+ ar->v2d.max[1] = 50.0;
+
+ ar->v2d.minzoom = 0.1f;
+ ar->v2d.maxzoom = 10.0;
+
+ ar->v2d.scroll |= (V2D_SCROLL_BOTTOM | V2D_SCROLL_SCALE_HORIZONTAL);
+ ar->v2d.align |= V2D_ALIGN_NO_NEG_Y;
+ ar->v2d.keepofs |= V2D_LOCKOFS_Y;
+ ar->v2d.keepzoom |= V2D_LOCKZOOM_Y;
+
+
+ return (SpaceLink *)stime;
+}
+
+/* not spacelink itself */
+static void time_free(SpaceLink *sl)
+{
+ SpaceTime *stime = (SpaceTime *)sl;
+
+ time_cache_free(stime);
+}
+/* spacetype; init callback in ED_area_initialize() */
+/* init is called to (re)initialize an existing editor (file read, screen changes) */
+/* validate spacedata, add own area level handlers */
+static void time_init(wmWindowManager *UNUSED(wm), ScrArea *sa)
+{
+ SpaceTime *stime = (SpaceTime *)sa->spacedata.first;
+
+ time_cache_free(stime);
+
+ /* enable all cache display */
+ stime->cache_display |= TIME_CACHE_DISPLAY;
+ stime->cache_display |= (TIME_CACHE_SOFTBODY | TIME_CACHE_PARTICLES);
+ stime->cache_display |= (TIME_CACHE_CLOTH | TIME_CACHE_SMOKE | TIME_CACHE_DYNAMICPAINT);
+ stime->cache_display |= TIME_CACHE_RIGIDBODY;
+}
+
+static SpaceLink *time_duplicate(SpaceLink *sl)
+{
+ SpaceTime *stime = (SpaceTime *)sl;
+ SpaceTime *stimen = MEM_dupallocN(stime);
+
+ BLI_listbase_clear(&stimen->caches);
+
+ return (SpaceLink *)stimen;
+}
+
+/* only called once, from space_api/spacetypes.c */
+/* it defines all callbacks to maintain spaces */
+void ED_spacetype_time(void)
+{
+ SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype time");
+ ARegionType *art;
+
+ st->spaceid = SPACE_TIME;
+ strncpy(st->name, "Timeline", BKE_ST_MAXNAME);
+
+ st->new = time_new;
+ st->free = time_free;
+ st->init = time_init;
+ st->duplicate = time_duplicate;
+ st->operatortypes = time_operatortypes;
+ st->keymap = NULL;
+ st->listener = time_listener;
+ st->refresh = time_refresh;
+
+ /* regions: main window */
+ art = MEM_callocN(sizeof(ARegionType), "spacetype time region");
+ art->regionid = RGN_TYPE_WINDOW;
+ art->keymapflag = ED_KEYMAP_VIEW2D | ED_KEYMAP_MARKERS | ED_KEYMAP_ANIMATION | ED_KEYMAP_FRAMES;
+
+ art->init = time_main_region_init;
+ art->draw = time_main_region_draw;
+ art->listener = time_main_region_listener;
+ art->keymap = time_keymap;
+ art->lock = 1; /* Due to pointcache, see T4960. */
+ BLI_addhead(&st->regiontypes, art);
+
+ /* regions: header */
+ art = MEM_callocN(sizeof(ARegionType), "spacetype time region");
+ art->regionid = RGN_TYPE_HEADER;
+ art->prefsizey = HEADERY;
+ art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
+
+ art->init = time_header_region_init;
+ art->draw = time_header_region_draw;
+ art->listener = time_header_region_listener;
+ BLI_addhead(&st->regiontypes, art);
+
+ BKE_spacetype_register(st);
+}
diff --git a/source/blender/editors/space_time/time_ops.c b/source/blender/editors/space_time/time_ops.c
new file mode 100644
index 00000000000..a68bd2a9fbb
--- /dev/null
+++ b/source/blender/editors/space_time/time_ops.c
@@ -0,0 +1,226 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/space_time/time_ops.c
+ * \ingroup sptime
+ */
+
+
+#include <stdlib.h>
+#include <math.h>
+
+#include "DNA_scene_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_context.h"
+
+#include "ED_anim_api.h"
+#include "ED_screen.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "time_intern.h"
+
+/* ****************** Start/End Frame Operators *******************************/
+static int time_set_sfra_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Scene *scene = CTX_data_scene(C);
+ int frame;
+
+ if (scene == NULL)
+ return OPERATOR_CANCELLED;
+
+ frame = CFRA;
+
+ /* if Preview Range is defined, set the 'start' frame for that */
+ if (PRVRANGEON)
+ scene->r.psfra = frame;
+ else
+ scene->r.sfra = frame;
+
+ if (PEFRA < frame) {
+ if (PRVRANGEON)
+ scene->r.pefra = frame;
+ else
+ scene->r.efra = frame;
+ }
+
+ WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
+
+ return OPERATOR_FINISHED;
+}
+
+static void TIME_OT_start_frame_set(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Set Start Frame";
+ ot->idname = "TIME_OT_start_frame_set";
+ ot->description = "Set the start frame";
+
+ /* api callbacks */
+ ot->exec = time_set_sfra_exec;
+ ot->poll = ED_operator_timeline_active;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+
+static int time_set_efra_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Scene *scene = CTX_data_scene(C);
+ int frame;
+
+ if (scene == NULL)
+ return OPERATOR_CANCELLED;
+
+ frame = CFRA;
+
+ /* if Preview Range is defined, set the 'end' frame for that */
+ if (PRVRANGEON)
+ scene->r.pefra = frame;
+ else
+ scene->r.efra = frame;
+
+ if (PSFRA > frame) {
+ if (PRVRANGEON)
+ scene->r.psfra = frame;
+ else
+ scene->r.sfra = frame;
+ }
+
+ WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
+
+ return OPERATOR_FINISHED;
+}
+
+static void TIME_OT_end_frame_set(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Set End Frame";
+ ot->idname = "TIME_OT_end_frame_set";
+ ot->description = "Set the end frame";
+
+ /* api callbacks */
+ ot->exec = time_set_efra_exec;
+ ot->poll = ED_operator_timeline_active;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+/* ************************ View All Operator *******************************/
+
+static int time_view_all_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Scene *scene = CTX_data_scene(C);
+ ARegion *ar = CTX_wm_region(C);
+
+ if (ELEM(NULL, scene, ar))
+ return OPERATOR_CANCELLED;
+
+ View2D *v2d = &ar->v2d;
+
+ /* set extents of view to start/end frames (Preview Range too) */
+ v2d->cur.xmin = (float)PSFRA;
+ v2d->cur.xmax = (float)PEFRA;
+
+ /* we need an extra "buffer" factor on either side so that the endpoints are visible */
+ const float extra = 0.01f * BLI_rctf_size_x(&v2d->cur);
+ v2d->cur.xmin -= extra;
+ v2d->cur.xmax += extra;
+
+ /* this only affects this TimeLine instance, so just force redraw of this region */
+ ED_region_tag_redraw(ar);
+
+ return OPERATOR_FINISHED;
+}
+
+static void TIME_OT_view_all(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "View All";
+ ot->idname = "TIME_OT_view_all";
+ ot->description = "Show the entire playable frame range";
+
+ /* api callbacks */
+ ot->exec = time_view_all_exec;
+ ot->poll = ED_operator_timeline_active;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+/* ************************ View Frame Operator *******************************/
+
+static int time_view_frame_exec(bContext *C, wmOperator *op)
+{
+ const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
+ ANIM_center_frame(C, smooth_viewtx);
+
+ return OPERATOR_FINISHED;
+}
+
+static void TIME_OT_view_frame(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "View Frame";
+ ot->idname = "TIME_OT_view_frame";
+ ot->description = "Reset viewable area to show range around current frame";
+
+ /* api callbacks */
+ ot->exec = time_view_frame_exec;
+ ot->poll = ED_operator_timeline_active;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+/* ************************** registration **********************************/
+
+void time_operatortypes(void)
+{
+ WM_operatortype_append(TIME_OT_start_frame_set);
+ WM_operatortype_append(TIME_OT_end_frame_set);
+ WM_operatortype_append(TIME_OT_view_all);
+ WM_operatortype_append(TIME_OT_view_frame);
+}
+
+void time_keymap(wmKeyConfig *keyconf)
+{
+ wmKeyMap *keymap = WM_keymap_ensure(keyconf, "Timeline", SPACE_TIME, 0);
+
+ WM_keymap_add_item(keymap, "TIME_OT_start_frame_set", SKEY, KM_PRESS, 0, 0);
+ WM_keymap_add_item(keymap, "TIME_OT_end_frame_set", EKEY, KM_PRESS, 0, 0);
+ WM_keymap_add_item(keymap, "TIME_OT_view_all", HOMEKEY, KM_PRESS, 0, 0);
+#ifdef WITH_INPUT_NDOF
+ WM_keymap_add_item(keymap, "TIME_OT_view_all", NDOF_BUTTON_FIT, KM_PRESS, 0, 0);
+#endif
+ WM_keymap_add_item(keymap, "TIME_OT_view_frame", PAD0, KM_PRESS, 0, 0);
+}