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authorMike Erwin <significant.bit@gmail.com>2017-04-07 23:31:26 +0300
committerMike Erwin <significant.bit@gmail.com>2017-04-07 23:31:26 +0300
commitbd3a1b9490d96ca00748f405037379b743744877 (patch)
treeaed8ff42fb92cc78de6729cd6d90c3c5ee9ad8ca /source/blender/editors/space_time
parentc1dc078840541bd64f95fdeca52267c75a061e04 (diff)
OpenGL: use PRIM instead of GL enum for immBegin
Getting ready for a Gawain API change... Part of T49043
Diffstat (limited to 'source/blender/editors/space_time')
-rw-r--r--source/blender/editors/space_time/space_time.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c
index 7dbf99dda90..b0280d387e7 100644
--- a/source/blender/editors/space_time/space_time.c
+++ b/source/blender/editors/space_time/space_time.c
@@ -102,7 +102,7 @@ static void time_draw_sfra_efra(Scene *scene, View2D *v2d)
/* thin lines where the actual frames are */
immUniformThemeColorShade(TH_BACK, -60);
- immBegin(GL_LINES, 4);
+ immBegin(PRIM_LINES, 4);
immVertex2f(pos, (float)PSFRA, v2d->cur.ymin);
immVertex2f(pos, (float)PSFRA, v2d->cur.ymax);
@@ -326,7 +326,7 @@ static void time_draw_idblock_keyframes(View2D *v2d, ID *id, short onlysel, cons
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3ubv(color);
- immBeginAtMost(GL_LINES, max_len * 2);
+ immBeginAtMost(PRIM_LINES, max_len * 2);
for (; (ak) && (ak->cfra <= v2d->cur.xmax);
ak = ak->next)