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authorTon Roosendaal <ton@blender.org>2012-12-26 17:05:39 +0400
committerTon Roosendaal <ton@blender.org>2012-12-26 17:05:39 +0400
commitfa28e50ac2a79e4aa481f659b1457e99f2f17557 (patch)
treec7633940e05de1a1296aa72c9c941518c7ecddcc /source/blender/editors/space_userpref/space_userpref.c
parent4e604642de11603ad1cff1b5b0e679e8a7c13bd9 (diff)
Region scrollbar fix!
Now scrollbars correctly hide and show, making space for the actual contents in a region. It solves several old hacks, and puts view2d code a bit more back in control as well. Implementation notes: - The view2d mask feature is working again - The #define V2D_SCROLL_HORIZONTAL_HIDE means: "turn on hiding". - Code for UI_view2d_region_reinit() is enforcing better standard view settings But... two hack/patches needed to be added: - Region panel drawing: if after generating the button panels it appears a scroller hides or reveils, it calls all the generating code again. (a simple scale doesn't work due to rounding differences in layout code) - View2d code that maps 'tot' and 'cur' rects: if this code detects that the mask changes, it calcs the map code again. Also a bugfix (issue in 2.65) - The left/bottom area split widget was drawing 1 pixel too large sometimes, leaving bad trails on moving area dividers.
Diffstat (limited to 'source/blender/editors/space_userpref/space_userpref.c')
-rw-r--r--source/blender/editors/space_userpref/space_userpref.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_userpref/space_userpref.c b/source/blender/editors/space_userpref/space_userpref.c
index 1ea3876f5cc..6560f218002 100644
--- a/source/blender/editors/space_userpref/space_userpref.c
+++ b/source/blender/editors/space_userpref/space_userpref.c
@@ -105,14 +105,14 @@ static SpaceLink *userpref_duplicate(SpaceLink *sl)
/* add handlers, stuff you only do once or on area/region changes */
static void userpref_main_area_init(wmWindowManager *wm, ARegion *ar)
{
+ ar->v2d.flag &= ~V2D_IS_INITIALISED;
+ ar->v2d.scroll = V2D_SCROLL_RIGHT | V2D_SCROLL_VERTICAL_HIDE;
+
ED_region_panels_init(wm, ar);
}
static void userpref_main_area_draw(const bContext *C, ARegion *ar)
{
- /* this solves "vibrating UI" bug #25422 */
- UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_PANELS_UI, ar->winx, ar->winy);
-
ED_region_panels(C, ar, 1, NULL, -1);
}